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ButteryStancakes-Chameleon-1.2.2 icon

Chameleon

Aesthetic changes to make moon environments feel more cohesive.

Date uploaded 2 years ago
Version 1.2.2
Download link ButteryStancakes-Chameleon-1.2.2.zip
Downloads 25857
Dependency string ButteryStancakes-Chameleon-1.2.2

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

Chameleon

Aesthetic changes to make moon environments feel more cohesive, featuring adjustments for both interiors and exteriors.

This mod is designed to work with vanilla moons right out of the box, but can support modded moons if you set them up in your config.

All features are enabled by default but can be disabled if undesired.

Features

Exterior

  • FancyEntranceDoors - Replaces the main entrance doors with the fancy variant when a manor interior generates.
  • RecolorRandomRocks - Randomly generated boulders (on the surface) will be snow white on blizzard moons.
  • RainyMarch - March will experience near-constant drizzling rain, just like the terminal says. (Does not affect quicksand generation)
  • StormyGordion - Gordion will experience near-constant heavy rain, as in the terminal. (Lightning does not strike at The Company)
    • Choose from Never, Chance, or Always.
    • The specific chance is dynamic and non-configurable.
  • EclipsesBlockMusic - Prevent the morning/afternoon ambient tracks from playing during Eclipsed weather, which has its own ambience.

Interior

  • DoorLightColors - The light shining behind the entrance doors (on factory and mineshaft) will change color depending on the current moon and weather conditions.
  • PowerOffBreakerBox - Turns off the light on the breaker box when the apparatus gets unplugged.

Interior - Manor

  • PowerOffWindows - Turns off the "fake windows" when the breaker box is turned off.

Interior - Mineshaft

  • VanillaCavesList - Lets you specify the weight of vanilla caverns on moons (in case you want random variation)
  • IceCavesList - A list of moons that support generating ice caverns.
  • AmethystCavesList - A list of moons that support generating amethyst caverns.
  • DesertCavesList - A list of moons that support generating desert caverns.
  • MesaCavesList - A list of moons that support generating mesa caverns.
  • GravelCavesList - A list of moons that support generating gravel caverns.
  • AutoAdaptSnow - Automatically enables ice caverns on modded moons if they are snowy. If you use Artifice Blizzard, this will also enable ice caves specifically when the surface is snowy.

Screenshots

Caverns - Desert Desert #1 Desert #2 Desert #3 Desert #4
Caverns - Mesa Mesa #1 Mesa #2 Mesa #3
Caverns - Gravel Gravel #1 Gravel #2 Gravel #3 Gravel #4
Caverns - Ice Ice #1 Ice #2 Ice #3 Ice #4
Caverns - Amethyst Amethyst #1 Amethyst #2 Amethyst #3 Amethyst #4

Credits

Thanks to IAmBatby for:

  • Brainstorming ideas about custom content compatibility
  • Offering some sample code
  • Conceptualizing the final version of the icon

Thanks to DarkZeitzev for the chameleon glyph (via game-icons.net)

Thanks to nickham13 for the excellent name

CHANGELOG

v2.4.2

  • Fixed collisions with double-sided material cache (when using both FixShipMeshes and FixDoorMeshes) since this broke doorknobs again...

v2.4.1

  • FixShipMeshes
  • Fixed FancyEntrances not correcting visuals for factory/mineshaft doors on vanilla moons since v2.3.5

v2.4.0

  • ArcticFox

v2.3.5

  • FancyEntrances
    • Now supports Boom's Interiors by default
    • Although fancy entrances are still only visually supported on vanilla exteriors, custom moons/interiors now support wooden entrance sounds (interior/exterior)
  • Maybe(?) fixed an issue with FixDoorMeshes which sometimes caused doorknobs (or entire doors) to turn pink

v2.3.4

  • Fixed Flowery window missing textures
  • Fixes and adjustments to FixDoorMeshes
    • Now programmatically alters materials when possible, slightly reducing filesize
    • Now caches altered materials, reducing memory usage
    • Fixed a problem with echo scanner's blue visuals interacting incorrectly with manor doors
    • Fixed missing glass on singular greenhouse doors
  • Adjusted default config
    • RainyMarch is now disabled by default
    • Titan now uses Ice caverns by default

v2.3.3

  • Fixed frosty footsteps not working consistently in ice caverns after v80

v2.3.2

  • FancyFoliage now fixes vanilla's incorrect lighting for March's Wych elms

v2.3.1

  • Hotfix for SnowyCadavers applying constantly until encountering the first mineshaft of a session

v2.3.0

  • v81 compatibility
    • FancyEntrances now works with animations
    • Removed ReworkFoggyWeather
    • Removed FancyShrouds
    • Removed RecolorRandomRocks
    • Added SnowyCadavers
  • Moved EclipsesBlockMusic to Enemy Sound Fixes

v2.2.4

  • Fixed manor window settings not working with Old Mansion

v2.2.3

  • Added DontChangeCaveSteps setting

v2.2.2

  • FancyEntranceDoors
    • Added a new, fancier doorframe
    • Now accepts a list of interior names for manual compatibility (look at your logs after booting a lobby for all acceptable values)

v2.2.1

  • Fixed an error being printed in the log when generating Salt/Slate caverns
  • Wesley's Interiors compatibility
    • This is just an initial pass, so let me know if any issues arise (or if I missed something)
    • "The Atlantean Citadel"
      • FixDoorMeshes no longer corrupts the texture of the entrance doors
      • Now supports FancyEntranceDoors
    • "Dilapidated Manor"
      • Now supports FancyEntranceDoors
    • "Expanded Mineshaft"
      • Now supports all cave variants

v2.2.0

  • v70 compatibility
    • Fixed rendering errors with greenhouse doors in manor (when using FixDoorMeshes)
    • FancyFoliage now applies to greenhouse plants
    • Fake window settings now work for the bedroom tile
  • Lobby Compatibility integration
  • Fixed fake "windows" and cavern types not working on certain custom moons
  • Buttery Fixes is now required for cavern types (Ice/Mesa/Gravel) to change footsteps
    • This is a limitation of the "No signal!" screen in vanilla
    • Changing footsteps would disable this feature and allow client-sided cheating
  • Added "salt" and "slate" cavern types
    • Both use default footstep sounds, and can substitute as vanilla-consistent alternatives to Ice and Gravel respectively
  • "ALL" can now be used as a keyword in any list-type config setting to apply a weight to all loaded moons

v2.1.2

  • Fixed snow disappearing from giants when they chase players
  • Fixed PowerOffBreakerBox only working for the first round you unplug the apparatus
  • Added ReworkFoggyWeather setting

v2.1.1

  • Added BlackoutWindows setting
  • Fixed incompatibility I accidentally caused for Rebalanced Moons with v2.1

v2.1.0

  • Re-implementation of WindowVariants
    • Added several new varieties of windows (for modded moons)
    • Now uses weighted lists like the mineshaft caverns for better customization
    • Windows no longer turn solid black when powered off
  • Performance improvements

v2.0.2

  • Fixed FancyEntranceDoors causing softlocks on custom moons

v2.0.1

  • Reuploaded README because imgur broke all of my screenshots

v2.0.0

  • Complete refactor of internals
  • Expanded on SnowyGiants setting (now GiantSkins)
    • Now includes a charred skin for giants burning to death
    • Also fixed the config setting being ignored (so you can now actually disable it)
  • Changed RainyMarch behavior
    • "Mild" weather now always has rain (no longer a random chance)
    • Rain will no longer occur during foggy weather and eclipses
  • Expanded on RecolorRandomRocks setting
    • Forest moons now have gray boulders instead of sandstone
    • Embrion now has amethyst boulders
  • Expanded PlanetPreview
    • Artifice now has a unique appearance
    • Embrion now has a unique appearance
  • Added a few more preview screenshots

v1.4.2

  • Migrated FixDoorSounds to Enemy Sound Fixes
  • Fixed a bug with DoorLightColors when leaving a moon late in the night and relanding in the same hosted game
  • Removed several bits of redundant Rebalanced Moons compatibility code

v1.4.1

  • Fixed some old config settings still being visible after loading a new version
  • Fixed WindowVariants not working unless PowerOffWindows was also enabled

v1.4.0

  • More treats from dopadream:
    • FogQuality
    • FogReprojection
    • FixTitanVolume
    • FixArtificeVolume
  • Added config settings:
    • FixDoorSounds
    • WindowVariants
    • WeatherAmbience
  • Improvements to DoorLightColors
    • New colors for Stormy, Flooded, and Foggy weather
    • Now changes color as it gets darker outside
  • General improvements to custom content compatibility
    • FixDoorMeshes should no longer cause softlocks on certain custom moons/interiors
    • Rebalanced Moons should now support FancyEntranceDoors (except on Dine)

v1.3.0

  • Added config settings: (thx dopadream!)
    • FancyFoliage
    • FancyShrouds
    • FixDoors
  • Increased the chance for March to be rainy
  • Touched up snowy Keepers' texture

v1.2.4

  • Fixed the sun disappearing after you get fired

v1.2.3

  • Added config settings;
    • PlanetPreview
    • SnowyGiants
  • Improved mod compatibility

v1.2.2

  • Added config settings:
    • AutoAdaptSnow
    • PowerOffBreakerBox
    • PowerOffWindows

v1.2.1

  • Resolved a potential error when landing on a moon configured to have no cavern types

v1.2.0

  • Added screenshots to Thunderstore page
  • Now you can customize which moons have which types of caverns (includes modded levels)
  • New "Gravel" cavern type
  • Fixed helmet condensation not working on Gordion
  • Fixed "EclipsesBlockMusic" setting being ignored

v1.1.3

  • Visual improvements and fixes

v1.1.2

  • Fixed rain clipping on Gordion (for real)
  • You can now enable guaranteed storms on Gordion

v1.1.1

  • Titan now uses mesa caverns by default
  • Fixed footsteps in mesa caverns
  • Tried to improve rain clipping on Gordion
  • Weather shouldn't desync between host and clients anymore on Gordion

v1.1.0

  • Significantly improved the aesthetics of the ice caverns
  • New "Mesa" cavern type for Experimentation
  • New "Desert" cavern type for Assurance and Offense
  • March now experiences constant drizzle, as described in its terminal page (does not spawn quicksand)
  • Gordion now experiences constant storms, as described in its terminal page (no lightning, just heavy rain)
  • FancyEntranceDoors now supports Scarlet Devil Mansion

v1.0.1

  • Hotfix for Dine's main entrance changing location in v64

v1.0.0

  • Initial release