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TouhouMeltdownBGM
Replaces meltdown music with Touhou Nuclear Fusion theme when Apparatus is pulled. Standalone.
By CutyIMoDo
| Date uploaded | 5 months ago |
| Version | 1.0.0 |
| Download link | CutyIMoDo-TouhouMeltdownBGM-1.0.0.zip |
| Downloads | 34 |
| Dependency string | CutyIMoDo-TouhouMeltdownBGM-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
TouhouMeltdownMusic
Replaces the FacilityMeltdown music with Nuclear Fusion (核熱バイザーのアレ) from Touhou 11: Subterranean Animism when the Apparatus is pulled.
Features
- Plays Touhou Nuclear Fusion theme during meltdown sequence
- Automatically suppresses FacilityMeltdown's default music
- Audio preloaded at startup for instant playback
- Stops when returning to main menu or orbit
- Standalone plugin — no dependency on PizzaTowerEscapeMusic
- Uses polling-based detection (monitors
LungProp.isLungDockedvia reflection)
Recommended Companion Mods
- TouhouNuclearOverlay — Adds Touhou-themed visual overlay during meltdown
- FacilityMeltdown — Required for the meltdown mechanic
Installation
- Install via r2modman/Thunderstore, or manually place the
plugins/TouhouMeltdownMusic/folder in your BepInEx plugins folder - Launch the game — music triggers automatically when Apparatus is pulled
Credits
- Nuclear Fusion (核熱バイザーのアレ) — Original composition by ZUN / 上海アリス幻樂団 (Team Shanghai Alice)
- From Touhou 11: Subterranean Animism (東方地霊殿)
- This mod is a derivative fan work based on Touhou Project
- Created under the Touhou Derivative Work Guidelines
© 上海アリス幻樂団 (Team Shanghai Alice). Touhou Project and all related properties are owned by ZUN.
CHANGELOG
Changelog
v1.0.7
- Fixed main menu detection: Replaced scene name check with
GameNetworkManager.isDisconnecting— reliably stops music when returning to main menu
v1.0.6
- Rewrote detection: Now uses Harmony patch on
LungProp.EquipItem(checksisLungDocked) — same method as FacilityMeltdown. No longer depends on any other mod. - Fixed false trigger: No longer plays on maps where apparatus starts undocked/unpowered
- Fixed multi-round bug: Trigger resets when leaving moon (back to orbit), works every round
- Death no longer stops music: Music continues playing after player death
- Ship leaving fades out: 2s fade out when ship departs
v1.0.5
- Added
seenDockedflag to prevent false trigger on scene load
v1.0.4
- Fixed manifest version (was stuck at 1.0.3)
- Music stops on main menu return
v1.0.3
- Changed audio loading from WWW to UnityWebRequest
- Changed format from OGG to MP3 (AudioType.MPEG) — fixes FMOD decoding errors
- Added FacilityMeltdown audio suppression (mutes default meltdown music)
v1.0.2
- Standalone plugin (no PizzaTowerEscapeMusic dependency)
- Polling-based LungProp detection
- Audio preloading at startup
v1.0.0
- Initial release