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CutyIMoDo-TouhouMeltdownBGM-1.0.0 icon

TouhouMeltdownBGM

Replaces meltdown music with Touhou Nuclear Fusion theme when Apparatus is pulled. Standalone.

Date uploaded 5 months ago
Version 1.0.0
Download link CutyIMoDo-TouhouMeltdownBGM-1.0.0.zip
Downloads 34
Dependency string CutyIMoDo-TouhouMeltdownBGM-1.0.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

TouhouMeltdownMusic

Replaces the FacilityMeltdown music with Nuclear Fusion (核熱バイザーのアレ) from Touhou 11: Subterranean Animism when the Apparatus is pulled.

Features

  • Plays Touhou Nuclear Fusion theme during meltdown sequence
  • Automatically suppresses FacilityMeltdown's default music
  • Audio preloaded at startup for instant playback
  • Stops when returning to main menu or orbit
  • Standalone plugin — no dependency on PizzaTowerEscapeMusic
  • Uses polling-based detection (monitors LungProp.isLungDocked via reflection)

Recommended Companion Mods

  • TouhouNuclearOverlay — Adds Touhou-themed visual overlay during meltdown
  • FacilityMeltdown — Required for the meltdown mechanic

Installation

  1. Install via r2modman/Thunderstore, or manually place the plugins/TouhouMeltdownMusic/ folder in your BepInEx plugins folder
  2. Launch the game — music triggers automatically when Apparatus is pulled

Credits

  • Nuclear Fusion (核熱バイザーのアレ) — Original composition by ZUN / 上海アリス幻樂団 (Team Shanghai Alice)
  • From Touhou 11: Subterranean Animism (東方地霊殿)
  • This mod is a derivative fan work based on Touhou Project
  • Created under the Touhou Derivative Work Guidelines

© 上海アリス幻樂団 (Team Shanghai Alice). Touhou Project and all related properties are owned by ZUN.

CHANGELOG

Changelog

v1.0.7

  • Fixed main menu detection: Replaced scene name check with GameNetworkManager.isDisconnecting — reliably stops music when returning to main menu

v1.0.6

  • Rewrote detection: Now uses Harmony patch on LungProp.EquipItem (checks isLungDocked) — same method as FacilityMeltdown. No longer depends on any other mod.
  • Fixed false trigger: No longer plays on maps where apparatus starts undocked/unpowered
  • Fixed multi-round bug: Trigger resets when leaving moon (back to orbit), works every round
  • Death no longer stops music: Music continues playing after player death
  • Ship leaving fades out: 2s fade out when ship departs

v1.0.5

  • Added seenDocked flag to prevent false trigger on scene load

v1.0.4

  • Fixed manifest version (was stuck at 1.0.3)
  • Music stops on main menu return

v1.0.3

  • Changed audio loading from WWW to UnityWebRequest
  • Changed format from OGG to MP3 (AudioType.MPEG) — fixes FMOD decoding errors
  • Added FacilityMeltdown audio suppression (mutes default meltdown music)

v1.0.2

  • Standalone plugin (no PizzaTowerEscapeMusic dependency)
  • Polling-based LungProp detection
  • Audio preloading at startup

v1.0.0

  • Initial release