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TouhouMeltdownBGM
Replaces meltdown music with Touhou Nuclear Fusion theme when Apparatus is pulled. Standalone plugin with Harmony patch.
By CutyIMoDo
| Date uploaded | 5 months ago |
| Version | 1.0.6 |
| Download link | CutyIMoDo-TouhouMeltdownBGM-1.0.6.zip |
| Downloads | 51 |
| Dependency string | CutyIMoDo-TouhouMeltdownBGM-1.0.6 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Touhou Meltdown BGM
Replaces the meltdown music with 東方核融合 (Nuclear Fusion) from Touhou 11: Subterranean Animism when the Apparatus is pulled.
Features
- Harmony patch on
LungProp.EquipItem— only triggers when a docked apparatus is pulled - Does NOT trigger on maps where apparatus is already undocked/unpowered
- Fades in music over 1 second
- Suppresses FacilityMeltdown's default music
- Fades out when ship is leaving
- Stops on return to main menu
- Works independently — does not require FacilityMeltdown (but works alongside it)
Installation
Place the TouhouMeltdownBGM folder in your BepInEx/plugins/ directory.
Config
- Volume (0.0 - 1.0): Adjustable in config file
Credits
- Music: ZUN (上海アリス幻樂団) — 核融合 / Nuclear Fusion from 東方地霊殿 ~ Subterranean Animism
- Icon artwork: 「サブタレイニアンサン」 by 伊吹のつ (pixiv)
- Touhou Project derivative work guidelines: https://www.zun-soft.jp/guidelines
- © Team Shanghai Alice
CHANGELOG
Changelog
v1.0.7
- Fixed main menu detection: Replaced scene name check with
GameNetworkManager.isDisconnecting— reliably stops music when returning to main menu
v1.0.6
- Rewrote detection: Now uses Harmony patch on
LungProp.EquipItem(checksisLungDocked) — same method as FacilityMeltdown. No longer depends on any other mod. - Fixed false trigger: No longer plays on maps where apparatus starts undocked/unpowered
- Fixed multi-round bug: Trigger resets when leaving moon (back to orbit), works every round
- Death no longer stops music: Music continues playing after player death
- Ship leaving fades out: 2s fade out when ship departs
v1.0.5
- Added
seenDockedflag to prevent false trigger on scene load
v1.0.4
- Fixed manifest version (was stuck at 1.0.3)
- Music stops on main menu return
v1.0.3
- Changed audio loading from WWW to UnityWebRequest
- Changed format from OGG to MP3 (AudioType.MPEG) — fixes FMOD decoding errors
- Added FacilityMeltdown audio suppression (mutes default meltdown music)
v1.0.2
- Standalone plugin (no PizzaTowerEscapeMusic dependency)
- Polling-based LungProp detection
- Audio preloading at startup
v1.0.0
- Initial release