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Revive
Revive a Player From the Terminal by typing 'revive' to pull up the interface
| Date uploaded | 8 hours ago |
| Version | 1.2.1 |
| Download link | Deja-Revive-1.2.1.zip |
| Downloads | 27 |
| Dependency string | Deja-Revive-1.2.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100WhiteSpike-Interactive_Terminal_API
API focused on making interactable UI in the terminal
Preferred version: 1.3.3README
Revive
ALL CLIENTS NEED THIS MOD INSTALLED
This adds the ability to revive a player for a configurable amount of credits.
V 1.2.1
[ Fixed ]
- Revived players now get their HUD back
- Revived players no longer stay stuck in the dead players' spectator list (speaking icons, broken layout)
V 1.2.0
[ Fixed ]
- Updated for the latest Lethal Company (Netcode 1.12.2), LethalLib 1.2.0 and Interactive Terminal API 1.3.3
- Revives now reset everything the base game resets (poison, visor cracks, carry weight, cadaver effect, etc.)
- Reviving one player no longer deletes every other dead player's body
- Living player count stays in sync after a revive
- Exponential pricing now actually scales without needing the daily limit enabled
V 1.0.0
[ New ]
- Type 'revive' to pull up the revive UI
- Price is either flat (configurable), based on quota/{num_players}, or exponential
Credit
- "Borrowed" code
- malco (https://github.com/Malcolm-Q/LC-LateGameUpgrades)
- winstxnhdw (https://github.com/winstxnhdw/lc-hax)