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DemonMae-Flicker_moon-1.0.6 icon

Flicker moon

A Privately owned Drive in theater with a dark secret.

Date uploaded 2 years ago
Version 1.0.6
Download link DemonMae-Flicker_moon-1.0.6.zip
Downloads 2705
Dependency string DemonMae-Flicker_moon-1.0.6

This mod requires the following mods to function

Evaisa-LethalLib-1.1.0 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 1.1.0
IAmBatby-LethalLevelLoader-1.4.11 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)

Preferred version: 1.4.11
AudioKnight-StarlancerAIFix-3.9.1 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!

Preferred version: 3.9.1
BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
MaxWasUnavailable-LethalModDataLib-1.2.2 icon
MaxWasUnavailable-LethalModDataLib

A library for Lethal Company, providing a standardised way to save and load modded data.

Preferred version: 1.2.2
JacobG5-JLL-1.9.5 icon
JacobG5-JLL

Jacob's Lethal Libraries - For Jacob's Mods

Preferred version: 1.9.5

README

A decadent mansion, a Drive in Movie theater, and a masquerade gone wrong. Bring a shovel.

  • Hazard Rating: A
  • Cruiser Drivability: Recommended.
  • Fire Exits: 2
  • Dominant Vanilla Dungeon: Mansion
  • Dungeon Size Multiplier: 1.875
  • Route Price: 600
  • LLL Tags: Valley, Haunted, Paid
  • "It's close to midnight, and something evil's lurking in the dark. Under the moonlight, You see a sight that almost stops your heart."

Moon Icons made by BBAPepsiMan

Related

CHANGELOG

1.3.3

  • Fixed a Navmesh Issue.

1.3.2

  • Loot Rebalance.
  • Route Price Decreased. (600 => 500)

1.3.1

  • Fixed the Dropship Interaction Icon.

1.3.0

  • V80 Update.
  • Cycled out the default Videos that play on the projector.
  • Warning placed in the Readme to not have the TV ship item active, or the Projector will fail to correctly function.

1.2.4

  • Orbit Moon Prefab added.

1.2.3

  • Fixed the Radar for real hopefully.
  • Lessened the Intensity of the Black and White filter when it's Eclipsed.

1.2.2

  • Texture changes to the Terrain and changes to Foliage.

1.2.1

  • Hotfixes.

1.2.0

  • Updated for V70.

1.1.6

  • Fixed the Projectors missing interact sprite.
  • The Mansions windows turn blue if the Dungeon chosen is Mausoleum.

1.1.5

  • The Film Screen now renders at full bright from any distance.

1.1.4

  • LLL dependencies updated.

1.1.3

  • Eclipsed Weather turns the Moon Black and White, Stormy Weather adds a 'Ring' stylized pale blue color filter. These will be togglable in the future.

1.1.2

  • Film grain intensity begins slightly softer, but strengthens at night falls.

1.1.1

  • Things are looking a little Grainy.

1.1.0

  • Project Reimporting neccesitated fixing a multitude of broken references, I've forgotten what's been changed, added and fixed.

1.0.8

  • If Castellum Carnis is the loaded Dungeon, the mansion lights turn red, same as Red Apartments and Slaughterhouse.

1.0.7

  • Updated internal LLL dependencies.

1.0.6

  • Increased the inside enemy spawnrate slightly again.
  • Increased the inside max power count by 1.
  • Added JLL as a dependency
  • The Mansion windows and light change depending on the Dungeon loaded. The dungeons currently supported are, Green Ruins and Red Apartments, Slaughter House, Scarlet Devil Mansion, and Gothic Monastery.

1.0.5

  • Inside enemy spawnrate Dramatically increases in the last 2 hours of the day

1.0.4

  • Quicksand should be visible again.

1.0.3

  • Added blocking volumes inside buildings to prevent enemies spawning where they shouldn't.
  • Moved some more map objects where they should be.
  • Terrain has been Meshified
  • Toned the Turret count way the hell down.

1.0.2

  • moved some map objects back to where they should be.
  • Further Navmesh Fixes.
  • Lowered the map slightly. Flooded weather is affected.

1.0.1

  • Ramped up the spawnrate in the evening.
  • Spawnweight adjustments to prioritize certain enemies.
  • Optimizations to improve framerate.
  • Increased Inside Power Count. (7 => 8)
  • Navmesh Fixes.
  • New Icon by BBAPepsiMan

1.0.0

  • Release Version.