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YesFox
Re-enables vain shroud spawning and the kidnapper fox
| Date uploaded | 2 years ago |
| Version | 1.0.9 |
| Download link | Dev1A3-YesFox-1.0.9.zip |
| Downloads | 74851 |
| Dependency string | Dev1A3-YesFox-1.0.9 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100ButteryStancakes-WeedKillerFixes
Fixes several gamebreaking issues with weed killer, including a softlock with the Company Cruiser.
Preferred version: 1.1.0README
YesFox
Information
On v60-v62 the mod re-enables vain shroud spawning to allow the fox to spawn again on v60-v62.
On v64+ the mod loads the fox from an assetbundle due to the original version no longer being registered as a network prefab (which resulted in it only being visible to the host).
Support
You can get support in any the following places:
Compatibility
- Supported Game Versions:
- v64+: Required by all players
- v60-v62: Only required by the host
Credits
CHANGELOG
1.1.7
- Update SpawnWeedEnemies() to run closer to its original vanilla timing by @ButteryStancakes in https://github.com/1A3Dev/LC-YesFox/pull/13
- Fix wrong weed growth values getting written to level saves by @ButteryStancakes in https://github.com/1A3Dev/LC-YesFox/pull/14
- AI adjustments for player count by @ButteryStancakes in https://github.com/1A3Dev/LC-YesFox/pull/15
1.1.6
- Re-built for v73
1.1.5
- Added per-moon configs for weed & fox spawning overrides by @emuyia in https://github.com/1A3Dev/LC-YesFox/pull/11
1.1.4
- Fixed an exception on v70+
1.1.3
- Fixed the fox not being able to spawn after re-hosting the lobby by @ButteryStancakes in https://github.com/1A3Dev/LC-YesFox/pull/10
1.1.2
- Optimizations + Growth chance config setting by @ButteryStancakes in https://github.com/1A3Dev/LC-YesFox/pull/9
1.1.1
- Fixed some mods causing YesFox to have an exception when overwriting the addon fox's materials with the vanilla ones
1.1.0
- Fixed the logic for choosing the start position of vain shrouds
1.0.9
- Config setting to cap the number of weed iterations generated
- Corrected logic for nesting in biggest weed patch
1.0.8
- Fixed the spawn chance percentages not working as expected
- The vanilla dynamic chance adjustments for Embrion, Rend, Dine, and Artifice now dynamically apply to the user's config values
- Fixed vain shrouds being able to spawn too close to the the ship
- The Kidnapper Fox's spawn chance no longer includes destroyed weeds in the calculation
1.0.7
- Fixed a vanilla issue where the aggressivePosition doesn't get set if the moon has no mold attraction points
- Added various config options
- Fixed multiple foxes being able to spawn
1.0.6
- Small correction for the changelog
1.0.5
- Fixed the kidnapper fox not spawning properly in v64
- The mod is now required by all players on v64+
1.0.4
- Small performance improvement
1.0.3
- Added weed enemy spawning code back to v64
1.0.2
- Added Nikki to the credits on the README
1.0.1
- Corrected Icon
1.0.0
- Initial Release