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| Date uploaded | 9 months ago |
| Version | 1.0.0 |
| Download link | DeviousEquine-Company_Globes-1.0.0.zip |
| Downloads | 191 |
| Dependency string | DeviousEquine-Company_Globes-1.0.0 |
This mod requires the following mods to function
TeamXiaolan-DawnLib
A modern API for Lethal Company content and all sizes of mods [V81]
Preferred version: 0.9.7BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Never get lost again with these fancy antique globes.
I recommend pairing this with a mod like Ship Windows or 2 Story Ship, and a mod that reenables the sun in orbit like Chameleon, so that you can look at the real thing while you look at your globe.
Known issues:
- As of making this, the v73 update has just dropped, breaking a lot of custom moons. I can't test how well this works for moons with custom planet prefabs right now, but I do know that a few of Wesley's Moons have some alignment and scaling issues. I'll fix those once moons are working again.
- Chameleon uses custom textures for Artifice and Embrion, but the way they're applied means they aren't used by the globes, so for now the Artifice and Embrion globes just have the snowy moon and Big Grin textures.
ToDo:
- Reimplement spinning animation
- Better functionality with RunTimeIcons
- Implement variants for moons with multiple unique planet textures like Experimentation, Assurance and Offense
CHANGELOG
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1.1.1
- Removed some debug stuff
- Fixed a small loaded type error
- Remembered to save the changelog before I published the update this time
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1.1.0
- Recompiled for v80
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1.0.6
- Fixed weird offset
- Fixed changelog
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1.0.5
- Updated for version 0.7.3 of Dawnlib
- Various backend changes, some of it due to me having to remake the Unity project after the old one got corrupted. Hopefully nothing has broken
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1.0.4
- After waiting about 14 hours for samboy.dev to stop error 502'ing, I've finally updated the mod
- Updated the mod to work with 0.4.10 of DawnLib - This might break compatibility with with earlier versions of DL. Custom configs will also need to be updated.
- Rewrote a lot of the code
- More special case moons - Eventually I'm going to look into adding a config for this, or a smarter prefab lookup.
- Now compatible with Celestial Tint's non-vanilla mode - Celestial Tint overrides the planet preview prefabs so its awkward to get the original prefab, so I've done the next best thing and have globe textures assigned by content tags
- Globe spinning now syncs between players, I think?
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1.0.3
- Config update
- Artifice and Embrion globes are now consistent with the planet preview if Chameleon is enabled
- Added a couple new moons to the special conditions list
- Fixed a bug where globes would appear empty if they spawned in certain mansion drawers
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1.0.2
- Saving and loading hopefully works now
- Now with spinning
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1.0.1
- Fixed unregistered Network object
- Added some special condition moons
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1.0.0
- Initial Release.