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UnrealTentacle
Mod that adds the Tentacle from 1998's Unreal.
| Date uploaded | a year ago |
| Version | 1.0.2 |
| Download link | DreWulff-UnrealTentacle-1.0.2.zip |
| Downloads | 4327 |
| Dependency string | DreWulff-UnrealTentacle-1.0.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2304DreWulff-ConfigHelper
Helper library with methods to standardize monster spawn configurations between my projects.
Preferred version: 1.0.0README
Tentacle from Unreal
Mod that adds an enemy based on Unreal's tentacles. It contains custom animations and AI.

Behaviour
- Spawns in the interiors of the moons in dispersed packs of 3.
- Once spawned it sticks to a ceiling or floor and shoots any players that get too close.
- Can be stunned when dealt damage.

Credits
- DreWulff (me!): Animating and coding.
- Source code: LC-UnrealTentacle on github
- Legend Entertainment, Epic Games, Digital Extremes for the original concept and base assets of the creature.
- Based off of ExampleEnemy from @Hamunii.
- Thanks for helping in the Lethal Company Modding Discord server too.
- Thanks to @XuXiaolan for his tutorial on making a custom enemy.
- Thanks to @Evaisa for LethalLib of course.
- Inspired by @DemonMae's mods based on Unreal and UT99.
ToDo
- Config file.
Future projects
CHANGELOG
v1.0.6
- Added damage configuration
- Reduced default damage from 20 to 15
- Made spawn configuration more flexible through own helper library
v1.0.5
- Updated for v80
- Improved spawn configuration handling
v1.0.4
- Fixed client-server sync problems
v1.0.3
- Updated for compatibility with v73
- Added functional spawn rate config
- Removed on-collision damage
v1.0.2
- Fixed missing script because of naming error
v1.0.1
- Fixed README title
v1.0.0 (Released 17-03-2025)
- Initial release