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Dysora-ShipLoot-1.2.1 icon

ShipLoot

Reliably shows the total value of all scrap in your ship.

By Dysora
Date uploaded a day ago
Version 1.2.1
Download link Dysora-ShipLoot-1.2.1.zip
Downloads 229
Dependency string Dysora-ShipLoot-1.2.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

ShipLoot

A mod for Lethal Company which reliably displays the total scrap value on the ship.

Unofficial updated and edited build (v81). ShipLoot was created by tinyhoot; this release is Dysora's update of it for current game versions, with some changes of its own. The counter now uses the game's default scan label instead of tinyhoot's custom one, among other things. See ATTRIBUTION.md.

The vanilla scanner only totals up what is in your view, so getting a real number for the scrap you already gathered means standing at the exact right angle — and even then it won't always be right.

This mod counts every piece of scrap within the ship bounds reliably, wherever you happen to be looking. Scan from inside the ship and it shows the exact total you currently have aboard.

Installation

  • Install BepInEx
  • Unzip this mod into your Lethal Company/BepInEx folder

Or use the thunderstore mod manager to handle the installing for you.

Do not install this alongside tinyhoot's original ShipLoot. Both use the same plugin GUID, so BepInEx will refuse to load one of them. Uninstall the original first.

Configuration

com.github.tinyhoot.ShipLoot.cfg

  • DisplayTime (default 5, range 130) — how long the total stays on screen, in seconds.
  • VerticalOffset (default 50, range -500500) — how far below the game's own scan total to place the ship total. Negative values put it above instead.

Credits & license

CHANGELOG

v1.2.2

  • Fixed the counter sometimes showing an empty label on the first scan of a session. It is built as an inactive copy of the game's scan display, and TextMeshPro does not generate its text mesh until the object is first enabled — so the frame it appeared on could draw the panel with no text on it. The text is now rebuilt the moment the counter is shown.

v1.2

Unofficial update by Dysora, based on tinyhoot's original ShipLoot 1.1.0, with edits of its own. See ATTRIBUTION.md.