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Easyidle123-Easyidles_Gameplay_Additions-1.1.2 icon

Easyidles Gameplay Additions

Addon to Easyidle's Quality moons introducing new moon-related features.

Date uploaded 2 years ago
Version 1.1.2
Download link Easyidle123-Easyidles_Gameplay_Additions-1.1.2.zip
Downloads 259
Dependency string Easyidle123-Easyidles_Gameplay_Additions-1.1.2

This mod requires the following mods to function

loaforc-FacilityMeltdown-2.7.1 icon
loaforc-FacilityMeltdown

Maybe taking the apparatus out isn't such a great idea...

Preferred version: 2.7.1
mrov-WeatherTweaks-1.0.3 icon
mrov-WeatherTweaks

Difficulty tweaks to the weather system in Lethal Company.

Preferred version: 1.0.3
mrov-MrovWeathers-0.0.5 icon
mrov-MrovWeathers

New weather conditions, by mrov

Preferred version: 0.0.5
v0xx-LethalElementsBeta-1.2.74 icon
v0xx-LethalElementsBeta

A mod that adds five new weather effects!

Preferred version: 1.2.74
zealsprince-Malfunctions-1.10.1 icon
zealsprince-Malfunctions

Adds random malfunctions to the ship and intends to improve the core game loop with interesting new events.

Preferred version: 1.10.1
sfDesat-Celestial_Tint-1.5.2 icon
sfDesat-Celestial_Tint

[v55] Adds new visuals when in orbit

Preferred version: 1.5.2
TestAccount666-ShipWindows-1.11.0 icon
TestAccount666-ShipWindows

Adds glass windows to the ship so you can see what's going on outside.

Preferred version: 1.11.0
MoonJuice-BuyRateSettings-1.3.2 icon
MoonJuice-BuyRateSettings

In-game alerts, jackpots, min/max, randomizer, last day rates

Preferred version: 1.3.2

README

Easyidle's Gameplay Additions

This modpack is designed to add gameplay features that will make each run to a moon feel different, as well as encouraging travel to different moons. I recommend pairing it with modded moons for the best experience.

This modpack can be used as an addon to Easyidle's Quality Moons.

ShipWindow and CelestialTint

These two mods add a few purchaseable ship windows and an absolutely gorgeous view of orbit when in space. The ship windows are useful when landed to see threats outside the ship, and to look inside before going in.

Buy Rate Settings

Alters the Company's buying rates through alerts and jackpots, encouraging players to strategize their selling tactics for improved gameplay.

  • Key Features:
    • Dynamic adjustments to buy rates with potential for high-reward alerts.
    • Encourages strategic planning in resource selling.

Facility Meltdown

A mod that triggers a meltdown sequence within the facility when the apparatus is removed. Escape the moon before things go critical.

  • Introduces the Geiger Counter costing 90 credits, used to locate the apparatus.
  • Adds a "reactor health" terminal command to see how long until the autopilot ship will leave.

Malfunctions

This mod introduces a variety of malfunctions that add unpredictable challenges and require quick adaptation from players. These malfunctions affect different systems of the ship, ranging from navigation to power supply, each with its unique consequences and required countermeasures.

List of Malfunctions (Spoilers!)

  • Route Table Offset / Navigation Malfunction:

    • This malfunction appears after the ship goes back into orbit. It overwrites all routing commands and steers the ship to a random moon at no cost. No information about the moon or the weather is given to the players forcing them to possibly go on a tough expedition.
    • A warning is given after the ship enters orbit. The terminal routing will be blocked until the ship leaves the rerouted planet.
  • Atomic Misalignment / Teleporter Malfunction:

    • This malfunction causes teleporters to become temporarily disabled during an expedition.
    • It has a high chance of happening moments after landing but can also happen over the course of an expedition at a random moment. A warning after triggering is given to all players.
  • Electromagnetic Disturbance / Communication Malfunction:

    • This malfunction causes the communication and map systems to fail during an expedition. Teleporters are still functional but target players at random. Use with caution.
    • Ship terminal and map displays are either disabled immediately or after a random interval. Walkie talkies lose functionality as well. A warning after triggering is given to all players.
  • Hydraulics Jam / Lever Malfunction:

    • This malfunction causes the ship to broadcast a message stating the manual hydraulics are about to fail, blocking the lever at a certain time until the autopilot takes off.
    • The malfunction triggers randomly between 12pm and 4pm but gives players a 3 hour warning to decide whether they want to stay or take off before failure.
  • Crackdown Protocol / Door Malfunction:

    • This malfunction causes the ship to go into a lockdown, causing the door to remain closed until 10pm. The door controls are disabled as well.
    • The malfunction triggers randomly over the course of a day if it's active. A warning after triggering is given to all players.
  • Core Surge / Power Malfunction:

    • This malfunction causes the ship to lose power to all its primary systems.
    • This means batteries cannot be recharged, doors can't be closed, the map can't be used, players can't be teleported, and the terminal remains disabled. Furthermore, there might not be enough energy left to take off with only the emergency autopilot being the last option.
    • This is the worst type of malfunction. To add onto that, no warning is given with this malfunction. The only solution to restore power is to use the remainder to launch back into orbit, possibly only through the autopilot reserves.

Malfunction Probabilities

  • Over 2 in-game weeks of each 4 days, there's about a 25% chance of encountering a malfunction by default.
  • Malfunctions are entirely random
  • Back-to-back malfunctions are rare but possible, with a likelihood of less than one percent.
  • If a specific type of malfunction occurs, it cannot be triggered again the next day.
  • A penalty system doubles the chance of a malfunction if bodies are not recovered, making malfunctions a significant risk but relatively rare by default.
Malfunction Probabilities Per-Day (Spoilers!)
  • Navigation: 7.5%
  • Teleporter: 7.5%
  • Distortion: 5.0%
  • Door: 3.0%
  • Power: 1.5%

Passed Days

Malfunctions are designed to not overwhelm players early in their runs. Each Malfunction can only happen after a certain number of days have passed.

Days before a Malfunction can happen (Spoilers!)
  • Navigation: 3 days (Week 2)
  • Teleporter: 11 days (Week 4)
  • Distortion: 3 days (Week 2)
  • Door: 7 days (Week 3)
  • Power: 11 days (Week 4)

WeatherTweaks

Modifies weather chances to be more dynamic and sensible (Stormy will be more likely to cause a Flood the next day for example)

  • Implements an advanced weather selection system.
  • Ensures weather synchronization among players.
  • Strongly decreases the chance of repeat weather.

Uncertain Weather

  • Some weather forecasts will be uncertain, giving a chance to be wrong ("Stormy?", "None?")
  • Some forecasts will be a 50/50 between two weather types ("Stormy/Flooded", "None/Eclipsed")
  • Adds "UNKNOWN" forecast

MeteoMultiplier

Modifies scrap value based on weather

  • Scrap value and quantities are affected by weather, with worse weather giving more and better scrap
  • Changes apparatus value based on current weather.
  • Make sure to check compatibility with LethalUtilies

Image credit

The icon for this modpack was commissioned to my friend Hi I'm Micah. He does great work, huge thanks!

CHANGELOG

2.0.0

This updates the modpack to Lethal Company v69! Note that I haven't tested BuyRateSettings is now a year old, so in the chance it no longer works you'll need to uninstall it yourself.

Mod Additions

Added MrovWeathers

Mrov Weathers adds two new weathers: Cloudy, and Blackout

Added LethalElements

Mrov Weathers adds five new weathers: Heatwave, Solar Flare, Snowfall, Blizzard, and Toxic Smog (Toxic Smog is disabled by default)

Mod Replacements

Replaced veri-ShipWindows-2.0.5 with TestAccount666-ShipWindows-1.11.0

Mod Updates

Updated FacilityMeltdown [2.4.7 -> 2.7.1]

Updated WeatherTweaks [0.4.6 -> 1.0.3]

Updated Malfunctions [1.8.2 -> 1.10.1]

Updated Celestial_Tint [1.1.12 -> 1.5.2]

Config Changes

Added weights to WeatherRegistry, so all weathers will transfer sensibly between each other.

Mod Removals

Removed the library mods from dependencies, mods will auto-download these.

  • Sigurd-CSync
  • TerminalApi
  • LethalNetworkAPI
  • LethalLib

Removed MeteoMultiplier, as WeatherRegistry now has this functionality.

Readme Changes

  • Added recommendation to use LethalMoonUnlocks
  • Removed references to Easyidle's Quality Moons, which is out of date
  • Removed URL to Easyidle's Quality Moons
  • Added sections for MrovWeathers, LethalElementsBeta, and WeatherRegistry
  • Removed section about MeteoMultiplier
  • Spaced out each mod with a dividing line.

1.1.4

This will hopefully be the last update before v50 support, as many mods in this pack have already updated to be compatible.

Updated Celestial_Tint [1.1.11 -> 1.1.12]

  • Fixed random sun position
  • Adjusted visuals

Updated ShipWindows [2.0.4 -> 2.0.5]

  • Hide some misc objects in space

1.1.3

Updated Celestial Tint [1.1.8 -> 1.1.11]

  • Added new tag Volcanic
  • Added new tag Rocky
  • Lowered orbit height
  • Adjusted visuals

1.1.2

Config Changes

Added a ShipWindow config with the following changes from default:

  • Set the exterior visuals to allow other mods (in this case, Celestial Tint) to handle it
  • Increased the floor window price slightly to 110 (was 100)

Mod Updates

Updated Celestial Tint [1.1.5 -> 1.1.8]

  • Improved planet switching animation
  • Improved planet visuals
  • Adjusted sun visuals
  • Adjusted starmap visuals
  • Fixed desync issues
  • Fixed most stuttering
  • Fixed black patches on planets
  • Lowered file size

Updated ShipWindows [2.0.2 -> 2.0.4]

  • Fix small error
  • Add support for custom poster materials when Left window is active.
  • Disable refractive glass by default. It can be enabled in the config still.
  • Moved 4K skybox to a separate mod / addon to reduce main bundle size.

Dependency Changes

Added LethalLib 0.15.0 as a dependency, effectively updating it from 0.14.2

1.1.1

Adds an animation for flying between planets and fixes some issues

Updated Celestial_Tint [1.1.3 -> 1.1.5]

  • Added planet transition animations
  • Increased planet texture quality
  • Fixed some stutters
  • Fixed LE moons not getting recognized
  • Removed config folder
  • Updated Dependencies

1.1.0

Adds a new malfunction blocking takeoff and support for WeatherTweaks

Mod Updates

Updated Malfunctions [1.5.5 -> 1.8.2]

  • Add lever malfunction that will block take-off after a designated time until autopilot
  • Add support for WeatherTweaks
  • Add config option to allow consecutive malfunctions of the same type
  • Decouple reliance on matched configuration files using host as source of truth
  • Fix desync due to penalty mechanic
  • Switch network library from LC_API to LethalNetworkAPI

Updated ShipWindows [2.0.0 -> 2.0.2]

  • Don't show windows unlocked by default in Ship Upgrades section.
  • Fix black sky with certain mod configurations.
  • Fix issue causing furniture desync.

1.0.0 - Full release!

Mod Additions

  • Added ShipWindow to allow you to look outside the ship while landed, and see the cosmos while in space.
    • Adds three glass windows to the ship's store as permanent ship upgrades.
  • Added CelestialTint, which changes the visuals of space to show orbit around a planet. The visuals change depending on the moon you're on, with some modded moon support and more coming soon.

Mod Swaps

  • Replaced Owen3-CSync with Sigurd-CSync as a dependency of FacilityMeltdown

#### Updated Malfunctions [1.5.5 -> 1.8.2]

  • Update erroneously missing, added in 1.1.0

Updated WeatherTweaks [0.4.4 -> 0.4.6]

  • Reworked uncertain weather system to be more modular (please re-adjust your uncertain weathers config, sorry!)
  • Added GeneralImprovements compatibility
  • Fixed GI BetterMonitors and FancyWeather

Updated FacilityMeltdown [2.3.0 -> 2.4.7]

  • Add Chinese translations (FontPatcher also needed)
  • Updated Korean translation
  • Added integration with loaforcsSoundAPI
  • Fixed an issue where using a preloader to disable a soft depenedncy would cause FaciltyMeltdown to fail to load.
  • Swapped to use Sigurd CSync v3.1.0
  • Cleaned up old code.
  • Added MeltdownAPI.StartMeltdown for other mods to implement their own triggers for meltdown.

0.1.2

Website Changes

  • Fixed the readme, it was accidentally replaced with Easyidle's Countless Moon's readme. Whoops.
  • Added basic descriptors of every mod's functionality to the README

Mod Updates

Updated BuyRateSettings [1.3.1 -> 1.3.2]

  • Fixed Last Day & Last Day Jackpot Rates showing on the first day of a new quota due to the deadline being set to -1

Updated TerminalApi [1.5.1 -> 1.5.2]

Updated WeatherTweaks [0.4.3 -> 0.4.4]

  • fixed an issue with moons having no random weathers to choose from

Mod Additions

Added LethalNetworkAPI as a dependency

0.1.1

New modpack icon! Courtesy of Hi I'm Micah

Mod Updates

Updated Malfunctions [1.5.2 -> 1.5.5]

  • Update plugin version identifier
  • Fix #15: penalty desync by changing the order of operations and relying on the base game penalty calculation

0.1.0

Beta release quickly thrown together to get it out there. Expect more mods to be added and for the image to be changed. Please leave mod suggestions in the discord thread!

Current Mod list:

  • FacilityMeltdown 2.3.0
  • WeatherTweaks 0.4.3
  • MeteoMultiplier 1.1.3
  • Malfunctions 1.5.2
  • BuyRateSettings 1.3.1
  • CSync 1.0.8
  • TerminalApi 1.5.1