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Easyidles Gameplay Additions
Addon to Easyidle's Quality moons introducing new moon-related features.
By Easyidle123
| Date uploaded | a year ago |
| Version | 2.0.0 |
| Download link | Easyidle123-Easyidles_Gameplay_Additions-2.0.0.zip |
| Downloads | 337 |
| Dependency string | Easyidle123-Easyidles_Gameplay_Additions-2.0.0 |
This mod requires the following mods to function
loaforc-FacilityMeltdown
Maybe taking the apparatus out isn't such a great idea...
Preferred version: 2.7.1mrov-WeatherTweaks
Difficulty tweaks to the weather system in Lethal Company.
Preferred version: 1.0.3zealsprince-Malfunctions
Adds random malfunctions to the ship and intends to improve the core game loop with interesting new events.
Preferred version: 1.10.1TestAccount666-ShipWindows
Adds glass windows to the ship so you can see what's going on outside.
Preferred version: 1.11.0MoonJuice-BuyRateSettings
In-game alerts, jackpots, min/max, randomizer, last day rates
Preferred version: 1.3.2README
Easyidle's Gameplay Additions [v69]
This modpack is designed to add gameplay features that will make each run to a moon feel different, as well as encouraging travel to different moons. I recommend pairing it with modded moons and LethalMoonUnlocks' Discovery Mode, for the best experience.
ShipWindow and CelestialTint
These two mods add a few purchaseable ship windows and an absolutely gorgeous view of orbit when in space. The ship windows are useful when landed to see threats outside the ship, and to look inside before going in. You start with two side windows, and can spend credits to purchase door windows and a large floor window.
Buy Rate Settings
The Company's buy rates will now change randomly from day to day rather than slowly scaling up over the course of the Quota. Rarely rates will spike to a jackpot.
Facility Meltdown
A mod that triggers a meltdown sequence within the facility when the apparatus is removed. Escape the moon before things go critical. Adds the Geiger Counter, used to locate the apparatus.
Malfunctions
This mod introduces a variety of malfunctions that add unpredictable challenges and require quick adaptation from players. These malfunctions affect different systems of the ship, ranging from navigation to power supply, each with its unique consequences and required countermeasures.
List of Malfunctions (Spoilers!)
-
Route Table Offset / Navigation Malfunction:
- This malfunction appears after the ship goes back into orbit. It overwrites all routing commands and steers the ship to a random moon at no cost. No information about the moon or the weather is given to the players forcing them to possibly go on a tough expedition.
- A warning is given after the ship enters orbit. The terminal routing will be blocked until the ship leaves the rerouted planet.
-
Atomic Misalignment / Teleporter Malfunction:
- This malfunction causes teleporters to become temporarily disabled during an expedition.
- It has a high chance of happening moments after landing but can also happen over the course of an expedition at a random moment. A warning after triggering is given to all players.
-
Electromagnetic Disturbance / Communication Malfunction:
- This malfunction causes the communication and map systems to fail during an expedition. Teleporters are still functional but target players at random. Use with caution.
- Ship terminal and map displays are either disabled immediately or after a random interval. Walkie talkies lose functionality as well. A warning after triggering is given to all players.
-
Hydraulics Jam / Lever Malfunction:
- This malfunction causes the ship to broadcast a message stating the manual hydraulics are about to fail, blocking the lever at a certain time until the autopilot takes off.
- The malfunction triggers randomly between 12pm and 4pm but gives players a 3 hour warning to decide whether they want to stay or take off before failure.
-
Crackdown Protocol / Door Malfunction:
- This malfunction causes the ship to go into a lockdown, causing the door to remain closed until 10pm. The door controls are disabled as well.
- The malfunction triggers randomly over the course of a day if it's active. A warning after triggering is given to all players.
-
Core Surge / Power Malfunction:
- This malfunction causes the ship to lose power to all its primary systems.
- This means batteries cannot be recharged, doors can't be closed, the map can't be used, players can't be teleported, and the terminal remains disabled. Furthermore, there might not be enough energy left to take off with only the emergency autopilot being the last option.
- This is the worst type of malfunction. To add onto that, no warning is given with this malfunction. The only solution to restore power is to use the remainder to launch back into orbit, possibly only through the autopilot reserves.
Malfunction Probabilities
- Malfunctions are entirely random
- If a specific type of malfunction occurs, it cannot be triggered again the next day.
- A penalty system doubles the chance of a malfunction if bodies are not recovered, making malfunctions a significant risk but relatively rare by default.
Passed Days
Malfunctions are designed to not overwhelm players early in their runs. Each Malfunction can only happen after a certain number of days have passed.
Days before a Malfunction can happen (Spoilers!)
- Navigation: 3 days (Week 2)
- Teleporter: 11 days (Week 4)
- Distortion: 3 days (Week 2)
- Door: 7 days (Week 3)
- Power: 11 days (Week 4)
WeatherTweaks
Weather systems now have cause and effect (Stormy will be more likely to cause a Blackout the next day for example)
- Implements an advanced weather selection system.
- Weather forecasts can be uncertain ("Stormy?")
- Ensures weather synchronization among players.
- Strongly decreases the chance of repeat weather.
WeatherRegistry
On top of supporting modded weathers, this mod also changes each weather to affect the amount and value of scrap. For example, Stormy weather causes 25% more scrap, which is on average 10% more valuable.
MrovWeathers
A weather enhancement mod adding two new weathers: CLOUDY, BLACKOUT
Cloudy
This weather makes the sky cloudy, making the exterior a bit darker. This is more mild than any of the vanilla weathers and can usually be ignored, but be careful of the following day where many weathers are more likely.
Blackout
Prepare to face extreme darkness inside the facility and out. You'll need a flashlight, as even the outdoors is near impossible to navigate without one.
LethalElementsBeta
A weather enhancement mod for Lethal Company that introduces new environmental challenges to test your survival skills.
Currently featuring: HEATWAVE, SOLAR FLARE, SNOWFALL, BLIZZARD
Current forecast: Heatwave
Brace yourself for scorching temperatures that will push your endurance to the limit! Extended exposure decreases your stamina.
Next on: Solar Flare
Beware the unpredictable and disruptive effects of solar radiation! Solar flares come in four intensities: Weak, Mild, Average, and Strong. Each level changes the severity of several effects on your ship and equipment.
Cold front approaching: Snowfall
Bundle up and prepare for a wintry landscape that evolves as the storm continues. Can you navigate the icy challenges? Snow piles up over time and water bodies freeze over. Walk through areas to clear a path, or use shovels to clear critical areas or dig yourself out of trouble.
Brace yourself for: Blizzard
The ultimate test of endurance-survive the unforgiving fury of a full-blown blizzard! Blizzard intensifies the challenges of snow accumulation, trails, freezing, and frozen water. You'll also deal with fierce wind which can blow you around and freeze you to the bone.
Image credit
The icon for this modpack was commissioned to my friend Hi I'm Micah. He does great work, huge thanks!
CHANGELOG
2.0.0
This updates the modpack to Lethal Company v69! Note that I haven't tested BuyRateSettings is now a year old, so in the chance it no longer works you'll need to uninstall it yourself.
Mod Additions
Added MrovWeathers
Mrov Weathers adds two new weathers: Cloudy, and Blackout
Added LethalElements
Mrov Weathers adds five new weathers: Heatwave, Solar Flare, Snowfall, Blizzard, and Toxic Smog (Toxic Smog is disabled by default)
Mod Replacements
Replaced veri-ShipWindows-2.0.5 with TestAccount666-ShipWindows-1.11.0
Mod Updates
Updated FacilityMeltdown [2.4.7 -> 2.7.1]
Updated WeatherTweaks [0.4.6 -> 1.0.3]
Updated Malfunctions [1.8.2 -> 1.10.1]
Updated Celestial_Tint [1.1.12 -> 1.5.2]
Config Changes
Added weights to WeatherRegistry, so all weathers will transfer sensibly between each other.
Mod Removals
Removed the library mods from dependencies, mods will auto-download these.
- Sigurd-CSync
- TerminalApi
- LethalNetworkAPI
- LethalLib
Removed MeteoMultiplier, as WeatherRegistry now has this functionality.
Readme Changes
- Added recommendation to use LethalMoonUnlocks
- Removed references to Easyidle's Quality Moons, which is out of date
- Removed URL to Easyidle's Quality Moons
- Added sections for MrovWeathers, LethalElementsBeta, and WeatherRegistry
- Removed section about MeteoMultiplier
- Spaced out each mod with a dividing line.
1.1.4
This will hopefully be the last update before v50 support, as many mods in this pack have already updated to be compatible.
Updated Celestial_Tint [1.1.11 -> 1.1.12]
- Fixed random sun position
- Adjusted visuals
Updated ShipWindows [2.0.4 -> 2.0.5]
- Hide some misc objects in space
1.1.3
Updated Celestial Tint [1.1.8 -> 1.1.11]
- Added new tag Volcanic
- Added new tag Rocky
- Lowered orbit height
- Adjusted visuals
1.1.2
Config Changes
Added a ShipWindow config with the following changes from default:
- Set the exterior visuals to allow other mods (in this case, Celestial Tint) to handle it
- Increased the floor window price slightly to 110 (was 100)
Mod Updates
Updated Celestial Tint [1.1.5 -> 1.1.8]
- Improved planet switching animation
- Improved planet visuals
- Adjusted sun visuals
- Adjusted starmap visuals
- Fixed desync issues
- Fixed most stuttering
- Fixed black patches on planets
- Lowered file size
Updated ShipWindows [2.0.2 -> 2.0.4]
- Fix small error
- Add support for custom poster materials when Left window is active.
- Disable refractive glass by default. It can be enabled in the config still.
- Moved 4K skybox to a separate mod / addon to reduce main bundle size.
Dependency Changes
Added LethalLib 0.15.0 as a dependency, effectively updating it from 0.14.2
1.1.1
Adds an animation for flying between planets and fixes some issues
Updated Celestial_Tint [1.1.3 -> 1.1.5]
- Added planet transition animations
- Increased planet texture quality
- Fixed some stutters
- Fixed LE moons not getting recognized
- Removed config folder
- Updated Dependencies
1.1.0
Adds a new malfunction blocking takeoff and support for WeatherTweaks
Mod Updates
Updated Malfunctions [1.5.5 -> 1.8.2]
- Add lever malfunction that will block take-off after a designated time until autopilot
- Add support for WeatherTweaks
- Add config option to allow consecutive malfunctions of the same type
- Decouple reliance on matched configuration files using host as source of truth
- Fix desync due to penalty mechanic
- Switch network library from LC_API to LethalNetworkAPI
Updated ShipWindows [2.0.0 -> 2.0.2]
- Don't show windows unlocked by default in Ship Upgrades section.
- Fix black sky with certain mod configurations.
- Fix issue causing furniture desync.
1.0.0 - Full release!
Mod Additions
- Added ShipWindow to allow you to look outside the ship while landed, and see the cosmos while in space.
- Adds three glass windows to the ship's store as permanent ship upgrades.
- Added CelestialTint, which changes the visuals of space to show orbit around a planet. The visuals change depending on the moon you're on, with some modded moon support and more coming soon.
Mod Swaps
- Replaced Owen3-CSync with Sigurd-CSync as a dependency of FacilityMeltdown
#### Updated Malfunctions [1.5.5 -> 1.8.2]
- Update erroneously missing, added in 1.1.0
Updated WeatherTweaks [0.4.4 -> 0.4.6]
- Reworked uncertain weather system to be more modular (please re-adjust your uncertain weathers config, sorry!)
- Added GeneralImprovements compatibility
- Fixed GI BetterMonitors and FancyWeather
Updated FacilityMeltdown [2.3.0 -> 2.4.7]
- Add Chinese translations (FontPatcher also needed)
- Updated Korean translation
- Added integration with loaforcsSoundAPI
- Fixed an issue where using a preloader to disable a soft depenedncy would cause FaciltyMeltdown to fail to load.
- Swapped to use Sigurd CSync v3.1.0
- Cleaned up old code.
- Added MeltdownAPI.StartMeltdown for other mods to implement their own triggers for meltdown.
0.1.2
Website Changes
- Fixed the readme, it was accidentally replaced with Easyidle's Countless Moon's readme. Whoops.
- Added basic descriptors of every mod's functionality to the README
Mod Updates
Updated BuyRateSettings [1.3.1 -> 1.3.2]
- Fixed Last Day & Last Day Jackpot Rates showing on the first day of a new quota due to the deadline being set to -1
Updated TerminalApi [1.5.1 -> 1.5.2]
Updated WeatherTweaks [0.4.3 -> 0.4.4]
- fixed an issue with moons having no random weathers to choose from
Mod Additions
Added LethalNetworkAPI as a dependency
0.1.1
New modpack icon! Courtesy of Hi I'm Micah
Mod Updates
Updated Malfunctions [1.5.2 -> 1.5.5]
- Update plugin version identifier
- Fix #15: penalty desync by changing the order of operations and relying on the base game penalty calculation
0.1.0
Beta release quickly thrown together to get it out there. Expect more mods to be added and for the image to be changed. Please leave mod suggestions in the discord thread!
Current Mod list:
- FacilityMeltdown 2.3.0
- WeatherTweaks 0.4.3
- MeteoMultiplier 1.1.3
- Malfunctions 1.5.2
- BuyRateSettings 1.3.1
- CSync 1.0.8
- TerminalApi 1.5.1