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ElecTRiCbOi59-LongerDaysReuploaded-1.0.0 icon

LongerDaysReuploaded

Slow down time in Lethal Company with clean presets like 0.5 (Half speed) and 1.0 (Normal).

Date uploaded 4 months ago
Version 1.0.0
Download link ElecTRiCbOi59-LongerDaysReuploaded-1.0.0.zip
Downloads 104
Dependency string ElecTRiCbOi59-LongerDaysReuploaded-1.0.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305
Sigurd-CSync-5.0.1 icon
Sigurd-CSync

Configuration file syncing library for BepInEx.

Preferred version: 5.0.1

README

Longer Days

Slow down time in Lethal Company to make days last longer.

Features

  • Easy-to-use dropdown presets:
    • 0.1 (Very slow)
    • 0.5 (Half speed)
    • 1.0 (Normal)
  • Clean and safe values
  • Works with LethalConfig

How it works

The mod adjusts the in-game time speed:

  • 1.0 = normal speed
  • 0.5 = half speed (2x longer days)
  • 0.1 = very slow

Configuration

Change the time speed using:

  • LethalConfig (recommended)
  • or manually in: BepInEx/config/ElecTRiCbOi59.LongerDays.cfg

Notes

  • Host controls time speed in multiplayer
  • Other time-related mods may conflict

Installation

  1. Install BepInEx
  2. Place Longer_Days.dll into: BepInEx/plugins/

Author

ElecTRiCbOi59

CHANGELOG

Changelog

1.5.0

  • Added compatibility with Lethal Company v81
  • Updated time progression handling to match the latest game version
  • Fixed the displayed clock becoming out of sync with the actual in-game time
  • Fixed time-based events, such as ship departure, using the wrong time progression when custom time speeds were enabled

1.4.0

  • Added Compact Clock option to reduce clock size and improve layout
  • Added Raise Clock option to move the clock higher on the screen

1.3.2

  • Fixed regression where saved non default time speeds could load incorrectly after restarting the game
  • Fixed time speed values sometimes behaving like normal speed until changed again
  • Fixed '1.0 (Normal)' potentially applying an incorrect speed after restarting or changing settings
  • Improved time speed handling so custom values consistently scale from the correct vanilla baseline

1.3.1

  • Adjusted time speed scaling to better match the game's default speed
  • Improved handling of '1.0 (Normal)' and mid game time speed changes

1.3.0

  • Added option to display the clock indoors in ships and buildings

1.2.0

  • Synced TimeSpeed from host to all players and prevented client overrides
  • Improved settings layout and descriptions for clarity
  • Kept ClockFormat as a per-player local setting

1.1.0

  • Added 12 and 24 hour clock options

1.0.0

  • Initial release
  • Included time speed presets from 0.1 to 1.0