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FlintChips-48_Contingency-1.2.0 icon

48 Contingency

The flood gate is now open...

Date uploaded 2 months ago
Version 1.2.0
Download link FlintChips-48_Contingency-1.2.0.zip
Downloads 83
Dependency string FlintChips-48_Contingency-1.2.0

This mod requires the following mods to function

JacobG5-JLL-1.10.1 icon
JacobG5-JLL

Jacob's Lethal Libraries - For Jacob's Mods

Preferred version: 1.10.1
BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
TeamXiaolan-DawnLib-0.9.25 icon
TeamXiaolan-DawnLib

A modern API for Lethal Company content and all sizes of mods [V81]

Preferred version: 0.9.25

README

[ 48 CONTINGENCY ]

Screenshot 2026-08-26 234033 Screenshot 2026-08-26 234033yytr

[V81] A green amethyst oasis moon with dams and reservoirs. Level B+. Costs 30 credits. Contains a unique use for an apparatus through an enterance found on its exterior, which in semi-rare cases, may lead to a treasure of unimaginable proportions...

spoilers!

CONDITIONS: Sister to 48 Velit, Contingency
is home to large mammals and machines.

FAUNA: Has adapted to amethyst rich soil.

This moon features a custom contour map for the radar but using Universal Radar will overwrite it.

There is one custom scrap item, 1 fire exit, & more!

A few mods I recommend are, Generic_Scraps, and SkelaahsInteriorsPlus. These mods aren't required, but I enjoy them for my own experience.


[ Screenshots & Lore (SPOILERS) ]

john4 john2 john7 john8 john9 john10


Lore:

    Contingency orbits it's planet closer than any of it's siblings. Sister to moon 48-Velit (by WaterGun), notable large mammals such as the feiopar and eyeless dog have been sighted inhabiting the lush oasis dotted around its otherwise baren and mountainous terrain. Seasonal weather leads large volumes of water originating from it's oceans to be stored within pocketed valleys which are commonly controlled by it's inhabitants using water storage and control infrastructure. As a contingency for if, or when, the season becomes too dry, on Contingency, or elsewhere.

    As water flows through the amethyst rich soil, a noticable amount of impurities are naturally filtered through, giving Contingency the cleanest natural bodies of freshwater of any celestial body within its local star system.

    There is a dormant control room which, inside, can be powered with any apparatus, allowing the player to open the floodgate of the dam leading to access of the reservoir basin where specific scrap can be found.

There are a lot of spike traps inside.


Originally, I named this moon "Opalite-28", but I renamed it, suddenly becoming a sister moon to 48-Velit in accordance with WaterGun.

48-Velit, by WaterGun ...or is it 84-Velit? idk.

WaterGun Moons: Overhaul Trailer -very well done and polished, w music.


Feel free to visit this project on its Github if you want to learn more about this mod's development!

0821(1)


CREDITS


FlintChips - Creator of 48 Contingency

JacobG55 - For JLL scripts, some of which I used as reference within my own scripts

WaterGun - For making 48 Velit, and reminding me to use the newer networking flags

Zeekerss - For making Lethal Company

And for a few sound effects I used, originating from The Upturned!!

  • ShinyOrb.ogg
  • SkinCrawlingAmbienceAction.ogg
  • ErrorBeep.ogg

GooseJuiceGhost - Playtesting

BatmanPink - Playtesting

King226 - Playtesting

Twwakie - Moral Support and Graffiti, also Playtesting


Special thanks to everyone from the Lethal Company Modding Discord

Any comments you wish to share about this mod can be had under the post for 48 Contingency within the mod-releases forum within the discord

CHANGELOG

Version 1.3.4

  • Oh my godmy ghod oh my god

Version 1.3.3

  • Manifest formatted wrong out of panic

Version 1.3.2

  • I PACKAGED IT WRONG IM SORYY

Version 1.3.1

  • REMOVED IMAGES FROM THE DESCRIPTION THEY WEREN'T WORKING dangit.

Version 1.3.0

(spoilers)

  • Added many MANY various changes to the moon including completely new and revamped areas.
  • A second fire exit has been added.
  • ///???//?
  • Baboon hawk spawn chance has increased dramatically from basically nothing.
  • New Muddy item variants now found in the basin reservoir.
  • Muddy items will crinkle and eventually clean themselves up as you walk or run with them and become normal items after a while.
  • REMOVED SOPPING ZED DOG. rip (will return someday in another universe)
  • Changed the moons cost from 30 to 60 because it is possible to get more scrap that isnt heavy zeddogs.
  • A rewrite of the moons description in the ship.
  • Increased mineshaft spawn chance.
  • Unnatural Fences.
  • Moved the landing location of the ship.
  • Updated the contour map for the new terrain, which now unfortunately doesnt have buildings included (sorry).
  • Lowered the water level of the post-flood flooded side of the moon.
  • Cleaned up the config files of useless stuff.
  • Added native VR support if you play with vr, although you need a beefy computer.
  • Maybe made Feiopars less hostile near the forsaken wooden stairs.

I do plan on updating the moons scrap table when version 85+ of the game releases.

Version 1.2.1

  • Fixed kill triggers in the control room magically walking away (i think).
  • Added Toothpaste, pill bottle, dust pan, and toy train into the scrap table.
  • Added Jester with a wopping rarity of 1.
  • Decreased Factory Size Multiplier from 1.1 --> 1
  • Fixed an issue where, if the dam was draining as the round ended, screen shake would persist into orbit and onto other moons forever.
  • Added the soul of sigurd but like half of it ok.

Version 1.2.0

  • Fixed an issue where the bushes where turning into white polygons with a specific mod.
  • Fixed 48 Velit being mentioned as 84 Velit in the moon description in the ship.

Version 1.1.0

-- Polishing Patch --

  • Reduced file size from 104MB to 50MB by compressing tons of textures.
  • Fixed 48 Velit being mentioned as 84 velit in some places.
  • Fixed an issue with the Feiopars causing lag in one situation.
  • Fixed the version number being wrong in the plugin script.
  • Fixed the backside of trees being purple.
  • Mineshaft interior weight increased from 37 --> 89 as it was meant to be.

Version 1.0.0

  • Initial release.
  • We had a contingency for this, RIIGHT???