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FlintChips-48_Contingency-1.3.4 icon

48 Contingency

The flood gate is now open.

Date uploaded 3 days ago
Version 1.3.4
Download link FlintChips-48_Contingency-1.3.4.zip
Downloads 479
Dependency string FlintChips-48_Contingency-1.3.4

This mod requires the following mods to function

JacobG5-JLL-1.10.1 icon
JacobG5-JLL

Jacob's Lethal Libraries - For Jacob's Mods

Preferred version: 1.10.1
BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
TeamXiaolan-DawnLib-0.9.25 icon
TeamXiaolan-DawnLib

A modern API for Lethal Company content and all sizes of mods [V81]

Preferred version: 0.9.25

README

[ 48 Contingency ]

I have finally released [1.3.0] of 48 Contingency!
My first moon for lethal company which has gone through multiple iterations!

There's a lot of new content in this update so feel free to read the changelog.

Contingency now has two Fire Exits, one Control Room, one new Scrap Variant, and a lot more.
This moon has a lot to explore, feel free to take your time!

Please enjoy.


I made this moon because I like Dams and Reservoirs, I wanted to make a moon that had them. lol..


[ Hazard Level B+. ( Costs 60 credits. ) ]
As either a starting moon to explore with no equipment.
Or as a moon to explore with equipment, and an Apparatus.


[ TERMINAL DESCRIPTION ]

CONDITIONS: Sister moon to 48 Velit.
Contingency contains lush oases, large dams
reservoirs, and mud.

FAUNA: Has adapted to amethyst rich soil .


[ SPOILERS ( DONT READ RN, unless you want to, idk whatever) ]

[ Spoilers ]


[ OVERVIEW ]
A lush amethyst oasis type moon with dams, reservoirs.. and mud.....
Its inhabitants make heavy use of freshwater storage infrastructure.

[ THE DAM CONTROL ROOM ]
Through a specific enterance found on the exterior, The control room to a Dam can be accessed, An Apparatus can
then be docked to power a small facility where a lever can be found used to activate the floodgate to the reservoir.

[ MUDDY SCRAP ]
The Reservoir contains a new variant of scrap, which is found in the mud at the bottom, The muddy scrap was originally
a strange idea and is still honestly strange, but still might be provent to be a valuable resource to the company. \


I named this moon "Opalite-28" originally, but renamed it to something better,
suddenly it became a sister moon to "48-Velit" by WaterGun, which is a moon I enjoy.

48-Velit, by WaterGun ...not 84 velit, idk.
watch out for feiopars, they are. dangerous. \\ WaterGun Moons: Overhaul Trailer \

CREDITS

FlintChips - Creator of 48 Contingency

JacobG55 - For JLL scripts, some of which I used as reference within my own scripts

Generic_GMD - For ML Scripts (ManuLib), which I used for changing the value of scrap as it gets cleaned up of mud

WaterGun - For making 48 Velit, and reminding me to use the newer networking flags

Zeekerss - For making Lethal Company

And for a few sound effects from The Upturned

  • ShinyOrb.ogg
  • SkinCrawlingAmbienceAction.ogg
  • ErrorBeep.ogg

GooseJuiceGhost - Playtesting (my personal favorite guinea pig)

Twwakie - Moral Support and Graffiti, also Playtesting

BatmanPink - Playtesting

King226 - Playtesting


Special thanks to everyone from the Lethal Company Modding Discord

Any comments you wish to share about this mod can be had under the post for 48 Contingency within the mod-releases forum within the discord

CHANGELOG

Version 1.3.4

  • Oh my godmy ghod oh my god

Version 1.3.3

  • Manifest formatted wrong out of panic

Version 1.3.2

  • I PACKAGED IT WRONG IM SORYY

Version 1.3.1

  • REMOVED IMAGES FROM THE DESCRIPTION THEY WEREN'T WORKING dangit.

Version 1.3.0

(spoilers)

  • Added many MANY various changes to the moon including completely new and revamped areas.
  • A second fire exit has been added.
  • ///???//?
  • Baboon hawk spawn chance has increased dramatically from basically nothing.
  • New Muddy item variants now found in the basin reservoir.
  • Muddy items will crinkle and eventually clean themselves up as you walk or run with them and become normal items after a while.
  • REMOVED SOPPING ZED DOG. rip (will return someday in another universe)
  • Changed the moons cost from 30 to 60 because it is possible to get more scrap that isnt heavy zeddogs.
  • A rewrite of the moons description in the ship.
  • Increased mineshaft spawn chance.
  • Unnatural Fences.
  • Moved the landing location of the ship.
  • Updated the contour map for the new terrain, which now unfortunately doesnt have buildings included (sorry).
  • Lowered the water level of the post-flood flooded side of the moon.
  • Cleaned up the config files of useless stuff.
  • Added native VR support if you play with vr, although you need a beefy computer.
  • Maybe made Feiopars less hostile near the forsaken wooden stairs.

I do plan on updating the moons scrap table when version 85+ of the game releases.

Version 1.2.1

  • Fixed kill triggers in the control room magically walking away (i think).
  • Added Toothpaste, pill bottle, dust pan, and toy train into the scrap table.
  • Added Jester with a wopping rarity of 1.
  • Decreased Factory Size Multiplier from 1.1 --> 1
  • Fixed an issue where, if the dam was draining as the round ended, screen shake would persist into orbit and onto other moons forever.
  • Added the soul of sigurd but like half of it ok.

Version 1.2.0

  • Fixed an issue where the bushes where turning into white polygons with a specific mod.
  • Fixed 48 Velit being mentioned as 84 Velit in the moon description in the ship.

Version 1.1.0

-- Polishing Patch --

  • Reduced file size from 104MB to 50MB by compressing tons of textures.
  • Fixed 48 Velit being mentioned as 84 velit in some places.
  • Fixed an issue with the Feiopars causing lag in one situation.
  • Fixed the version number being wrong in the plugin script.
  • Fixed the backside of trees being purple.
  • Mineshaft interior weight increased from 37 --> 89 as it was meant to be.

Version 1.0.0

  • Initial release.
  • We had a contingency for this, RIIGHT???