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LethalBoomba
Add explosive scraps to all the moons
| Date uploaded | a day ago |
| Version | 1.2.0 |
| Download link | FurryNet-LethalBoomba-1.2.0.zip |
| Downloads | 217 |
| Dependency string | FurryNet-LethalBoomba-1.2.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
LethalBoomba
A mod adds two explosive scrap to all the lethal company moons. Remember, if there's any issue with the mod, please report it here
Type of Explosives
Please visit the WIKI page of the thunderstore for more information as adding more item will cause the README to be unnecessarily long. Due note that explosive item consitute any item that can cause explosive effect and kill player (whether it's RNG or direct explosion on activation)
License
- "Nuclear Bomb" (https://skfb.ly/6wy6M) by FWTeastwood is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
- "pill-bottle (fake label)" (https://skfb.ly/onDLs) by msurovik is licensed under CC Attribution-NonCommercial-ShareAlike (http://creativecommons.org/licenses/by-nc-sa/4.0/).
CHANGELOG
1.2.0
- Another internal refactoring (sorry new to modding so I'm just simplifying more stuff as I learn them)
- Added new item "DruGa" (explosive drug item)
- Moved all item info to WIKI instead of README (getting too long)
- Nuka are now vulnerable to lighning strikes (I mean duh, it is made from metal, so it should've been behaving that way)
- Fixed issue where LotTa can be scratched again when reloading the save (item state not actually saved)
- Upgraded Unity version and setup for assetbundles
1.1.1
- Added config file for host to adjust lotta scratch weights if the default value doesn't feel balance
1.1.0
- Added new item "LotTa" (explosive lottery ticket). Inspired by LuckyLotteryTicket
- B00mBa activation sound now plays through walkies and grabbable by enemy
- Rebalanced B00mBa Scrap value ($80 to $120 -> $60 to $80)
- More internal refactoring
- Replaced AI Sound clip with other sound source to keep the mod 100% AI-free
- Fixed critical bug where loading existing save file on first game launch will cause the mod item to be missing (Discovered during internal testing)
1.0.2
- Removed B00mBa countdown voice (Dropping overall activation countdown time from 8.5s to 3.5s)
- Refactored NetCode Init calls
1.0.1
- README Typo :p
1.0.0
- Initial Release