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EpilepsyPatch
A collection of changes to help with epilepsy as requested by a user on reddit.
| Date uploaded | 2 years ago |
| Version | 1.0.13 |
| Download link | GFG-EpilepsyPatch-1.0.13.zip |
| Downloads | 145 |
| Dependency string | GFG-EpilepsyPatch-1.0.13 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Sligili-HDLethalCompany
Additional graphics settings such as resolution, anti-aliasing, fog quality etc.
Preferred version: 1.5.6README
Added the following settings: (Settings are adjustable in the mod config file. (BepInEx\config))
Disable stun grenade explosion (default: true)
Disable stun grenade flashed effect (default: false)
Disable scan blue flash effect (default: true)
Disabled flashing red light when getting fired (default: true)
Disable global notifications (default: false)
Disable radiation warning (default: true)
Replace warnings with hint (default: true)
Disable lightning bolts (default: true)
Disable lightning bolt explosion (default: true)
Disable the fear screen filter effect (default: true)
Disable lightning effect on bees (default: true)
Disable teleporter beamup effect (default: true)
Prevent network player flashlight spam (default: true)
Network player flashlight use cooldown (default: 2s) -This goes with the above setting.
Disable player monitor blink when changing target (default: true)
Disable start room fan spinning animation in the facility (default: true)
Hide the blinking caret on the terminal screen (default: true)
Hide the spark animation when using the item charger (default: true)
Hide the turret bullet projectiles. Note doesn't hide the muzzle flash. (default: true)
New in v1.0.13
Disable the radar booster spinning animation (default: true)
Disable the radar booster flash, which also stops it working... sorry (default: true)
Disable landmines, they no longer explode because I couldn't remove the explosion any other way (default: false)