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Garold s Vault Of Groove
An expanding mod that adds ambience to multiple moons and extends the existing sound pack from BGN's PizzaTowerEscapeMusic mod
By Garold
| Date uploaded | 2 years ago |
| Version | 1.2.2 |
| Download link | Garold-Garold_s_Vault_Of_Groove-1.2.2.zip |
| Downloads | 492 |
| Dependency string | Garold-Garold_s_Vault_Of_Groove-1.2.2 |
This mod requires the following mods to function
BGN-PizzaTowerEscapeMusic
Plays music from Pizza Tower when the early ship leave alert appears
Preferred version: 2.3.0README
Garold's Vault Of Groove
Originally a mod for my own use, but decided to upload it here for easier access between friends, for those of you who are just interested in the mod then welcome !
So what is this about ?
This is a mod i have made thanks to BGN's Pizza Tower Escape Music, uses it as a base and expands upon it's existing scripts, adding new songs to the list, and some moons featuring their own ambience thanks to it, ranging from unique apparatus pull songs, interior songs, outside songs and death noises.
Modded moon support
Heard that right, this mod supports modded moons ! For now this includes :
- Wesleys' moons
- SfDesat's moons
- KayNetsua's EGypt moon
Okay but what is actually added ?
Currently, this is what is added :
Apparatus Pull music :
- Free money ! From PikuNiku
- Razormind from payday
- Bonus Room blitz from Donkey Kong Country
- GRUG GANG
Weather Specific stuff :
- Warioland 4's "Hurry up !" song when 10pm hits on normal weather.
- Death's Whistle when 10pm hits on normal weather.
- Whistle of Death from puss in boots the last wish when 10pm hits on normal weather.
- Antonblast's "IT'S HAPPY HOUR !" song when 10pm hits on eclipsed or stormy weather.
- Boss ! Plok song when 10pm hits on eclipsed or stormy weather.
Moon specific music :
Wesleys' Junic :
An entirely new ambience based on Doney Kong Country 1, and 2, this includes :
- Unique outside facility themes depending on weather
- Unique death noises when outside and depending on weather
- Unique apparatus pull themes depending on weather
- Unique facility themes that change depending on weather (identical when it is flooded or rainy)
- Unique death noises while inside the facility
- Unique death noises if you die after pulling the apparatus
- Unique ship take off tune depending on weather
- 10pm theme
Wesleys' Atlantica :
An entirely new ambience based on pikmin 2's Perplexing Pool :
- Unique outside facility theme that gets spiced up if weather is bad
- Unique death noises when outside
- Unique apparatus pull theme that changes when weather is eclipsed
- Unique death noises while inside the facility
- Unique facility theme that changes when weather is eclipsed
- Unique ship take off tune if you take off at 10pm or later, or if weather is eclipsed
- 10pm theme
- A silly little noise that plays everytime you enter the ship
Wesleys' Desolation :
New ambience based on TOTK's Gloom areas
Wesleys' Gloom :
An entirely new ambience, mostly based on the twilight realm from Twilight Princess and Spirit Track's Lost Woods :
- Spirit tracks' Lost Woods plays in any weather that isn't eclipsed
- Twilight princess' Twilight Realm theme plays when weather is eclipsed
- Plays Twilit princess' twilit cargo game theme when 10pm hits
- Wind Waker's game over music plays when you die
- Wind Waker's cave theme plays when inside the facility
SfDesat's Orion :
A decently sized new ambience, based on Twilight Princess' Gerudo Desert :
- Plays Twilight princess' Gerudo Desert when outside and when 10pm hits
- Plays the Death Sword mini boss theme from Twilight princess when pulling the apparatus
- Plays Twilight princess' Arbiter's Ground theme when inside the facility
- Plays Twilight princess' Hidden village theme when 10pm hits in eclipsed weather
KayNetsua's Egypt :
A decently sized ambience change taking inspirations from multiple zelda games, including :
- Tears of the kingdom's Hot temperature theme as outside theme
- Skyward Sword's Guardian awoken as a apparatus pull theme
- BOTW's Molduga as a 10pm theme
- Wind Waker's Molgera as a 10pm eclipsed theme
Some of the smaller changes :
-
A special inside facility song for Wesleys' Oldred moon, based on donkey kong country because god i love that game.
-
A special inside facility song and apparatus pull song for Wesleys' Infernis moon, based on Twilight Princess' Goron Mines, and a unique eclipsed outside music, apparatus pull, interior music, and 10pm alert.
-
A special apparatus pull and eclipsed song when 10pm hits for embrion.
-
A special moon theme for Gordion.
-
The funny super mario world death noise if you die after 10pm alarm passed.
This will get expanded as time goes on !
Installation quirks
A one click press on the install button won't just do if you want the full experience ! Once you've installed it, head to your BGN-PizzaTowerEscapeMusic mod config file, and add the name of my scripts that may have caught your attention, you can then launch your game and enjoy the experience
The Script Names
These are the names of the scripts for you to pick from and to add to your BGN-PizzaTowerEscapeMusic Config.
-
ApparatusUniques
-
AtlanticaAmb
-
DefaultExtended
-
EgyptAmb
-
EmbrionUnique
-
GloomAmb
-
GordionSpecial
-
InfernisSpecial
-
DesolationAmb
-
JunicAmb
-
OldredSpecial
-
OrionAmb
Known Issues
- None
CHANGELOG
1.2.3
- Fixed Egypt exterior music still playing whether you died inside the dungeon or not
- Added missing wesley moons to the apparatus pull music script list and 10pm music script list
1.2.2
- Fixed interior music still playing when going outside on Desolation
- Added a new stormy/eclipsed weather theme when 10pm hits
1.2.1
- Fixed the facility theme still playing during flooded/rainy/stormy/eclipsed when exiting the facility in Junic
- Fixed the standard death noise not playing when dying inside the facility during foggy weather in Junic
1.2.0
- Added a script for Wesley's Desolation moon, called DesolationAmb
1.1.9
- Updated Readme
- Gave Orion a unique eclipsed ship alert called theme
- There was another thing but i forgor what it was
1.1.8
- Fixed Only normal weather themes playing on moons and not taking into count the eclipsed, stormy, flooded or foggy ones
- Updated readme
- Fixed escape music not playing in wesleys' fission or asteroid13
- Fixed Lost woods music still playing after player dies in Gloom
1.1.7
- Actually fixed bowser's valley still playing post mortem in eclipsed infernis
- Updated readme
1.1.6
- Fixed infernis still playing it's eclipsed music after dying or ship taking off
- Made Standard escape music play when ship alert is called again in infernis as long as weather is not eclipsed
1.1.5
- Another issue fixed related to tags
- Actually freakin fixed apparatus and standards themes playing where they shouldn't be i swear to god
1.1.4
- Fixed Volumegroups not functionning, meaning that now most of the music will dynamically lower volume if you're inside the ship or crouching, exceptions are gloom's music and altantica's submerged castle, and orion's desert theme
1.1.3
- Added a unique outside music to Gloom when weather is eclipsed
- Added unique ship takeoff music to atlantica after making the ship take off after shipleavingalert has been called and the player is alive, and inside the ship and the weather is any that isn't eclipsed
- Added a unique ship takeoff music to atlantica when weather is eclipsed that plays anytime the ship takes off and the player is alive and inside the ship
- Fixed standard apparatus pull music playing in moons they shouldn't be post mortem if one player pulled the apparatus and the other one was dead
- GRUG GANG
1.1.2
Big Ol Update
Junic changes :
- Added a unique outside theme for when it is Foggy/Flooded
- Added a unique outside theme when it is Eclipsed
- Added a unique outside theme when it is Rainy/Stormy
- Added a unique death noise when dying outside while it is None/DustClouds, Foggy/Flooded, Eclipsed, or Rainy/Stormy
- Added an interior theme when it is Flooded/Rainy/Stormy
- Added a unique death noise when dying inside the facility while it is Flooded/Rainy/Stormy
- Added a unique death noise when dying inside the facility while it is Eclipsed
- Added an Apparatus pull theme when it is Flooded/Rainy/Stormy/Foggy
- Added a unique death noise when dying after pulling the apparatus when it is Flooded/Foggy/Rainy/Stormy, apparatus music must be playing for it to be heard
- Added an unique interior theme when it is Eclipsed
- Added a unique apparatus pull theme when it is Eclipsed
- Added a unique death noise when dying after pulling the apparatus when it is Eclipsed, apparatus music must be playing for it to be heard
- Made Diddy and Donkey Kong's hurt noises play when you get hurt in Junic
- Made a unique little tune play when you are alive, inside the ship and make it take off, for each weather combination, so one for when it is clear or Dustclouds, one for Rainy/Stormy, one for Foggy/Flooded, and one for Eclipsed
Infernis Changes :
- Added a unique outside theme when it is Eclipsed
- Added a unique interior theme when it is Eclipsed
- Added a unique apparatus pull theme when it is Eclipsed
- Added a death noise that only plays when it is Eclipsed
Fixes
- Fixed yet again standard 10pm themes still playing on moons they shouldn't be playing, godamnit
- Fixed AGAIN standard apparatus pull themes playing on moons they shouldn't be playing, jesus christ
- Fixed Atlantica and Junic's unique outside death noises not playing when exiting the facility and dying by whatever means
- Yes i am still trying to fix the volumegroups not applying for some reason, meaning themes aren't dynamically lowering in volume when inside the ship or when crouching
1.1.1
- Fixed some parts of the altlantica script accidentally having duplicate parts, making it needlessly long, oops.
- Added more unique sounds to play depending on situations for atlantica (6 unique hurt noises, one when you hit critical injury, one for entering the ship, a unique facility theme when weather is eclipsed, and three different death noises when you die inside the facility)
- Junic is getting the same treatment next patch
1.1.0
- More fixes to avoid the general apparatus pull themes playing in places they shouldn't.
- Added new stuff to the AtlanticaAmb script.
- Lowered the sound of most audio to avoid them from being obnoxiously loud.
1.0.9
- Fixed minor issues in the Orion script that sometimes caused the default script to play it's normal or eclipsed music instead of the moon's own script, literally what lol
- Expanded upon the Embrion Script.
- Updated the Egypt script to have a new ambience of it's own. Outside music, apparatus pull, nighttime, eclipsed song, etc you get the idea
- Renamed the EgyptSpecial script to EgyptAmb, as it now has an entirely new ambience of it's own.
- Added a new possible song that can play when pulling the apparatus on any map that doesn't have a unique script.
1.0.8
Fixed a rather important issue where two scripts would have their apparatus loop infinitely for those outside.
1.0.7
yet another emergency fix ( actually renamed the apparatus script to apparatusuniques to avoid conflict)
1.0.6
- Updated Readme
- Added a new script for outside music for Wesleys' Infernis moon
- Added a new script for music while you're in Gordion.
- Added a new script for Wesleys' Gloom moon which adds a unique exterior song, a unique apparatus pull song, a unique 10pm song, a unique interior song and unique death noise.
1.0.5
Actually fixed it this time i think
1.0.4
Fixed folder structure, previously lead to wacky r2modman downloads
1.0.3
Turns out it wasn't quite fixed sorry y'all i'm new to thunderstore shenanigans
1.0.2
Fixed Readme file lol
1.0.1
An emergency fix for a mod that just released ? How shocking !
1.0.0
Initial release