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Company Hauler
Adds a 5-seater pickup truck to the terminal
| Date uploaded | a month ago |
| Version | 2.0.2 |
| Download link | Glojam-Company_Hauler-2.0.2.zip |
| Downloads | 38 |
| Dependency string | Glojam-Company_Hauler-2.0.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2304Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.7.12IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v81 Compatible)
Preferred version: 1.7.5README
[V81]
Halden Electronics is excited to announce this year's model: the epitome of design, dependability, and luxury.
Company Hauler
This mod adds an new vehicle—the Company Hauler—to the terminal for 530 credits. It is a four door pickup truck with an enclosed roof.
Note: this is NOT a cruiser model replacement mod. It adds a whole new vehicle to the terminal, courtesy of LLL! Speaking of which, this should be compatible with all vehicle mods that also use LLL.
Features
- Five seats
- Vanilla-style design
- Enclosed roof - protects against various outdoor enemies
- Working tachometer, speedometer, and warning lights
- Side mirrors
- Fun interactables such as automatic windows, a sunroof, and a tailgate!
- More than 3x the health of the Cruiser, at the expense of having no boost
- 8 radio songs
- Custom sounds, driver animations, and manual
- Other things...?
Pictures

Compatibility
- Should be compatible with all other vehicle mods that depend on LLL
- Not compatible with pre-V80+ modpacks
Not compatible, but should not break or cause issues if installed:
- LategameCompanyCruiserUpgrades
- CruiserImproved
- BetterVehicleControls
- CruiserAdditions
- CompanyCruiserSteeringFix (wouldn't even be needed anyways)
- BetterCruiserSync
- 2 Story RV Cruiser
- YPlayBoombox
Mods that will cause issues/do not work with the Hauler:
- CruiserSkin
- CruiserMap
- LCVR
Compatible:
- CruiserTunes
- ImmersiveVisor
- LethalMin
Credits
3D Modelling + Programming by Glojam and myself (ScandalTheVandal)
Radio music
All of the radio music is available from the public domain, thanks to the Internet Archive: https://archive.org/details/78rpmCollection1920s1930sPopularMusic
Attributions/Credits
- FreeSound Attributions
HC_Toyota Pickup_Spaced Omni's.wav by stinkhorn -- https://freesound.org/s/20012/ -- License: Attribution 3.0
Truck starts and stops_edit.wav by FreqMan -- https://freesound.org/s/69211/ -- License: Attribution 4.0
truck-inside-05 by Eelke -- https://freesound.org/s/231446/ -- License: Attribution 4.0
horn_tone_C#3.wav by TaranP -- https://freesound.org/s/362188/ -- License: Attribution 4.0
GM Ignition On Chime by rryz19 -- https://freesound.org/s/733418/ -- License: Creative Commons 0
car window roll down by scriotxstudios -- https://freesound.org/s/354003/ -- License: Attribution 4.0
car windows roll up by scriotxstudios -- https://freesound.org/s/354002/ -- License: Attribution 4.0
Rain on Roof.wav by TheBoatman -- https://freesound.org/s/347703/ -- License: Attribution 4.0
BMW 640D Gran Coupe foley interior sunroof open mono 8040.wav by Soundholder -- https://freesound.org/s/425506/ -- License: Attribution 3.0
Truck starts and stops_edit.wav by FreqMan -- https://freesound.org/s/69211/ -- License: Attribution 4.0
Column Gear Select Down (mono).wav by E-Audio -- https://freesound.org/s/118242/ -- License: Creative Commons 0
Column Gear Select Up (mono).wav by E-Audio -- https://freesound.org/s/118243/ -- License: Creative Commons 0\
- Misc
Various Sound Effects -- (https://pixabay.com)
https://nox-sound-design.itch.io/essentials-series-sfx-nox-sound\
Special thanks
- LLL and its maintainers, for including Extended Buyable Vehicle
- LC Modding Discord for helping me when I got stuck
- Thread link (for feedback, etc): https://discord.com/channels/1168655651455639582/1389439778121846874
- Glojam, for making this super awesome mod in the first place, and passing the torch onto me to give this mod the love it absolutely deserved.
CHANGELOG
Changelog
2.1.6 - 2026/6/28
- Added missing soft deps for LethalMin and ImmersiveVisor
2.1.5 - 2026/6/28
- Added keybinds for the gas, brake, jump, etc
2.1.4 - 2026/6/27
- Audio adjustments and general polish
- Fixed an issue when using CruiserTunes
- Adjusted radio behaviour
2.1.3 - 2026/6/24
- More physics region adjustments, ack, sorry
- Minor model adjustments and fixes
- Fixed changelog version
2.1.2 - 2026/6/23
- Another re-write for the physics regions, meow
2.1.1 - 2026/6/23
- Hopefully fixed the stupid fucking physics region bug I am so fucking sick and tired of this shit that keeps breaking
- Fixed the Hauler having broken jump force, woops
2.1.0 - 2026/6/20
- The JLL-Blower fan component can no longer push the player if enclosed inside of the vehicle (like with Gusty Weather)
- The pickup will now save you while entering orbit if you are on or inside of it, this was due to backwards logic, likely from me copying some stuff over from the Version55 Company Cruiser
2.0.9 - 2026/6/20
- Hopefully fixed some fuck-ass issues with the physics regions
- Fixed pickup being on the wrong side of the magnet for clients
- The pickup is now muted while in orbit
2.0.8 - 2026/6/16
- Fixed an issue with the roof-rain audio continuing when it shouldn't. Hopefully
- The car can no longer kill the kidnapper-fox, but can now kill other 'small' enemies
- Added an auto-centering config for the wheel like the ScanVan, the vehicle must be moving and the center speed is dependant on vehicle velocity
2.0.7 - 2026/5/31
- Fixed player zones not syncing properly
2.0.6 - 2026/5/30
- Actually fixed a desync with the hood
2.0.5 - 2026/5/29
- Fixed a potential desync with the hood
2.0.4 - 2026/5/29
- Fixed ignition animation being uncancellable
2.0.3 - 2026/5/28
- Hopefully fixed the stupid fucking ignition animation this fucking time I'm so sick of this
2.0.2 - 2026/5/28
- Fixed windshield-wiper animation clipping through the windshield
2.0.1 - 2026/5/28
- Fixed false-advertisement pricing
- Fixed culling mask on the side-mirrors
2.0.0 - 2026/5/27
Hello, ScandalTheVandal hi-jacking this message. After months of work, this is a labour of love, and I hope you guys enjoy this =)
- Updated for v81+
- Completely overHAULed the entire pickup.
- This includes new animations, an improved model, various fixes, tons of code re-write, much improved physics, and much more!
1.1.2 - 2026/2/8
- Added sittable 5th seat between the two rear ones, great for MoreCompany
- Chime for driving away with one of the side doors open
- Fixed manual
- Fix key mesh being the wrong mesh
1.1.1 - 2026/2/1
- Fixed issue causing hauler to permanently break when loading a save with one magneted to ship
- Removed redundant patch files
- Fixed issues caused by modded damage triggers
1.1.0 - 2026/1/31
- Undeprecated
- Finally fixed out-of-date networking problems relating to v73 unity version change, which solves issues such as back seats causing the car to fly
- Implemented multiple QOL stuffs with the assistance of ScandalTheVandal:
- Protect seated players from getting hit by the giant kiwi bird
- Protect seated players from getting bit by mouthdogs
- Protect seated players from getting grabbed by radmechs
- Fix visual issues caused by vanilla interactable objects that messed with animations
- Improve network syncying for various things, including car health & wheel speed
- Better collision
- Mute audio in orbit
- Wheel physics improvements
- Hauler no longer passively heals while in orbit
- Some other things
In addition, Scandal is now a maintainer of the project and is currently working on a major overHaul.
1.0.5 - 2025/8/22
- (Probably) fixed instability at high angular velocity causing the vehicle to fly off
- Removed extra wheel colliders causing instability
- Added collider to prevent the giant bird from erroring
1.0.4 - 2025/8/3
- Raised the vertical driver camera position component to better allow you to see over the hood
- Note: this makes the sunroof button a little harder to see. Not interested in changing the whole vehicle mesh for this right now though.
- Added a config for vehicle health, changed default health from 200->100
- This stat only reflects small amounts damage. If you drive into a wall at full speed, you will always explode.
- Fixed being able to trigger the chime sound when not seated in the driver seat
- Removed glare on the windshield
- Increased headlight range, intensity, and width, and angled them toward the ground more
- Added a few more game objects to hide when the vehicle blows up
1.0.3 - 2025/7/9
- Quick fix for incorrect giant patch code
1.0.2 - 2025/7/9
- Reduced the cost of the hauler 600 -> 530
- Fixed a prefix patch with incorrect logic causing giants to never eat you outside of the car
- Adjusted the front collider zone to hopefully improve jank when colliding into seemingly flat surfaces
- Driver override animations are now visible to other clients
- Reduced the texture resolution of the mirrors by half
- Added a config to disable the side mirror rendering (clientside only)
- Fixed Collider layer objects being visible in mirrors
1.0.1 - 2025/7/1
- Removed the LobbyCompatibility dependency
- Fixed the license being blank
1.0.0 - 2025/6/30
- Feature complete
- Currently, driver animations don't sync to non-drivers. I am trying to fix this, but it may not be possible.
- Traction control light currently only shows for the server host due to an oversight in Cruiser code