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DineSoundRemover

Removes certain sounds from scrap introduced in v73 to prevent audiobuffer to be filled all the time which prevents other sounds of being played

Date uploaded 10 months ago
Version 1.2.2
Download link Happyness-DineSoundRemover-1.2.2.zip
Downloads 223
Dependency string Happyness-DineSoundRemover-1.2.2

README

Removes the sounds from the scraps introduced in v73. (HeartBeat, ...2, ...2_0, ...3, FliesBuzzing, ...AndMaggots) which cause the soundbuffer to be filled and prevent many other sound effects to be played. Instead of fixing the soundbuffer i just completely prevent these sounds to be played.(cuz they annoying anyways)

CHANGELOG

v1.3.2

  • Sometimes the code ran before everyone in the lobby has finished generating the dungeon which case it never removed newly spawned sounds from scraps. Its hooked up to a different method and only runs when scraps have already been spawned. (about 11 seconds after)

v1.3.1

  • The actual list of blocked sounds were missing in v1.3.0 which has been readded now.

v1.3.0

  • In previous version cleaner was still not getting called when scraps were finished generating rewrote the code completely so it does that now.
  • Cleaner runs properly on sceneload and after scraps are spawned in.
  • once again thanks for everyone for helping me test out the mod in scenarios which i havent been able to.

v1.2.3

  • as a client the cleaner was never running after scraps were generated. now it properly does that
  • cleaned up the code a little

v1.2.2

  • changelog went missing :)

v1.2.1

  • Now it correctly removes the audioclips troughout multiple days.
  • It now runs when new scrap gets spawned.
  • Further testing might still be needed

v1.2.0

  • I wrote the code for a previous version of Bepinex and after updating the plugin wasnt working as intended anymore, rewrote the code so that it should work just fine.
  • Thanks for everyone who helped me with testing the plugin <3

v1.1.1

  • Now it should also remove the audioclips when scrap spawn in finished instead of only when a scene gets loaded.
  • It should work percetly now as i initially wanted it to be.

v1.1

  • Changed how the audio is getting removed. It was too laggy on lower end pc-s.
  • It works completely different now and removes the sound clips every time a scene is loaded or changed.