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Ketchup-Ransom-1.4.2 icon

Ransom

A virus monster that infects your suit systems and demands ransom for your life.

By Ketchup
Date uploaded a week ago
Version 1.4.2
Download link Ketchup-Ransom-1.4.2.zip
Downloads 7
Dependency string Ketchup-Ransom-1.4.2

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305
AinaVT-LethalConfig-1.4.6 icon
AinaVT-LethalConfig

Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.

Preferred version: 1.4.6
Ozone-Runtime_Netcode_Patcher-0.2.5 icon
Ozone-Runtime_Netcode_Patcher

Patches Netcode RPC methods during runtime utilizing Harmony

Preferred version: 0.2.5

README

Ransom

This mod adds Ransom (A.K.A A-90), a virus-monster from Roblox DOORS by LSPLASH, to Lethal Company.

Ransom jumpscare

Behavior

Ransom is a virus that hacks into your suit's systems and holds your life for ransom. The moment it appears on screen, you must freeze completely - the slightest movement triggers an attack, leaving you infected. To cure yourself, pay the ransom before time runs out: grab any scrap or equipment and sell it with the C key. Fail to pay in time, and you'll explode.

For the mod to work correctly in multiplayer, every player in the lobby should have the mod installed.

Cured

Configuration

Ransom is highly configurable through LethalConfig.

Setting Description
SpawnFrequency How often Ransom appears during the game
ReactionSpeed How hard it is to react to and avoid the jumpscare
RansomSum How much you need to pay as ransom
Aggressiveness How often Ransom attacks, and its cooldown
PopupDuration How long each screen-blocking popup stays visible
PopupTiming How often popups appear during an active ransom
InfectionTimer How much time you get to pay the ransom
RansomDamage Damage from Ransom's first jumpscare
ControlHack When enabled, you get infinite stamina during an active ransom, but your controls are inverted
Aftershock With a certain chance, after successfully fending off an attack, Ransom attacks again shortly after with no time to react — but selling items to Ransom is worth more while this is enabled
LetsGoGambling Ransom becomes weaker, but you get a small, steadily increasing chance of exploding
InfectionMusicVolume Volume of the infection music
SellSoundVolume Volume of the item-sell sound
PopupSoundVolume Volume of the popup appearance sound
CureSoundVolume Volume of the cure sound

Config settings are not synced - each player uses their own local settings. For a consistent experience, it’s recommended that everyone in the lobby use similar settings, but if you and your friends have different preferences regarding the difficulty level, you can freely play with different settings.

Config menu

How it works

Ransom has no physical body or 3D model — the encounter is entirely screen-based.

Spawning: Once your ship lands, each moon is assigned a difficulty tier (Very Easy --> Hardcore). A single roll decides whether Ransom is even active for that round at all. If active, Ransom starts attempting attacks once a certain point in the day is reached, checking every few seconds while you're inside the facility (less often while on the ship). Any attack attempt, successful or not, puts Ransom on a cooldown before it tries again. All of this (activation odds, timing, attempt frequency, cooldown) is adjustable via the config.

During an Eclipse, Ransom has a higher chance of being active for the round, and starts attacking noticeably earlier than in normal weather.

The ransom amount is calculated once, right when you land, based on the total scrap value on the moon at that moment.

Explosion

Credits

  • Original concept, some sounds and sprites taken from DOORS on Roblox, by LSPLASH
  • Code written with Claude (Anthropic AI)
  • Everything else — Ketchup
  • Tester — Ubervoin

Found a bug?Report it here

Ransom

CHANGELOG

1.4.3

  • Bug fixes

1.4.2

  • Bug fixes
  • Updated mod description

1.4.1

  • Updated mod description

1.4.0

  • Bug fixes
  • Selling maneater to Ransom is now worth 500 credits
  • Some other changes
  • Updated mod description

1.3.0

  • Bug fixes
  • Guaranteed spawn option in SpawnFrequency

1.2.0

  • Bug fixes
  • Added 7 new popups

1.1.0

  • Bug fixes
  • Some visual changes
  • Updated eclipse weather description and preview GIFs
  • ControlHack and Aftershock now have positive effects, just like LetsGoGambling

1.0.2

  • Updated mod description

1.0.1

  • Updated mod description

1.0.0

  • Release