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WeeWeeShotgunTweaks
Infinite player shotgun ammo, fixed misfire prevention, friendly-fire controls, and configurable shotgun/shovel damage.
By LilWeeWee
| Date uploaded | a month ago |
| Version | 1.0.2 |
| Download link | LilWeeWee-WeeWeeShotgunTweaks-1.0.2.zip |
| Downloads | 168 |
| Dependency string | LilWeeWee-WeeWeeShotgunTweaks-1.0.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Wee Wee Shotgun Tweaks
A lightweight Lethal Company weapon-tweaks mod.
Features
- Infinite ammo for player-held shotguns
- One trigger pull = one shot
- No reload required
- Prevents dropped player shotguns from firing by themselves
- Toggle incoming friendly fire
- Toggle outgoing friendly fire
- Configurable shotgun damage
- Configurable shovel/sign damage
- Nutcracker/enemy-held shotguns retain normal behavior
Config
After first launch, settings are generated at:
BepInEx/config/LilWeeWee.WeeWeeShotgunTweaks.cfg
For full protection, every player should install the same version and enable both friendly-fire settings.
Compatibility
Built for Lethal Company v81 and the vanilla shotgun/Buyable Shotgun behavior.
Version 1.0.2 fixes
- AI-fired shotguns are no longer classified as friendly fire
- Nutcracker shotgun damage restored
- Mirage-held Mimic shotgun damage restored
- Player-versus-player protection remains enabled
Version 1.0.1 fixes
- Restored direct cancellation of dropped-shotgun misfires
- Corrected the misfire timer reset from 0 to 30 seconds
- Restored the outgoing shotgun player-hit bypass
- Fixed incoming and outgoing network friendly-fire blocking
- Preserved the existing WeeWee config filename and plugin identity
CHANGELOG
Changelog
1.0.4
- Added configurable shotgun destruction of spider webs.
- Webs are detected inside a configurable 15-metre, 70-degree forward blast cone.
- Uses the vanilla
SandSpiderWebTrap.Hitpath for normal multiplayer synchronization. - Only the local firing player requests the web break, preventing duplicate RPC calls.
- Enemy-held shotguns remain excluded.
1.0.3
- Added configurable temporary visual clearing of indoor Cadaver Growth roots after a player fires a shotgun.
- Added a five-second default clear duration with a safe 0.25–60 second clamp.
- Added support for newly grown roots during an active clearing window.
- Preserved Cadaver Growth gameplay, spores, infection, and collision while its root meshes are hidden.
- Kept enemy-held shotgun behavior unchanged.
1.0.2
- Fixed enemy-held shotguns being mistaken for friendly fire.
- Restored shotgun damage from Nutcrackers and Mirage-held Mimic shotguns.
- Preserved player-versus-player protection and the configured vanilla behavior when outgoing protection is disabled.
1.0.1
- Fixed dropped shotguns still firing with misfire prevention enabled.
- Restored the working
ShootGunmisfire prefix. - Corrected
misfireTimerfrom0to30. - Restored direct outgoing shotgun friendly-fire prevention.
- Fixed incoming and outgoing network damage blocking.
- Removed reliance on
CauseOfDeathtext such asGunorBludgeoning.
1.0.0
- Initial release.