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LilWeeWee-WeeWeeShotgunTweaks-1.0.2 icon

WeeWeeShotgunTweaks

Infinite player shotgun ammo, fixed misfire prevention, friendly-fire controls, and configurable shotgun/shovel damage.

Date uploaded a month ago
Version 1.0.2
Download link LilWeeWee-WeeWeeShotgunTweaks-1.0.2.zip
Downloads 168
Dependency string LilWeeWee-WeeWeeShotgunTweaks-1.0.2

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

Wee Wee Shotgun Tweaks

A lightweight Lethal Company weapon-tweaks mod.

Features

  • Infinite ammo for player-held shotguns
  • One trigger pull = one shot
  • No reload required
  • Prevents dropped player shotguns from firing by themselves
  • Toggle incoming friendly fire
  • Toggle outgoing friendly fire
  • Configurable shotgun damage
  • Configurable shovel/sign damage
  • Nutcracker/enemy-held shotguns retain normal behavior

Config

After first launch, settings are generated at:

BepInEx/config/LilWeeWee.WeeWeeShotgunTweaks.cfg

For full protection, every player should install the same version and enable both friendly-fire settings.

Compatibility

Built for Lethal Company v81 and the vanilla shotgun/Buyable Shotgun behavior.

Version 1.0.2 fixes

  • AI-fired shotguns are no longer classified as friendly fire
  • Nutcracker shotgun damage restored
  • Mirage-held Mimic shotgun damage restored
  • Player-versus-player protection remains enabled

Version 1.0.1 fixes

  • Restored direct cancellation of dropped-shotgun misfires
  • Corrected the misfire timer reset from 0 to 30 seconds
  • Restored the outgoing shotgun player-hit bypass
  • Fixed incoming and outgoing network friendly-fire blocking
  • Preserved the existing WeeWee config filename and plugin identity

CHANGELOG

Changelog

1.0.4

  • Added configurable shotgun destruction of spider webs.
  • Webs are detected inside a configurable 15-metre, 70-degree forward blast cone.
  • Uses the vanilla SandSpiderWebTrap.Hit path for normal multiplayer synchronization.
  • Only the local firing player requests the web break, preventing duplicate RPC calls.
  • Enemy-held shotguns remain excluded.

1.0.3

  • Added configurable temporary visual clearing of indoor Cadaver Growth roots after a player fires a shotgun.
  • Added a five-second default clear duration with a safe 0.25–60 second clamp.
  • Added support for newly grown roots during an active clearing window.
  • Preserved Cadaver Growth gameplay, spores, infection, and collision while its root meshes are hidden.
  • Kept enemy-held shotgun behavior unchanged.

1.0.2

  • Fixed enemy-held shotguns being mistaken for friendly fire.
  • Restored shotgun damage from Nutcrackers and Mirage-held Mimic shotguns.
  • Preserved player-versus-player protection and the configured vanilla behavior when outgoing protection is disabled.

1.0.1

  • Fixed dropped shotguns still firing with misfire prevention enabled.
  • Restored the working ShootGun misfire prefix.
  • Corrected misfireTimer from 0 to 30.
  • Restored direct outgoing shotgun friendly-fire prevention.
  • Fixed incoming and outgoing network damage blocking.
  • Removed reliance on CauseOfDeath text such as Gun or Bludgeoning.

1.0.0

  • Initial release.