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| Date uploaded | a year ago |
| Version | 3.0.3 |
| Download link | Liquid-OceanMoons-3.0.3.zip |
| Downloads | 3003 |
| Dependency string | Liquid-OceanMoons-3.0.3 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v65 Compatible)
Preferred version: 1.4.6AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.8.4README
CHANGELOG
V3.0.0
- Added 3 Caves moon id: 3 Cav
V2.0.0
- Added Hidden Moon Id: HM12
- Added New scrap to HM12, Art, Titan, Dine, and Rend, it is a Marble Duck
7 Beach
- Remade Terrain (due to acidently overriding it)
- Changed Bridges to Dams
- Added a Dangerous Bridge (yes thats what the game calls them)
- Moved Fire exits
V1.1.0
7 Beach
- Made Bridges Unbreakable
- Lowered Fog Height
- Changed Terrain, added walkway on fire exit behind main, flattend some land, added some rocks, smoothed some terrain.
- Added Scan node to Hidden Moon Graffiti stating hidden moon name (Not yet Implemented)
- Moved Graffiti
- Removed named scan nodes for fire exits
- Added new shack
- Moved old shack
- Increased fog Visiblilty
- Fixed bug where if you stay until midnight you lost a day on quota (due to starting day at 6:05 instead of 7:45)
- Set cost to 60¢
V1.0.0
- Uploaded mod
- Added 7 Beach moon id: 7 Bea

