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LethalCompanyMod
Multiplayer Domain Expansions inspired by Jujutsu Kaisen, including Infinite Void, Malevolent Shrine and Idle Death Gamble.
| Date uploaded | 20 hours ago |
| Version | 1.16.8 |
| Download link | Lobotomy_Company-LethalCompanyMod-1.16.8.zip |
| Downloads | 21 |
| Dependency string | Lobotomy_Company-LethalCompanyMod-1.16.8 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305AinaVT-LethalConfig
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Preferred version: 1.4.5README
Domain Expansion Mod
Adds multiplayer-ready Domain Expansions inspired by Jujutsu Kaisen to Lethal Company.
Domains
- Infinite Void
- Malevolent Shrine (closed barrier)
- Malevolent Shrine (open barrier)
- Idle Death Gamble with rolls, jackpots and regeneration
Press 0 to open the domain selection menu, choose with 1-4, and press Enter to activate. F2-F5 remain available as direct domain controls. Each player receives one domain use after the ship lands and returns to zero uses in orbit.
For synchronized multiplayer behavior, every player should install the same version.
Installation
Install with a Thunderstore-compatible mod manager, or copy the compiled DLL into BepInEx/plugins/LethalCompanyMod.
CHANGELOG
1.16.12
- Added a LethalConfig setting for domain uses per player and moon (1-20).
- Added an infinite-domain debug toggle for unlimited uses while landed.
- Synchronized the host's domain-use settings to multiplayer clients.
- Updated the domain menu to show remaining uses and the configured limit.
- Kept domain uses at zero while the ship is in orbit.
1.16.11
- Prevented active domains from being overwritten by another player.
- Reduced Idle Death Gamble's forced jackpot chance from 8% to 6.5%.
- Increased open Malevolent Shrine's radius from 42 to 55 meters.
- Reduced open Malevolent Shrine's damage from 4 to 3 per damage tick.
- Added layered perimeter lines and markers to the open domain's exact edge.
- Removed the large floor-line seals from closed domains.
- Added a small center point to closed domains.
- Retained the multiplayer participant synchronization fixes from 1.16.10.