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Lobotomy_Company-LethalCompanyMod-1.16.8 icon

LethalCompanyMod

Multiplayer Domain Expansions inspired by Jujutsu Kaisen, including Infinite Void, Malevolent Shrine and Idle Death Gamble.

Date uploaded 20 hours ago
Version 1.16.8
Download link Lobotomy_Company-LethalCompanyMod-1.16.8.zip
Downloads 21
Dependency string Lobotomy_Company-LethalCompanyMod-1.16.8

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305
AinaVT-LethalConfig-1.4.5 icon
AinaVT-LethalConfig

Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.

Preferred version: 1.4.5

README

Domain Expansion Mod

Adds multiplayer-ready Domain Expansions inspired by Jujutsu Kaisen to Lethal Company.

Domains

  • Infinite Void
  • Malevolent Shrine (closed barrier)
  • Malevolent Shrine (open barrier)
  • Idle Death Gamble with rolls, jackpots and regeneration

Press 0 to open the domain selection menu, choose with 1-4, and press Enter to activate. F2-F5 remain available as direct domain controls. Each player receives one domain use after the ship lands and returns to zero uses in orbit.

For synchronized multiplayer behavior, every player should install the same version.

Installation

Install with a Thunderstore-compatible mod manager, or copy the compiled DLL into BepInEx/plugins/LethalCompanyMod.

CHANGELOG

1.16.12

  • Added a LethalConfig setting for domain uses per player and moon (1-20).
  • Added an infinite-domain debug toggle for unlimited uses while landed.
  • Synchronized the host's domain-use settings to multiplayer clients.
  • Updated the domain menu to show remaining uses and the configured limit.
  • Kept domain uses at zero while the ship is in orbit.

1.16.11

  • Prevented active domains from being overwritten by another player.
  • Reduced Idle Death Gamble's forced jackpot chance from 8% to 6.5%.
  • Increased open Malevolent Shrine's radius from 42 to 55 meters.
  • Reduced open Malevolent Shrine's damage from 4 to 3 per damage tick.
  • Added layered perimeter lines and markers to the open domain's exact edge.
  • Removed the large floor-line seals from closed domains.
  • Added a small center point to closed domains.
  • Retained the multiplayer participant synchronization fixes from 1.16.10.