Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
OptimizedSkinwalkers
Based on Rugbug's Skinwalkers mod
| Date uploaded | 2 years ago |
| Version | 1.1.1 |
| Download link | LynxDev-OptimizedSkinwalkers-1.1.1.zip |
| Downloads | 13205 |
| Dependency string | LynxDev-OptimizedSkinwalkers-1.1.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Credits
Based on Rugbug's Skinwalkers mod (ver. 5.0.0) https://thunderstore.io/c/lethal-company/p/RugbugRedfern/Skinwalkers/
WARNING
Will VERY likely CONFLICT with Rugbug's original Skinwalker mod
Details
Reworked how we give each enemies a voice and added some other functionalities.
Originally, we were going through every object in the scene every 5 seconds.
Now, we only go through the enemies' list every time a new one spawns.
Feedback
If you have any feedback, like potential improvements or features, feel free to:
- Leave an issue on the Git
or - Send an email to [email protected]
Changelog
1.1.1
- Optimized how we check for Directory's existence
1.1.0
- Added the option to have enemies use custom sounds.
- Added more config options under "Extra Settings":
- Keep recorded audio files between sessions
- Manage custom sound frequency
1.0.1
- Added Git URL
1.0.0
- Initial release
- Differences from Rugbug's 5.0.0
- Added v50 enemies to configuration
- Added option to configure all unhandled outside and inside enemies
- Removed a "Logo" functionality
- This seems to have been added for content creators?
- Removed it since it goes outside the scope of this project and would probably be best in its own mod.