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MACO-TooManyEmotesProgression-1.0.1 icon

TooManyEmotesProgression

TooManyEmotes addon: emotes are no longer bought from the terminal. They turn up on moons as dancing figurines, and whoever claims one first keeps the emote.

By MACO
Date uploaded 3 hours ago
Version 1.0.1
Download link MACO-TooManyEmotesProgression-1.0.1.zip
Downloads 28
Dependency string MACO-TooManyEmotesProgression-1.0.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305
FlipMods-TooManyEmotes-2.3.17 icon
FlipMods-TooManyEmotes

Adds over 300 new emotes! Includes emote wheel, allows Masked Enemies to emote, adds emote music (can be muted), implements a system for purchasing emotes on the store (optional), and much more!

Preferred version: 2.3.17
Evaisa-LethalLib-1.2.0 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 1.2.0

README

Maco's TooManyEmotes Progression

Emotes stop being something you buy and become something you find.

Little dancing figurines turn up on moons, each one performing the emote it holds. Scan one to see which emote it is and how rare it is. Pick it up, press left mouse, and that emote is unlocked for you alone. First come, first served: whoever claims a figurine gets it, and the figurine is spent. They are worth no money, so the only thing to do with one is claim it.

The TooManyEmotes terminal store is closed by default, which makes figurines the only way to unlock an emote.

  • Everyone in the lobby needs this mod, and the same emote packs. TooManyEmotes identifies emotes by their position in its animation list, so mismatched installs hand out the wrong emote.
  • Turning on TooManyEmotes' own ShareEverything works too, and makes one figurine unlock its emote for the whole crew instead of for one player.
  • Figurines are placed on top of the moon's own loot rather than in its scrap table, so they never take spawns away from real scrap. Bigger interiors get more of them.

Why it exists

I made this for my own modpack, where buying emotes from a terminal never fitted the rest of the game. Putting it up in case anyone else wants the same thing.

Made with AI

All of the code in this mod was written by AI, directed and play-tested by me. The mod ships no emotes, animations or models of its own: everything you see is built at runtime out of the game's own objects and TooManyEmotes'.

CHANGELOG

Changelog

1.0.1

Hotfix.

  • Figurines could be drawn squashed into a sliver and floating off the ground. A figurine is built as a child of the vanilla prop it borrows and was inheriting that prop's uneven scale. Every axis is now corrected separately, and the grab box and scan marker along with it.
  • With no SourceItem set, an evenly scaled prop is now preferred when the install has one. On 1.0.0 the same thing can be avoided by setting SourceItem to an evenly scaled item such as Toy cube.

1.0.0

First release.

  • Emotes are found on moons as dancing figurines instead of bought from the terminal.
  • Claims are first come, first served, arbitrated by the host.
  • A figurine keeps its emote when it is left in the ship across a save.
  • Three looks: a miniature of your own employee, a rarity-coloured cube, or a plain prop.