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marblecompany

Adds custom moons and scrap from the Marble Blast series of games.

Date uploaded 2 years ago
Version 1.0.2
Download link MBCollector672-marblecompany-1.0.2.zip
Downloads 383
Dependency string MBCollector672-marblecompany-1.0.2

This mod requires the following mods to function

IAmBatby-LethalLevelLoader-1.6.2 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v73 Compatible)

Preferred version: 1.6.2

README

Marble Company

This mod adds 5 custom moons and 50+ custom scrap items from the Marble Blast series of games/mods.

Credits

GarageGames and The Platinum Team for the creation of Marble Blast Gold, Marble Blast Platinum, Marble Blast Ultra, and PlatinumQuest, all of which have assets used in this mod.
Alex Swanson for the creation of Grand Finale and Horizon.
Ian for the creation of Gym.
Threefolder for the creation of Platinum Construction Co.
Xelna for the creation of Arrival to Marbleland.

Testers

Thanks to Tomatobird8 and KarmaRain for beta testing this project and giving me helpful feedback that improved the mod significantly.

Special Thanks

Many people were essential in bringing this project to its completion. I'll list as many as I can remember here. Sorry if you helped me at some point and I forgot! These names are in no particular order.

RandomityGuy
Threefolder
The Lethal Company Modding Discord
IAmBatby
ReindogFan1372 (undyingduck)
Sniper1.1
The__Matty (mattymatty)
Hamunii
s1ckboy
Xu Xiaolan
Noosh (nooshstuff)
Tomatobird8

Extra special thanks to FlavoredSaucer for helping me with Blender issues more times than I can count. He is the reason any of the scrap works at all.

Notes

I plan on adding more to this mod. The next major update will likely have network synced moving platforms and video reels for each moon. In the future (Version 2.0), however, I hope to add a Marble Blast Level Editor-themed interior and potentially a few more moons!

Contact

If you find any issues with this mod/have suggestions or ideas for improvements, message me at @MBCollector672 on Discord, or create an issue at https://github.com/MBCollector672/marblecompany.

CHANGELOG

1.1.51

  • temporary fix for an issue where quicksand can make you sink on the wrong floor type. proper fix will come in the next minor update

1.1.5

  • updated project's unity version to 2022.3.62f2
  • fixed transparency of a few things that broke in v73
  • heavily adjusted trap curves for every moon as traps were spawning WAY too often
  • adjusted spawn probability range for all moons because they were too ridiculous
  • increased Promontory's indoor power
  • finally fixed dropship song
  • updated readme (yippee)
  • removed cringe

1.1.1

  • fixed rendering layer masks on the new moon
  • attempted fix for gyro and gyro-mbp not scanning until picked up once (hopefully it's actually fixed this time)

1.1.0

  • added a new moon, Promontory! bring the cruiser!
  • added two new scrap items, egg-mbg and blast!
  • added pickles and egg-mbg to Grand Finale
  • added blast and easteregg to Gym
  • added egg-mbg and blast to Marbleland
  • slightly changed Horizon and Gym's spawn curves because enemies were spawning too early
  • added level preview videos for every moon
  • removed buggy Mesh Variants from a secret scrap item
  • significantly reduced overall filesize from ~150MB to ~60MB
  • added a secret... try looking around Grand Finale

1.0.2

  • added Material Variants to nestegg
  • fixed nestegg sometimes spawning below the floor/inside objects
  • fixed nestegg sometimes not being scannable upon spawn
  • buffed all PQ items by 15 credits, all other non-gem and non-rare items by 10 credits
  • added all modifications to PCC listed in 1.0.1 (somehow forgot to upload the edited lethalbundle, don't ask me how)

1.0.1

  • fixed some line breaks in the readme
  • fixed NavMesh not properly blocking enemies off from under the ship
  • fixed NavMeshes not properly blocking enemies off from various spots in PCC and Marbleland
  • fixed some items not being scannable until picked up once
  • moved gyro-mbu mesh closer to origin to allow lightning to show up
  • added water to PCC (meant to do this in v1.0.0. whoops!)
  • fixed a collision issue on PCC's crane
  • moved Horizon's ship slightly to make using the cruiser a bit more viable

1.0.0

  • initial release