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| Date uploaded | 2 years ago |
| Version | 2.2.0 |
| Download link | Magic_Wesley-Asteroid13-2.2.0.zip |
| Downloads | 47195 |
| Dependency string | Magic_Wesley-Asteroid13-2.2.0 |
This mod requires the following mods to function
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)
Preferred version: 1.4.11BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.8.4Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.2.0README
Asteroid-13
This asteroid was previously used for the testing of biological weapons.
Not much is known about the current state of the facility but a decontamination level 5: Incineration has been reported.
All we know is that none returned from Asteroid-13
High value objects remain inside.
There are 13 new themed scrap items to find on this moon.
DIfficulty: B (between offense and march)
Can you survive the dark?
Credits
-
MrCompost | Sound Design
-
Shooshies | Writing and Voice acting
My Moons:
KNOWN ISSUES
- some interactables are clientside only
CHANGELOG
2.2.0
- fixed the hole in the fence2.1.2
- Added a new Experiment Log2.1.1
- Minor fix2.1.0
- Map is now visible on ship radar2.0.2
- Fixed some audio2.0.1
- Fixed the random power down2.0.0
- Removed eyeless dogs- Lowered spawn rate of masked
- Made everything more horrifying
- Quicksand will now be visible during rainy weather
- Updated/Added a *few* lore thingies
- Few other fixes
- WHERE IS COSMOCOS?

