Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
| Date uploaded | 2 years ago |
| Version | 3.0.3 |
| Download link | Magic_Wesley-Asteroid13-3.0.3.zip |
| Downloads | 3723 |
| Dependency string | Magic_Wesley-Asteroid13-3.0.3 |
This mod requires the following mods to function
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)
Preferred version: 1.4.11BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.8.4Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.2.0README
Asteroid-13
This asteroid was previously used for the testing of biological weapons.
Not much is known about the current state of the facility but a decontamination level 5: Incineration has been reported.
All we know is that none returned from Asteroid-13
High value objects remain inside.
There are 13 new themed scrap items to find on this moon.
DIfficulty: B (between offense and march)
Can you survive the dark?
Credits
-
MrCompost | Sound design
-
Shooshies | Writing and Voice acting
-
Magoroku | Multiplayer testing
-
IAmBatby | Being amazing and making this all possible
My Moons:
Some people suggested I should make a Ko-fi so here it is.
CHANGELOG
3.0.2
- Fixed weather vanishing when leaving- Fixed risk rating
3.0.1
- Random power down chance has been lowered from 20 to 8 (whoops)3.0.0
- Ported to LLL- Synced everything
- Added Celestial tint support
- Audio log now has a cooldown (no more spamming!)
- Added a small animation to turning on the power
- Only one coilhead should spawn from now on
- Foggy weather is now more bearable
- Lore clipboards can now be inspected and are way more readable
- Added the log translator (WIP)
- Documents are now one handed
2.2.0
- fixed the hole in the fence2.1.2
- Added a new Experiment Log2.1.1
- Minor fix2.1.0
- Map is now visible on ship radar2.0.2
- Fixed some audio2.0.1
- Fixed the random power down2.0.0
- Removed eyeless dogs- Lowered spawn rate of masked
- Made everything more horrifying
- Quicksand will now be visible during rainy weather
- Updated/Added a *few* lore thingies
- Few other fixes
- WHERE IS COSMOCOS?
