Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
| Date uploaded | 2 years ago |
| Version | 2.0.0 |
| Download link | Magic_Wesley-Cosmocos_Last_Known_Position-2.0.0.zip |
| Downloads | 8542 |
| Dependency string | Magic_Wesley-Cosmocos_Last_Known_Position-2.0.0 |
This mod requires the following mods to function
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.13BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.8.4Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.2.0README
The last known position of Cosmocos
Where is Cosmocos?
Can you link the clues together?
Route name: LastKnownPositionofCosmocos
Find Cosmocos:
Some people suggested I should make a Ko-fi so here it is.
