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MarkinyoModpack
This is my modpack with such tasty stuff like RaymanModel, LethalCasino for my friends :3
| Date uploaded | 2 years ago |
| Version | 1.0.0 |
| Download link | Markinyo-MarkinyoModpack-1.0.0.zip |
| Downloads | 185 |
| Dependency string | Markinyo-MarkinyoModpack-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100FlipMods-ReservedItemSlotCore
The core mod for all ReservedItemSlot mods. Adds functionality for all ReservedItemSlot mods and adds API functions!
Preferred version: 2.0.30FlipMods-ReservedWalkieSlot
Gives a dedicated Walkie slot on the right side of your screen that can optionally be purchased! You can press [X] to activate and speak into the Walkie at anytime.
Preferred version: 2.0.5FlipMods-ReservedFlashlightSlot
Gives a dedicated Flashlight slot on the right side of your screen that can optionally be purchased! Can be toggled with [F] to activate the Flashlight at anytime.
Preferred version: 2.0.5x753-More_Suits
Adds more suits to choose from, and can be used as a library to load your own suits!
Preferred version: 1.4.3Zaggy1024-OpenBodyCams
An open-source implementation of a body/head camera that is displayed on the bottom right monitor in the ship, with the goal of appearing almost identical to the player's actual perspective while providing good performance.
Preferred version: 2.2.0x753-Mimics
Adds a dangerous new monster to the game. Can you figure out what's real or will you be devoured?
Preferred version: 2.6.0RugbugRedfern-SkinwalkersExperimental
[EXPERIMENTAL VERSION] The monsters have learned how to mimic the voices of your friends.
Preferred version: 3.0.1Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5malco-Lategame_Upgrades
V3.7.2! - Alternative upgrade/item modes, Contracts Interactive UI and more!
Preferred version: 3.7.2amnsoft-EmployeeAssignments
Personal assignments for employees, that can be completed for extra cash
Preferred version: 1.1.0Evaisa-LethalThings
Adds 11 scrap, 6 store items, 1 enemy, 4 decor, 1 map hazard, and 1 game mechanic.
Preferred version: 0.10.4notnotnotswipez-MoreCompany
A stable lobby player count expansion mod. With cosmetics!
Preferred version: 1.9.1FutureSavior-Hold_Scan_Button
This mod allows you to hold the scan button to continuously keep scanning instead of having to spam the button.
Preferred version: 1.1.1IntegrityChaos-Diversity
Diversity is a mod that revamps few aspects of the game. Generally the entities itself.
Preferred version: 2.1.0KodiCraft-TermSpeak
Allows you to use the walkie-talkie while on the terminal.
Preferred version: 1.1.0akechii-DiscountAlert
Alerts you which items have a discount when the round begins. Client-side! Customizable!
Preferred version: 2.3.0Azim-LethalPresents
A mod which gives Presents a configurable chance of spawning a random enemy when opened.
Preferred version: 1.0.7MegaPiggy-BuyableShotgun
Adds shotguns to the store for 700 credits (Configurable)
Preferred version: 1.1.0MegaPiggy-BuyableShotgunShells
Adds shotgun shells to the store for 20 credits (Configurable)
Preferred version: 1.1.0HGG-JigglePhysicsPlugin
Dependency for adding jiggle physics to cosmetics. Please read the README for a tutorial and the CHANGELOG for updates!
Preferred version: 1.1.21anormaltwig-LateCompany
A mod to allow players to join after the game starts.
Preferred version: 1.0.13Sligili-HDLethalCompany
Additional graphics settings such as resolution, anti-aliasing, fog quality etc.
Preferred version: 1.5.6Backrooms-Backrooms
Explore the Backrooms, a surreal labyrinth in this mod. Navigate endless, eerie spaces, and uncover mysteries.
Preferred version: 0.1.3sunnobunno-YippeeMod
Changes the chitter SFX of the Hoarding Bug to the yippee-tbh sound
Preferred version: 1.2.4OrtonLongGaming-FreddyBracken
Replaces the Bracken (Flowerman) with Freddy Fazbear. Works in v45!
Preferred version: 1.0.6Evaisa-FixPluginTypesSerialization
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Preferred version: 1.1.1Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.7.7Kittenji-NavMeshInCompany
Enables the use of AI pathfinding and navigation in the Company Building allowing other mods to spawn Enemies.
Preferred version: 1.0.3Kittenji-Herobrine
Adds Herobrine from Minecraft as an entity that will haunt you.
Preferred version: 1.3.3OE_Tweaks-Possessed_Masks
A ghost haunts your masks, the mask will try to get in your active slot and possess you. Tweaks spawn chances of masks to allow them to spawn on all moons.
Preferred version: 2.1.1SillySquad-TakeThatMaskOff
Masked drop their mask on death, masked who are mimicking a player will drop the mask AND the player's corpse <3
Preferred version: 2.1.6Entity378-SellBodiesFixed
Sell the bodies of dead enemies. This is an updated version of the SellBodies mod
Preferred version: 1.8.9MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2veri-ShipWindows
[See readme] Adds glass windows to the drop ship so you can see outside.
Preferred version: 2.0.7veri-ShipWindows_4K_Skybox
[See readme] Bundles a high definition (4K) outer space skybox for Ship Windows.
Preferred version: 1.0.3mrgrm7-LethalCasino
The Company has invested in a new vertical, gambling! Gamble your scrap at the Casino for a chance to multiply your earnings! Did you know 90% of gamblers quit right before they hit it big? Includes slot machines, roulette, and more.
Preferred version: 0.5.3FlipMods-TooManyEmotes
V49/V50 compatible! Adds over 200 new emotes! Includes emote wheel, allows Masked Enemies to emote, adds emote music (can be muted), implements a system for purchasing emotes on the store (optional), and much more!
Preferred version: 2.1.19TheWeavers-LethalBestiary
A library for registering new monsters which brings a bunch of useful methods for monsters!
Preferred version: 1.2.1Scintesto-Monster_Plushies
Adds monsters from the game as Plushies! Check the README to see what plushies are in at the moment
Preferred version: 1.2.9MikeMediaStudios-MikesTweaks
Mod for Lethal Company with multiple configurable item weights, inventory slots amount, inventory/item slot keybinds, flashlight/walkie talkie keybinds, player stamina/sprint values and moons cost to travel to customize your own experience.
Preferred version: 2.0.2WhiteSpike-Interactive_Terminal_API
API focused on making interactable UI in the terminal
Preferred version: 1.1.2Kittenji-Football
Adds Football from mazingDOG Comics as an entity, she wants to play Simon Says... just do as she says.
Preferred version: 1.1.7CHILLAX-ChillaxSCRAPS
**NEW** UNO REVERSE CARD and **HOT** DEATH NOTE ITEM : Adds additional scraps to mess with your friends and enhance gameplay experience, originally planned for Chillax friend group members, but feel free to use it as you like!
Preferred version: 0.6.0femboytv-LethalPosters
COMPATIBLE WITH v45. Allows for editing of posters inside of the ship
Preferred version: 1.2.3femboytv-LethalPaintings
COMPATIBLE WITH v45. Allows for editing of paintings
Preferred version: 1.2.3Redsun-RaymanModel
ModelReplacementAPI Rayman Character Player Avatar with Jiggle Physic
Preferred version: 1.0.0jockie-LethalExpansionCore
De-bloated LethalExpansion fork with only the LethalSDK module support
Preferred version: 1.3.15pervyTHEshadow-RockVolnutt
Replace Scavanger model with Rock(Megaman) Volnutt from megaman Legends
Preferred version: 1.0.7happyfrosty-Markiplier_Suit
Hello everybody, my name is Markiplier and welcome to Five Nights at Freddy's, an indie horror game that you guys suggested, in mass, and I saw that Yamimash played it and he said it was really really good... So I'm very eager to see what is up.
Preferred version: 1.0.2AdorbzMewz-Springtrap_Fnaf_Suit
Springtrap from Five nights at Freddys 3 (includes extra funny skin :])
Preferred version: 1.0.0GrongoTown-VannyPlayerModel
Adds a player model of Vanny from Five Nights at Freddy's Security Breach
Preferred version: 0.1.0Jukewl-WalterWhiteSuit
A suit for those that want to play as semi-nude Heisenberg
Preferred version: 1.0.1no00ob-LCSoundTool
Let's you easily load audio files, replace in game audio, send audio over the network and log any audio playback into console.
Preferred version: 1.5.1Konstralit-ButlerisImposter
Soundpack that changes Butler sounds to Among Us sounds
Preferred version: 1.0.0Clementinise-CustomSounds
Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.
Preferred version: 2.3.2TeamDuck-Amongus_Shovel
When you swing the shovel, it sounds like the (amongus) imposter killed a player.
Preferred version: 1.0.1LCM-AmongusVenting
Uhhh. When blob (slime) wakes up. Slime gets sussyyyy and vents (plays amongus imposter sound OwO)
Preferred version: 0.0.1Nordbo-Jack_Skellington
Adds Jack Skellington from The Nightmare Before Christmas as a model.
Preferred version: 1.0.0Sticks-BoyfriendFNF
Puts THE Boyfriend into lethal company. (as a suit/ ModelReplacementApi)
Preferred version: 0.1.2jt_and_mer-FNAF_Power_Outage
plays the fnaf 1 power outage sound when you take out the apparatus
Preferred version: 1.0.0TheWeavers-NightmareFreddy
Nightmare Freddy as a brand new Enemy! Beware the Freddles!
Preferred version: 1.0.1Booner-Ash_Ketchum
Adds Ash Ketchum as a suit to the game. Made it for friends, thought I'd share
Preferred version: 1.0.1ViViKo-MoreMaterials
More Suits Addon which adds custom materials to be used by other suit mods.
Preferred version: 1.3.2RobinKC-SpongeBobSuits
Adds multiple player models from SpongeBob SquarePants to the game
Preferred version: 1.2.0LethalOrganised-PW_Suit
Adds a Phoenix Wright suit from Phoenix Wright to the game. Requires the More Suits mod to appear.
Preferred version: 1.2.3DeathWrench-BestestTelevisionMod
Combines features from LethalTVManager and TVLoader into one mod. All options from both mods toggle-able
Preferred version: 1.3.1MySteals-MyBetterLadders
Alter ladder speed and allow ladder usage with two-handed items
Preferred version: 1.2.2Mugen-FreeJesterPlus
Changes the Jesters music to Free Bird with the guitar solo playing after it pops
Preferred version: 1.0.0blink9803-AutoFlyToCompany
automatically fly to the company when there are no days left to meet quota
Preferred version: 1.0.1OrtonLongGaming-SpringtrapMask
Replaces the Haunted Mask with a Springtrap Head from FNaF.
Preferred version: 1.0.0Clementinise-MinecraftCompany_Doors
Changes all doors sounds to Minecraft sound equivalents.
Preferred version: 1.0.1tism_club-BreakingBad_Intro
Plays the breaking bad intro jingle when landing on a moon.
Preferred version: 1.0.0Nyxchrono-DoorBreach
DoorBreach is a mod for Lethal Company that allows players to hit a locked door many times with a shovel to open it.
Preferred version: 1.1.0Skellinghoff-GiantEnemySpider
Bunker Spiders will play the iconic Jerma 'Giant Enemy Spider' song while chasing a player.
Preferred version: 1.1.0AlexCodesGames-AdditionalContentFramework
Acts as a module loader for other mods, allowing you to easily add your own custom items to Lethal Company!
Preferred version: 1.0.3AlexCodesGames-AdditionalSuits
Adds 8 more standard suits to your initial closet at the start of the game! Great for organizing larger crews! Follow my socials in the desc to stay in the loop for updates and new mods for Lethal Company! (source code is also in desc <3)
Preferred version: 2.0.0TwinDimensionalProductions-CoilHeadStare
Makes the Coil Head slowly turn and face you even while you are looking directly at it. Reminding you that it only needs you to falter for a single moment. Extra feature: Coil Head spring bounces when hit with a shovel.
Preferred version: 1.0.9Solar32-PerformanceEnhancer
Garanteed To Push Your Frames Up and help the game run smoother. Also uncaps the FPS from 250 to 500!
Preferred version: 1.3.6PanMan-LuigisMansion_ZapGun
Changes the Zap Gun to use Luigi's Mansion sounds
Preferred version: 1.0.2Mellowdy-LethalEnergy
Adds energy drinks as scrap to the moons that can be used to gain temporary speed!
Preferred version: 1.0.4OOgertBOOgert-GrayBrawlstars
Adds Gray from Brawlstars as a suit, but, hes a detective. Model made by SUPERCELL
Preferred version: 0.1.4Suavee-Eating_Crows_Skin
Skin Pack includes, Panda, Duck, Samus, Killa Croc, Cow, Blood, Nurse, Superman, Scuba Steve and Cake
Preferred version: 1.9.0b_moneybaybee-DavidMartinezModelWithSuit
David Martinez From Edgerunners. Comes With A Suit With More Suits
Preferred version: 0.1.1Rattenbonkers-TVLoader
Allows players to add custom videos to the Television.
Preferred version: 1.1.1ImmersiveMedia-ImmersiveTVLite
Combination of shows from the era of the early 2000s. Comes with select bumper videos and commercials to match the theme. Compatible with randomized or sorted TV sorting.
Preferred version: 1.0.1Shadow28-LuigiDollScrap
Adds the Luigi Doll as collectable scrap to the game.
Preferred version: 1.1.2Snowlance-DeathNote
v0.4.0 ShowScannedEnemies config and custom networking. Adds the Death Note as a rare scrap item to kill your enemies!
Preferred version: 0.4.0Plastered_Crab-Black_Mesa_Half_Life_Moon_Interior
[v50 supported!] This mod includes a custom Moon based off of Black Mesa Research Facility as well as a custom Interior that has over 120+ tiles for room generation.
Preferred version: 1.1.0IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.2.4fumiko-CullFactory
Stops rendering interior rooms that aren't visible - Helps with performance without affecting visuals.
Preferred version: 1.1.3TestAccount666-ShipWindows
Adds glass windows to the ship so you can see what's going on outside.
Preferred version: 1.2.2Skeleton_Studios-Welcome_To_Ooblterra
An expansion pack for Lethal Company that adds a new moon, interior, enemies, scrap, and more!
Preferred version: 1.1.0LethalMatt-Bozoros
A custom clown / circus themed moon. Featuring custom music, weather events, interior, enemies and a firework show!
Preferred version: 1.0.1Major_And_Skiz-MoreInteriors
Adds some more interior tilesets for your crew to scavenge in. Currently the Bunker tileset is out and More interiors to come. Have Fun.
Preferred version: 2.5.0IAmBatby-LethalToolbox
A Lethal Company Mod & Editor Tool to provide custom content creators with easily accessible ways to implement features and mechanics without then need for custom code.
Preferred version: 1.0.2Blorb-WeatherMultipliers
Moons with active weather will contain scrap with higher value
Preferred version: 1.1.0Zigzag-PremiumScraps
Adds several scrap items to the game, with custom audio and... some secrets!
Preferred version: 1.6.2xilophor-LethalNetworkAPI
A library/API to allow developers to easily add networking to their mods.
Preferred version: 2.1.7Nordbo-Michael_Myers
Adds Michael Myers from the Halloween series as a playable model.
Preferred version: 1.0.0AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.6.0AinaVT-LethalConfig
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Preferred version: 1.4.2Zaggy1024-PathfindingLagFix
Lethal Company mod to fix stutters caused by the AI of Brackens, Spore Lizards, and Snare Fleas.
Preferred version: 1.2.1Ozone-Runtime_Netcode_Patcher
Patches Netcode RPC methods during runtime utilizing Harmony
Preferred version: 0.2.5README
ReservedItemSlotCore
The core mod for all ReservedItemSlot mods.
This mod is required for my ReservedItemSlot mods to work, such as ReservedFlashlightSlot and ReservedWalkieSlot.
These mods will give you free dedicated inventory slots for their respective item(s). These slots will be shown on the right side of your screen, stacking vertically.
You cannot switch to these slots manually by scrolling. Instead, the method for swapping to these items is to hold Alt (default hotkey), and scrolling up and down to switch between them.
This way, you can swap to these items to drop them, as well as other actions, such as charging, storing, etc.
Grabbing reserved items, as well as switching between the main hotbar and reserved hotbar slots should sync between clients using this mod.
If relevant, these mods will have dedicated keybinds to activate the items without needing to have them currently selected.
All clients running this core mod will sync with the host, and have the same reserved item slots as them, regardless of which of the reserved item slot mods they have installed.
Using reserved item slots from the host for mods that you don't have should not cause issues, but you will not benefit from their extra mod features, such as specific hotkeys for reserved items, and you won't see these reserved items on players while they are not currently held.
This may change, or be adjusted in the future, but it's currently in place to try and keep everyone's inventory the same size to help with syncing.
This can also help with sending custom reserved item slots to other clients from the host if I do end up adding functionality to create them in the config, or if I end up creating a ReservedCustomItemSlot mod, which would be a server-side mod.
~Using this mod while the host does not have the mod has been re-allowed, but expect bugs and de-sync issues. Use with caution!~
This mod will again, be disabled for non-host clients if the host does not have this mod for various reasons.
For those stubborn enough, this can be force allowed in the config. You have been warned!
Purchasing Reserved Item Slots (new in 2.0.0)
- Reserved item slots can be purchased at the terminal. As of now, purchasing reserved item slots will unlock the slot for every player. There is no option currently to set it to be unlocked per individual.
- You can type "reserved" in the terminal to view tips on how to purchase reserved item slots.
- For Reserved Item Slot mods that support this, prices can be adjusted in the config. All Reserved Item Slots that I made have these configs.
- Purchased item slots will be saved to your game's save. Quitting and reloading a save should re-load all previously unlocked item slots. Unlocked slots will be reset upon starting a new game.
- Purchasing item slots can be disabled in the config.
Configurable
- Each of the following configurations will need to be supported by each Reserved Item Slot mod.
- Adds support to allow Reserved Item Slot mods to adjust the price of their item slot in the config.
- Adds support to allow Reserved Item Slot mods to adjust the priority of their item slot in the config.
The higher the priority, the further down in order they will be on the right side of the screen.
Negative priority will force the item slots to appear on the right side of the screen, unless this is disabled in the config. - Adds support for adding extra items to reserved slots in the config.
- Adds support for removing existing items from reserved slots in the config.
Supports InputUtils
- Any relevant hotkeys for this mod can be managed in the in-game keybind menu.
- InputUtils is not a dependency, but is recommended!
API features (new in 2.0.0)
- Adds API features for developers to use to easily create their own Reserved Item Slot mods, or to add their items to existing Reserved Item Slots.
- When creating a ReservedItemData for a specific item, developers can optionally specify a target bone to holster the item to on the player (and Masked Enemy), as well as set the position/rotation offsets.
First off, make sure you add the latest ReservedItemSlotCore.dll to your VS project's references.
NOTE
- Adding items that do not exist (either by mistake or items from a mod that is not loaded) to a ReservedItemSlotData will not break anything.
- Adding an item to an existing ReservedItemSlotData, that was created from a mod that is not loaded, will not break anything.
Adding your mod's items to an existing Reserved Item Slot
This will be used to add items from your mod to existing Reserved Item Slots that were created by another mod, and if ReservedItemSlotCore is enabled.
Create a class similar to this in a separate file.
using ReservedItemSlotCore.Data;
public static class ReservedItemSlotsCompat
{
public static void AddItemsToReservedItemSlots()
{
// Name of your item as it appears in-game
ReservedItemData myReservedItemData = new ReservedItemData("ItemDisplayName");
// It's okay if the mod that created this item slot isn't enabled on the client. Nothing will break
ReservedItemSlotData.TryAddItemDataToReservedItemSlot(myReservedItemData, "nameOfItemSlot");
}
}
OR to allow your item to be seen while holstered:
using ReservedItemSlotCore.Data;
public static class ReservedItemSlotsCompat
{
public static void AddItemsToReservedItemSlots()
{
// Arguments: ItemDisplayName, ParentBone(enum), PositionOffset, RotationOffset
ReservedItemData myReservedItemData = new ReservedItemData("ItemDisplayName", PlayerBone.Spine3, new Vector3(0.2f, 0.25f, 0), new Vector3(90, 0, 0));
// It's okay if the mod that created this item slot isn't enabled on the client. Nothing will break
ReservedItemSlotData.TryAddItemDataToReservedItemSlot(myReservedItemData, "nameOfItemSlot");
}
}
And in your Awake (or Start) method in your Plugin class, add this: (preferably after you bind your configs)
If your mod does not depend on ReservedItemSlotCore, and only optionally adds your items to Reserved Item Slots if they exist, then checking if this mod is enabled is very important!
if (BepInEx.Bootstrap.Chainloader.PluginInfos.ContainsKey("FlipMods.ReservedItemSlotCore"))
ReservedItemSlotsCompat.AddItemsToReservedItemSlots(); // This will be the call to your function
Last but not least, add this SoftDependency header above your Plugin class definition
If your mod does depend on ReservedItemSlotCore, then you can change BepInDependency.DependencyFlags.SoftDependency to BepInDependency.DependencyFlags.HardDependency.
[BepInDependency("FlipMods.ReservedItemSlotCore", BepInDependency.DependencyFlags.SoftDependency)] // Add this line
[BepInPlugin("EXAMPLE_MOD_GUID", "EXAMPLE_MOD_NAME", "1.0.0")] // YOUR SHOULD ALREADY HAVE THIS LINE ABOVE YOUR PLUGIN CLASS DEFINITION.
public class Plugin : BaseUnityPlugin
{
...
}
Creating your own ReservedItemSlot
Example for creating your own ReservedItemSlotData, and adding your mod's items (or existing items in the game) to your item slot.
Include this code in the Awake (or Start) method of your Plugin class. You don't need to create a separate file or class when adding this code.
using ReservedItemSlotCore.Data;
// MAKE SURE YOU PUT THIS HEADER ABOVE YOUR PLUGIN CLASS
[BepInDependency("FlipMods.ReservedItemSlotCore", BepInDependency.DependencyFlags.HardDependency)]
[BepInPlugin("EXAMPLE_MOD_GUID", "EXAMPLE_MOD_NAME", "1.0.0")] // YOUR SHOULD ALREADY HAVE THIS LINE ABOVE YOUR PLUGIN CLASS DEFINITION.
public class Plugin : BaseUnityPlugin
{
private void Awake()
{
// Your existing code...
// This will register your ReservedItemSlotData and will be added to the game if the host is running the mod
// Arguments: ItemSlotName (format is not too important), ItemSlotPriority, ItemSlotPrice
ReservedItemSlotData myReservedItemSlot = ReservedItemSlotData.CreateReservedItemSlotData("my_item_slot_name", 20, 100);
// Create your ReservedItemData for your item
// You can also add the extra arguments to allow this item to be shown on players while holstered. (refer to the previous example)
ReservedItemData myReservedItemData = new ReservedItemData("ItemDisplayName");
// Add the ReservedItemData to your ReservedItemSlotData and you're done!
myReservedItemSlot.AddItemToReservedItemSlot(myReservedItemData);
}
}
More API Functions
These are a few examples on how you can get and manage players' held reserved items.
PlayerControllerB localPlayerController = StartOfRound.Instance.localPlayerController;
for (int i = 0; i < SessionManager.numReservedItemSlotsUnlocked; i++)
{
ReservedItemSlotData itemSlotData = SessionManager.GetUnlockedReservedItemSlot(i);
if (itemSlotData != null)
{
// Gets the index of this item slot in the player's inventory
int indexInPlayerInventory = itemSlotData.GetIndexInInventory(localPlayerController); // can pass in any player controller
// Get the currently held object in this slot by the specified player, or returns null
GrabbableObject heldObjectInSlot = itemSlotData.GetHeldObjectInSlot(localPlayerController);
// Gets the item slot frame (Image component in the HUD) for this item slot. Only applies for the local player
Image itemSlotFrameHUD = itemSlotData.GetItemSlotFrameHUD();
// For checking if the reserved item slot will accepts a specific item (the name of the item as it appears in-game)
// You can also pass in a GrabbableObject reference
if (itemSlotData.ContainsItem("Flashlight"))
Plugin.Log("This slot contains a flashlight");
}
}
If creating your own ReservedItemSlotData, be sure to also include this line in the dependencies list in your manifest.json file.
"FlipMods-ReservedItemSlotCore-2.0.7"
If you would like to view more examples, feel free to look at my existing ReservedItemSlot mods on my github!
If you feel that I missed anything, or run into any issues, please let me know! I'm fairly active in the Lethal Company Modding discord, so come find me!
You can also post any issues on the github for this mod, as well!
My ReservedItemSlot Mods
- ReservedFlashlightSlot
- ReservedWalkieSlot
- ReservedWeaponSlot
- ReservedUtilitySlot
- ReservedSprayPaintSlot
- More Reserved Item Slot mods may exist from others on Thunderstore!
Mod compatibility
- HotbarPlus is compatible!
- LethalThings Utility Belt is (or should be) compatible! (hopefully stays that way)
- This mod may not play well with Advanced Company. Use at your own risk!
- Other mods that can add hotbar slots are not guaranteed to work.
- Other mods that might re-arrange the hotbar slots (HUD) are not guaranteed to play nicely with these mods, but might technically work.
CHANGELOG
1.2.1
- updated
1.2.0
- added a bunch of interiors
1.1.9
- updated mods
1.1.8
- Added terminalformatter
1.1.7
- Updated Haunted_harpist
1.1.6
- switched skinwalker mod to experimental
1.1.5
- Added The black mesa as a mod
1.1.4
- Added the Deathnote And LuigiScrapDoll
1.1.3
- Fixed the Changelog
1.1.2
- Added ImmersiveTVLite, TVLoader, DavidMartinezModelWithSuit
1.1.1
- Added Suavee-Eating_Crows_Skin-1.9.0
1.1.0
- Added BrianPLayerModel
1.0.9
- Updated 'ReservedItemSlotcore', 'Lategame_Upgrades', 'TooManyEmotes', 'Interactive_Terminal_API'
1.0.8
- Added 'MasterchiefSuit' mod to the modpack
1.0.7
- updated Haunted_harpist mod and GrayBrawlstars mod
1.0.6
- Updated 'GrayBrawlstars' to 0.1.3
1.0.5
- Updated Lethalenergy
1.0.4
- Added 'GrayBrawlstars' mod to the modpack
1.0.3
- Changed The 'Helmet_cameras' mod to 'OpenBodyCams'
1.0.2
- Added Lethalenergy to the modpack
1.0.1
- Added Nintendo characters as models to the modpack :3, and the luigimansion zapgun mod
1.0.0
- Came out