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Mau5_JLeonL-AlexElLaeon-1.0.0 icon

AlexElLaeon

An articulated Alex el Laeon player model and selectable suit for Lethal Company.

Date uploaded 2 months ago
Version 1.0.0
Download link Mau5_JLeonL-AlexElLaeon-1.0.0.zip
Downloads 169
Dependency string Mau5_JLeonL-AlexElLaeon-1.0.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305
BunyaPineTree-ModelReplacementAPI-2.4.20 icon
BunyaPineTree-ModelReplacementAPI

API to simplify model replacement

Preferred version: 2.4.20
x753-More_Suits-1.5.2 icon
x753-More_Suits

Adds more suits to choose from, and can be used as a library to load your own suits!

Preferred version: 1.5.2

README

Alex el Laeon

Alex el Laeon is an articulated player model replacement for Lethal Company.

Select the Alex el Laeon suit from the ship rack to use the model. The supplied Alex mesh and texture are preserved, with a complete humanoid rig added for the game's walking, crouching, climbing and emote animations.

Features

  • Original Alex mesh and texture supplied with the mod.
  • Articulated shoulders, elbows, wrists, hips, knees and feet.
  • Head and mane follow the humanoid head animation.
  • Tail follows the hips without interfering with leg animation.
  • Reduced first-person hand scale so held items remain visible.
  • Orange selectable suit supplied through More Suits.

Multiplayer

All players should install Alex el Laeon and use the same version. Thunderstore will install ModelReplacementAPI and More Suits automatically.

Configuration

FirstPersonHandScale controls only Alex's hands in first person. Its default is 0.50.

ModelVerticalOffset lowers or raises the full third-person model without moving the player camera or collider. Its default is -0.35.

ReplaceEveryPlayer is a testing option and remains disabled by default.

CHANGELOG

Changelog

1.0.0

  • Added Alex el Laeon as a selectable player model replacement.
  • Preserved the supplied FBX geometry, UV layout and texture.
  • Added a complete Unity humanoid rig with articulated arms and legs.
  • Aligned the full model with the player and ship floor.
  • Bound the muzzle, jaw, eyes, whiskers and mane rigidly to the head.
  • Preserved the supplied tail shape as a rigid piece attached to the hips.
  • Added stable alpha-cutout rendering for the hair and whiskers.
  • Widened the hip joints and added humanoid feet spacing to prevent leg overlap.
  • Added generated first-person arms with configurable hand scale.
  • Added an orange More Suits selector texture.