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WalkieTalkieMimic
Masked enemies transmit Mirage voice through walkie-talkies when far from players. Requires Mirage, MirageCore & NightOfTheLivingMimic. Supports LethalIntelligenceExperimental & ReservedWalkieSlot.
| Date uploaded | 5 months ago |
| Version | 1.0.2 |
| Download link | MoujackTeam1-WalkieTalkieMimic-1.0.2.zip |
| Downloads | 541 |
| Dependency string | MoujackTeam1-WalkieTalkieMimic-1.0.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100qwbarch-Mirage
Voice mimicking where all players hear the same voice, with a focus on masked enemies. Alternative to Skinwalkers + MaskedEnemyOverhaul.
Preferred version: 1.29.0VirusTLNR-LethalIntelligenceExperimental
[V69][EXPERIMENTAL]Improved AI in Lethal Company, Currently only improved AI for the masked, but other vanilla entities will get new features once masked is in a stable place.
Preferred version: 0.4.8FlipMods-ReservedItemSlotCore
The core mod for all ReservedItemSlot mods. Adds functionality for all ReservedItemSlot mods and adds API functions! LCVR Compatible
Preferred version: 2.0.54FlipMods-ReservedWalkieSlot
Gives a dedicated Walkie slot on the right side of your screen that can optionally be purchased! You can press [X] to activate and speak into the Walkie at anytime.
Preferred version: 2.0.7ScienceBird-Universal_Radar
Improved, dynamic, and configurable contour maps (and more) for every moon.
Preferred version: 1.2.3README
WalkieTalkieMimic
WalkieTalkieMimic is a BepInEx mod for Lethal Company by Michalis.
- Masked enemies will transmit Mirage voice mimicry through walkie-talkies when they are far enough from all players.
- When close to players, Mirage handles voice normally in 3D space — no interference.
- Distance, minimum interval and maximum interval between transmissions are all configurable.
- Supports both naturally spawned Masked enemies (Mirage) and dead body mimics (NightOfTheLivingMimic).
- Compatible with ReservedWalkieSlot for reserved slot walkie detection.
- Compatible with multiplayer.CurrentlyFixingBugs
Dependencies (Required)
- MirageCore by qwbarch
- Mirage by qwbarch
- NightOfTheLivingMimic by slayer6409
- LethalIntelligenceExperimental by VirusTLNR — bridges Mirage voice through the walkie channel
Optional Dependencies
- ReservedItemSlotCore by FlipMods
- ReservedWalkieSlot by FlipMods — allows mimics to detect walkies in reserved slots
Configuration
A config file WalkieTalkieMimic.cfg is generated in BepInEx/config/ on first launch.
| Setting | Default | Description |
|---|---|---|
| MinDistance | 15 | How far (Unity units) the Masked must be from ALL players to transmit |
| MinInterval | 10 | Minimum seconds between transmissions |
| MaxInterval | 40 | Maximum seconds between transmissions |
Installation
- Install all required dependencies listed above.
- Copy
WalkieTalkieMimic.dlltoBepInEx/plugins/WalkieTalkieMimic/(for local testing). - Launch the game.