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MrKixcat-CompanyProtocols-0.2.4 icon

CompanyProtocols

A rework in progress

Date uploaded 2 months ago
Version 0.2.4
Download link MrKixcat-CompanyProtocols-0.2.4.zip
Downloads 24
Dependency string MrKixcat-CompanyProtocols-0.2.4

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
xilophor-LethalNetworkAPI-3.3.2 icon
xilophor-LethalNetworkAPI

A library/API to allow developers to easily add networking to their mods.

Preferred version: 3.3.2
Lordfirespeed-OdinSerializer-2024.2.2700 icon
Lordfirespeed-OdinSerializer

Fast, robust, powerful and extendible .NET serializer built for Unity

Preferred version: 2024.2.2700

README

STABLE STATE

This mod aims to give Lethal Company a different meaning ( see wiki ).

This provides a challenge for more experienced players,
while also offering a solution for anyone who wants to play Lethal Company by exploring every moon
(all moons are free, by the way).

Many changes are planned for this mod, because I truly believe I can turn it into something meaningful.

Regarding compatibility: all moon-related mods should work without issues,
as well as interior mods and those that add scrap. However,
it will likely be incompatible with UI mods and with mods that alter the same mechanics,
such as random moon selection, quota modifiers, or intralunar scrap changes.

If you’re still reading, you’re probably very interested in this mod—maybe it could be just what you’re looking for?
Big changes are coming…

I’m not a coding expert, but I fully intend to learn and put an end to this quota.

NETWORKED

Compatibility testing

CHANGELOG

0.2.6

  • Big update with new configs and fixes

0.2.5

  • Fixed some missed code

0.2.4

  • Fixed some missed code

0.2.2

  • Added some configs ( i've separated most of the features so i may made some errors but i didn't encounter one )
  • The EndRoundStats is now fully clientside ( i hope i don't forget anything )
  • Cleared some scripts

0.2.1

  • Fixed weather changing when leaving the game
  • Fixed the deadline that visually sets to 1 when restarting a game
  • Fixed moons that were not appearing in the client terminal, as well as a terminal-time game desynchronization.

0.2.0

  • Some fixes

0.1.9

  • Some fixes

0.1.8

  • Some fixes

0.1.7

  • Some fixes
  • Better event stability

0.1.6

  • I'm recovering my project because of a device lost

0.1.5

HideHUD became HUDOverhaul :
HUDOverhaul offers a new experience, adding sounds of shortness of breath,
a heartbeat, and a blood-red visor.
You have natural regeneration that varies depending on your health
(low health = low regeneration / high health = high regeneration).

Furthermore, some elements of the vanilla HUD are hidden,
such as the compass, inventory slots,
character status, and the chat is compacted (you can no longer send messages).

0.1.4

  • Changed pop up for meteor shower
  • New event : Fake Ship ( Masked Company ? )

0.1.3

  • Reduced profit quota ( now playable )
  • Fixed first day time desync

0.1.2

Two client parameters were added :
-> Visual Overhaul ( = challenge )
-> Hide HUD ( My view is clear )

0.1.1

  • Moons catalogue now with average scrap value
  • Better quota calculation
  • Better seed handle

0.1.0

  • Realtime clock
  • A new networked and saved seed for my projects
  • Better moon catalogue

0.0.9

  • Some changes in the moons catalogue ( only the chosen non visited moons will appear )
  • New moon event like weather ( you can see it in the terminal ), the arriving time ! ( Early / Normal / Late )
  • Sell item to gain only credits, and use them to fill the quota ( use the command "quota" to fill it if you can afford )

0.0.8

  • Some fixes about the end round stats ( my UI of course )

0.0.7

  • Reverted some features ( because some other mods do it better )

0.0.6

  • Paradon Moon added ( safe moon, and can save scrap )
  • Minor fixes

0.0.5

  • Can save multiple belt bag
  • Can't put a belt bag in a belt bag
  • Drop all items when caught by Masked or Forest Keeper

0.0.4

  • Stability increased

0.0.3

  • Stability increased
  • Can grab items before start
  • Exploded landmines no longer show up ( radar and scan node )
  • Belt bag memory

0.0.2

  • Stability increased
  • Dependancy added

0.0.1

  • Initial release