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MrSaltedBeef-812Wyskhansin-2.0.0 icon

812Wyskhansin

[2.0] A seemingly endless cornmaze of despair.

Date uploaded a day ago
Version 2.0.0
Download link MrSaltedBeef-812Wyskhansin-2.0.0.zip
Downloads 198
Dependency string MrSaltedBeef-812Wyskhansin-2.0.0

This mod requires the following mods to function

IAmBatby-LethalLevelLoader-1.7.12 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v81 Compatible)

Preferred version: 1.7.12
AudioKnight-StarlancerAIFix-3.13.2 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!

Preferred version: 3.13.2
JacobG5-JLL-1.10.1 icon
JacobG5-JLL

Jacob's Lethal Libraries - For Jacob's Mods

Preferred version: 1.10.1
pacoito-itolib-0.9.3 icon
pacoito-itolib

[v80] Wondrous gizmos and gadgets for the restless mind.

Preferred version: 0.9.3
qwcan-OldBirdAudioRpcPatch-1.0.1 icon
qwcan-OldBirdAudioRpcPatch

Fix for the Old Bird's Audio Rpc. Intended for use with TouhouEnemyModels.

Preferred version: 1.0.1

README

“The endless fields of bliss.”

<[ Wyskhansin ]>

A fantasy. Nothing more than pure fabrication.

A nonexistent farm. Will you believe such lies and stray further from reality or give in?

[SPOILER WARNING]

The following description is a spoiler for what to expect on your travels to Wyskhansin.

I highly HIGHLY recommend experiencing the moon for the first time before reading about it below, but then again I'm just a warning sign on a Readme, it’s not like I can do much to stop you.

[SPOILERS!]

Screenshot-2026-08-17-094622.png

“SEE, JIM?! THE SUN IS FAKE! I TOLD YOU! I WAS RIGHT ALL ALONG, AND YOU DIDN'T BELIEVE ME!”

Moon: [ WYSKHANSIN ]

Stories say the moon is coated in an endless cornfield that stretches far beyond the horizon. Its location is claimed to be so far out in the Thistle Nebula that it is basically unreachable. The story goes that famous employees who survive being fired by the company end up here for the rest of their days, before eating the corn and losing their minds in the process. Of course, none of this has ever been proven, and its theorized to have stemmed from a long-running internet copypasta.

  • PRICE - 69 Credits
  • MAP SIZE MULTIPLIER - 2x
  • TIME MULTIPLIER - 0.23
  • WEATHERS - Clear, Rainy, Eclipsed
  • MOST COMMON ENTITY - Old Crows & Corn Gobblers

[ FEATURES ]

  • Cornmaze - Try not to get lost.

Screenshot-2026-08-17-094653.png

  • Long Day Factory - Work is never finished too soon. Make it out before 10, else you become fertilizer.

Screenshot-2026-08-17-094718.png

  • The Migration - The harvest is plentiful this season. Good thing the Crows are always hard at work.

image.png

  • No Escape - There is no sanctuary to protect you from the corn. Not even indoors.

Screenshot-2026-08-16-182109.png

  • The Hunger - Their sensitive skin led them to the Cornwall. Now the Gobblers hunt for food, desperately starving.

image.png

[ CREDITS ]

  • MrSaltedBeef - Main dev & creator.
  • ScandalTheVandal - Helping create the 10pm event and some of the crazy board, inspiring the Corn Maze mechanic, implementing the Corn Gobblers and many other stupid ideas.
  • JacuJ - IMMENSE help with figuring out the maze colliders, I have no clue what I would've done without him. Also helped implement the Corn Gobblers.
  • Kenji - Help with the 10pm event's animations as well as other aspects of creation.
  • _trafficone__86742 - Inspiration to make the Corn Gobbler.
  • Thistle_Nebula_Archive - Voice acting for the Corn Gobbler.
  • Pacoito - Creation & assistance with many aspects of scripts in Itolib.
  • GenericGMD - Inspiration from their moon Harvest. PLEASE GO PLAY HARVEST INSTEAD OF THIS MOON I BEG OF YO U
  • Boom - Help with implementing the Old Crows.
  • MayaModez - Recommendations for some pretty funny bs.
  • ALL OF THE AWESOME FARMERS WHO WROTE THEIR FINAL WORDS AS THEY FOUND TRUE FREEDOM - GenericGMD, MelanieMelicious, TheCheeseXD, SkittyMuffins, BBAPepsiman, XuXiaolan, bananaman, Crossbyte, Kenji, JarethTheRad, _farlander, VectorV, Cookiecaker, MayaModez, ScandalTheVandal, ToastIsToasty, Lunxara, AGlitchedNPC, MagicWesley, Papa_Squatium.
  • Tomatobird, Lunxara, Papa_Squatium - Trailer clips.
  • You - Obviously, for trying it out! :)
  • mystman12 - Original creator of the 10pm sound effects.
  • slimecicle - Creator of the "Corn" video.

I am incredibly grateful for all of the people who helped make my moons possible, and this project (without a doubt) would not have been possible if it weren’t for the collective effort that each of these people put into teaching me the ropes. If you are in these credits, I thank you from the bottom of my heart. Your creations and ideas have inspired a sense of awe that led me to realize the true potential of creativity.

CHANGELOG

Version 2.0.0 - The Great Corny Update

Interior additions

  • Manor is now possible with a unique set of interior texturing. Warning: It’s an eyesore.

Corn Gobbler changes

  • Now has a shining golden tooth, allowing you to see them in the dark.
  • Has hyper-realistic feet, as intended.

Old Crow changes

  • New sounds for engine ambience and anger alarm.
  • Changed color of the Old Crow's spotlight to match its bulb.
  • Added dependency to fix a bug with clients not hearing the alarm sound.
  • Changed power level to 1.

Corn Scrap changes

  • Corn now has over 20 different variations in texturing.
  • Corn now has greatly varying value.
  • Corn now has no weight.

Other Changes

  • Added time-of-day music.
  • Changed the skybox.
  • Significantly reduced the amount of AI nodes, allowing enemies to pathfind much easier.
  • Water towers now have ladders to allow you to see across the field and possibly spot your friends... or danger. They also act as safe spots.
  • There's some very tough corn clogging up the Cruiser's engine near the barn.
  • Corn in the maze now properly drains stamina depending on the weight of the items you're carrying *everywhere* instead of just in the maze.
  • Changed placement of corn within and around the barn.
  • Outdoor spawn weights are now severely limited to mostly Old Crows, and other enemies have had their chances nuked except for a very small chance for Earth Leviathans.
  • Indoor spawn weights now include rare chances for other types of enemies.
  • Increased interior size from 1.7 to 2.
  • Changed day speed multiplier from 3 back down again to 2.3.
  • Increased outdoor spawn cap dramatically.

Version 1.5.0 - The "Who Is That" Update

  • Added the Corn Gobbler.
  • Made the daytime length a tiny bit shorter.

**Interior additions**

  • - Manor is now possible with a unique set of interior texturing. Warning: It’s an eyesore.

**Corn Gobbler changes**

  • Now has a shining golden tooth, allowing you to see them in the dark.
  • Has hyper-realistic feet, as intended.

**Old Crow changes**

  • New sounds for engine ambience and anger alarm.
  • Changed color of the Old Crow's spotlight to match its bulb.
  • Added dependency to fix a bug with clients not hearing the alarm sound.
  • Changed power level to 1.

**Corn Scrap changes**

  • Corn now has over 20 different variations in texturing.
  • Corn now has greatly varying value.
  • Corn now has no weight.

**Other Changes**

  • Added time-of-day music.
  • Changed the skybox.
  • Significantly reduced the amount of AI nodes, allowing enemies to pathfind much easier.
  • Water towers now have ladders to allow you to see across the field and possibly spot your friends... or danger. They also act as safe spots.
  • There's some very tough corn clogging up the Cruiser's engine near the barn.
  • Corn in the maze now properly drains stamina depending on the weight of the items you're carrying *everywhere* instead of just in the maze.
  • Changed placement of corn within and around the barn.
  • Outdoor spawn weights are now severely limited to mostly Old Crows, and other enemies have had their chances nuked except for a very small chance for Earth Leviathans.
  • Indoor spawn weights now include rare chances for other types of enemies.
  • Increased interior size from 1.7 to 2.
  • Changed day speed multiplier from 3 back down again to 2.3.
  • Increased outdoor spawn cap dramatically.

Version 1.0.2

  • Fixed issues with hazard spawning incompatibility

Version 1.0.1

  • Made the moon even longer.
  • Fixed the facility walls being grey.

Version 1.0.0

  • Initial mistake.