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NewDiranalt-Helldivers_FTL_Jump_Music-1.0.1 icon

Helldivers FTL Jump Music

Adds the 5 or so Helldivers II FTL jump tracks to the ship's moon transit sounds.

Date uploaded 2 years ago
Version 1.0.1
Download link NewDiranalt-Helldivers_FTL_Jump_Music-1.0.1.zip
Downloads 804
Dependency string NewDiranalt-Helldivers_FTL_Jump_Music-1.0.1

This mod requires the following mods to function

BGN-PizzaTowerEscapeMusic-2.4.0 icon
BGN-PizzaTowerEscapeMusic

Plays music from Pizza Tower when the early ship leave alert appears

Preferred version: 2.4.0

README

Helldivers FTL Jump Music

Description

Adds the 5 or so Helldivers II FTL jump tracks to the ship's moon transit sounds.

This requires PizzaTowerEscapeMusic as a dependency?

Because Jaydenbgn is based and can have my Super Earth C-01 form, PizzaTowerEscapeMusic is an awesome mod that allows you to do some great stuff using its scripting system: https://thunderstore.io/c/lethal-company/p/BGN/PizzaTowerEscapeMusic/wiki/819-scripting-objects-scriptevents/

All you really need to know is that it's required because of its scripting system, but you will not hear its default music because it prefers other mods' default configs over its own.

This should work with other PizzaTowerEscapeMusic addon mods but if it doesn't let me know via Discord: prototype464

  • I would make it possible for it to be used alongside PizzaTowerEscapeMusic's original function but for ease of installion, it's not set up that way by default. If you would for some deranged reason like to use both at the same time, rename this mod's Default.json config (findable in R2Modman via Settings > Locations > Browse Profile Folder > BepInEx > plugins > NewDiranalt-Helldivers_FTL_Jump_Music > BepInEx > plugins > BGN-PizzaTowerEscapeMusic > Scripts) to something like FTLjump.json, and then add it to PizzaTowerEscapeMusic's config under Scripts which would look like Default,FTLjump

  • If this mod is updated, I'm pretty sure it might re-add the Default.json file, so you'd have to repeat the above process.

    • If a vanilla update doesn't scrongle it, no updates should be necessary unless I add more to it or something in the far future.

CHANGELOG

1.0.2

1.0.1

  • Changed the mod's method of implementation from using CustomSounds to using PizzaTowerEscapeMusic as a framework
    • This is because I'd originally overwrote the vanilla ShipFlyToPlanet sound, but when ShipArriveAtPlanet played immediately after, it cut the music off.
    • The music would also be desynced between players using the CustomSounds method and would not have an equal chance to play as file names can't be the same.
    • PizzaTowerEscapeMusic is only being used as a framework, you will not hear its music. More info on the README page.

1.0.0

  • Initial Commit