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Helldivers FTL Jump Music
Adds the 5 or so Helldivers II FTL jump tracks to the ship's moon transit sounds. FYI - Overwrites PizzaTowerEscapeMusic's config.
| Date uploaded | 2 years ago |
| Version | 1.0.2 |
| Download link | NewDiranalt-Helldivers_FTL_Jump_Music-1.0.2.zip |
| Downloads | 2567 |
| Dependency string | NewDiranalt-Helldivers_FTL_Jump_Music-1.0.2 |
This mod requires the following mods to function
BGN-PizzaTowerEscapeMusic
Plays music from Pizza Tower when the early ship leave alert appears
Preferred version: 2.4.0README
Helldivers FTL Jump Music
Description
Adds the 5 or so Helldivers II FTL jump tracks to the ship's moon transit sounds.
This requires PizzaTowerEscapeMusic as a dependency?
PizzaTowerEscapeMusic is an awesome mod that allows you to do neat stuff using its scripting system: https://thunderstore.io/c/lethal-company/p/BGN/PizzaTowerEscapeMusic/wiki/819-scripting-objects-scriptevents/
You will not hear its music because it prefers other mods' default configs over its own.
This does NOT work with PizzaTowerEscapeMusic addon mods. If you would like to use it alongside any other PTEM addon mods, use this mod's Addon version: https://thunderstore.io/c/lethal-company/p/NewDiranalt/Helldivers_FTL_Jump_Music_Addon_Version/
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notice pls
Why isn't this mod only the Addon version?
It simply isn't intuitive for most people to go through configs even if it's the simplest thing possible since most just expect a mod to work with no extra steps upon installation.
Due to the way PTEM's scripting system works it just isn't gonna be like that. Preferably, you should be using the Addon version, but if this mod is all one wants, it shouldn't hurt.
CHANGELOG
1.0.2
- Switched the mod's category to just a regular mod since it was only an asset replacement in the first version.
- Update README.md
- Made an addon version of this mod so you can use it alongside other PizzaTowerEscapeMusic addons if you wish.
- https://thunderstore.io/c/lethal-company/p/NewDiranalt/Helldivers_FTL_Jump_Music_Addon_Version/
1.0.1
- Changed the mod's method of implementation from using CustomSounds to using PizzaTowerEscapeMusic as a framework
- This is because I'd originally overwrote the vanilla
ShipFlyToPlanetsound, but whenShipArriveAtPlanetplayed immediately after, it cut the music off. - The music would also be desynced between players using the CustomSounds method and would not have an equal chance to play as file names can't be the same.
- PizzaTowerEscapeMusic is only being used as a framework, you will not hear its music. More info on the README page.
- This is because I'd originally overwrote the vanilla
1.0.0
- Initial Commit