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RollingGiant
Adds the Rolling Giant as a Coilhead variant. Sounds are included.
| Date uploaded | 2 years ago |
| Version | 1.1.0 |
| Download link | NomnomAB-RollingGiant-1.1.0.zip |
| Downloads | 9569 |
| Dependency string | NomnomAB-RollingGiant-1.1.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Rolling Giant
Made by Andrew Burke
Adds the Rolling Giant as a Coilhead variant into Lethal Company. Sounds are included.
Features:
- Adds a new Coilhead variant into the game with a configurable chance of spawning
- Coilheads and Rolling Giants can co-exist
- Rolling Giants can be scanned to read their own unique bestiary entry
- Rolling Giants have their own scan id so it doesn't conflict with the existing Coilheads
- Multiple AI behaviours to choose from
- Can change the scale of the Rolling Giant's model
- Can change the Rolling Giant's movement speed and wait/move random durations
- Rolling Giants have the option to rotate to face the player if they have been still for some time

Installation
Put the /BepInEx/ folder inside your /steamapps/common/Lethal Company/ folder after installing all the dependencies.
Config
Generated after launching the game for the first time.
General
ChanceForGiant= 0.0-1.0 - Chance for a Rolling Giant to spawn. Higher means more chances for a Rolling GiantGiantScale- Scale of the Rolling Giant's modelRotateToLookAtPlayer- If the Rolling Giant should rotate to face the player if it has been still for some timeDelayBeforeLookingAtPlayer- The delay before the Rolling Giant looks at the playerLookAtPlayerDuration- The duration the Rolling Giant takes to look at the player
AI
AiType- Type of AI the Rolling Giant uses- Coilhead - Coilhead AI
- MoveWhenLooking - Move when player is looking at it
- RandomlyMoveWhileLooking - Randomly move while the player is looking at it
- LookingTooLongKeepsAgro - If the player looks at it for too long it doesn't stop chasing
AiMoveSpeed- Speed of the Rolling Giant's movementAiWaitTimeMin- The minimum time the Rolling Giant waits before moving againAiWaitTimeMax- The maximum time the Rolling Giant waits before moving againAiRandomMoveTimeMin- The minimum time the Rolling Giant moves toward the playerAiRandomMoveTimeMax- The maximum time the Rolling Giant moves toward the player
Changelog
1.1.0
- Multiple AI types for the Rolling Giant:
- Coilhead = Coilhead AI
- MoveWhenLooking = Move when player is looking at it
- RandomlyMoveWhileLooking = Randomly move while the player is looking at it
- LookingTooLongKeepsAgro = If the player looks at it for too long it doesn't stop chasing
- Can change the scale of the Rolling Giant's model
- Can change the Rolling Giant's movement speed and wait/move random durations
- Rolling Giants have the option to rotate to face the player if they have been still for some time
- Rolling Giant variant is now synced visually across clients
1.0.0
Initial release