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PlayerAvatarLoader
Loads unique avatars for individual players. Makes use of ModelReplacementAPI
| Date uploaded | 2 years ago |
| Version | 1.0.1 |
| Download link | NotAustin-PlayerAvatarLoader-1.0.1.zip |
| Downloads | 1933 |
| Dependency string | NotAustin-PlayerAvatarLoader-1.0.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
PlayerAvatarLoader v1.0.0
Uses ModelReplacementAPI to load a number of unique models for each player
Features
- Allows each player to have up to 4 unique models (1 for each vanilla suit).
- 4 default avatars are for anyone who does not have a unique asset bundle or for any suits someone's bundle does not have.
- Orange suit: Goku (Xenoverse 2)
- Green suit: WarGreymon (Digimon Story: Cyber Sleuth)
- Hazard suit: Burger King (Sneak King)
- Pajama suit: Freddy (Five Nights at Freddy's: Help Wanted)
- Works with More_Suits to remove the limit of 4 models. To use, edit this mod's config file to include ALL of the additional suit names you have loaded.
Instructions
- Create your asset bundle by following the ModelReplacementAPI Unity workflow HERE: https://github.com/BunyaPineTree/LethalCompany_ModelReplacementAPI/wiki/Using-the-Unity-Workflow
- Add every model you wish to have into one scene.
- Set every model's "Asset Bundle Name" to YOUR Steam64 ID.
- Set each model's "Asset Name" to the suit name you want to replace. (Ex: To replace the default orange suit you should name it "Orange suit", but to replace the hazard suit you should name it "Hazard suit".)
- Build the asset bundle and check the bundle's .Manifest to be sure all of your assets are present.
- Share your asset bundle with all players using the mod.
- Copy everyone's bundle into the "Avatars" folder inside the mod installation directory.
Known Issues
- Wearing any suit not added to the mod config will leave the player invisible.
- Dynamic bones or any similar feature is not supported (yet?).
Screenshots
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