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NotezyTeam-LethalMinLibrary-1.1.0 icon

LethalMinLibrary

A library mod for LethalMin

Date uploaded 2 years ago
Version 1.1.0
Download link NotezyTeam-LethalMinLibrary-1.1.0.zip
Downloads 1514
Dependency string NotezyTeam-LethalMinLibrary-1.1.0

This mod requires the following mods to function

NotezyTeam-LethalMin-1.0.21 icon
NotezyTeam-LethalMin

Adds Functional Pikmin to Lethal Company!

Preferred version: 1.0.21
Evaisa-FixPluginTypesSerialization-1.1.2 icon
Evaisa-FixPluginTypesSerialization

Fix custom Serializable structs and such not properly getting deserialized by Unity.

Preferred version: 1.1.2
BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

LethalMin Library

A Library mod that can be used for createing CustomPikmin Types, and Custom Interactions with Pikmin.

Type Set-Up (unfinished)

Install Unity 2022.3.9f and create a new project. Then in unity, download this pakage via git url: https://github.com/NoteBoxz/LethalMin-Unity-Library.git Now, all you need to do is set-up your custom Pikmin Type/Onions. I recomend using this as a template for custom PikminTypes for now: https://github.com/NoteBoxz/LethalMin/tree/main/Unity_Resouces

CHANGELOG

2.0

2.2.1

  • Updated PikminItemSettings script

2.2.0

  • Modded Onions can now fuse with vanilla onions
  • Added Fusion Rules to Base Game Refernces
  • Base Game Refs are now embeded in the assembly
  • Fixed some issues with the way .LethalMin files were imported into the editor

2.1.1

  • Renamed AttackRange to AttackDistance

2.1.0

  • Added ModInfo to allow custom Pikmin Type Depedeinces
  • Added Way for modders to refernce Pikmin Types from the base mod
  • Tweeked Editor Icons

2.0.2

  • added more fields to pikmin type

2.0.1

  • Added missing dependecy

2.0.0

  • Updated for LethalMin's Full Version

1.0

1.4.0

  • Added "GenerateConfigFile" To PikminType

1.3.0

  • Acidentilly skipped

1.2.0

  • Added "PikminItemOverrideSettings" script
  • Added AttackRange to Pikmin Type

1.1.0

  • Added "ExtraIdleAnimsCount" and "YayAnimationsCount" to PikminType
  • Added more attack settings to PikminType

1.0.0

  • Inital releese