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LethalMinLibrary
A library mod for LethalMin
| Date uploaded | 2 years ago |
| Version | 1.1.0 |
| Download link | NotezyTeam-LethalMinLibrary-1.1.0.zip |
| Downloads | 1514 |
| Dependency string | NotezyTeam-LethalMinLibrary-1.1.0 |
This mod requires the following mods to function
Evaisa-FixPluginTypesSerialization
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Preferred version: 1.1.2BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
LethalMin Library
A Library mod that can be used for createing CustomPikmin Types, and Custom Interactions with Pikmin.
Type Set-Up (unfinished)
Install Unity 2022.3.9f and create a new project. Then in unity, download this pakage via git url: https://github.com/NoteBoxz/LethalMin-Unity-Library.git Now, all you need to do is set-up your custom Pikmin Type/Onions. I recomend using this as a template for custom PikminTypes for now: https://github.com/NoteBoxz/LethalMin/tree/main/Unity_Resouces
CHANGELOG
2.0
2.2.1
- Updated PikminItemSettings script
2.2.0
- Modded Onions can now fuse with vanilla onions
- Added Fusion Rules to Base Game Refernces
- Base Game Refs are now embeded in the assembly
- Fixed some issues with the way .LethalMin files were imported into the editor
2.1.1
- Renamed AttackRange to AttackDistance
2.1.0
- Added ModInfo to allow custom Pikmin Type Depedeinces
- Added Way for modders to refernce Pikmin Types from the base mod
- Tweeked Editor Icons
2.0.2
- added more fields to pikmin type
2.0.1
- Added missing dependecy
2.0.0
- Updated for LethalMin's Full Version
1.0
1.4.0
- Added "GenerateConfigFile" To PikminType
1.3.0
- Acidentilly skipped
1.2.0
- Added "PikminItemOverrideSettings" script
- Added AttackRange to Pikmin Type
1.1.0
- Added "ExtraIdleAnimsCount" and "YayAnimationsCount" to PikminType
- Added more attack settings to PikminType
1.0.0
- Inital releese