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Lethal Missions
A mod that adds missions to the game.
| Date uploaded | 2 years ago |
| Version | 1.0.4 |
| Download link | Nozz-Lethal_Missions-1.0.4.zip |
| Downloads | 9123 |
| Dependency string | Nozz-Lethal_Missions-1.0.4 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Rune580-LethalCompany_InputUtils
Utilities for creating InputActions and providing an (opinionated) improved UI.
Preferred version: 0.5.6README
Lethal Missions Mod for Lethal Company
Overview
The Lethal Missions mod adds an exciting array of missions to Lethal Company, providing players with diverse challenges and objectives. From escaping perilous situations to witnessing celestial events.
Features
-
Mission Variety: Engage in a range of missions catering to different playstyles, from recovering crewmate bodies to becoming a human lightning rod.
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Multilingual Support: Enjoy missions in both English and Spanish, ensuring a localized experience for a broader audience.
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Mission Completion Tracking: Keep track of completed missions, earn rewards.
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Terminal Commands: Use terminal commands to easily access and view all available missions in the game.
Usage
- Open the in-game terminal.
- Use the command
MissionsorMisionesto view all available missions. - Missions are generated every time you go down to the moon.
Mission Types
-
RecoverCrewmateBody: Retrieve fallen crewmate bodies and pay your respects as a space undertaker.
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LightningRod: Become a human lightning rod and stylishly stop lightning.
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WitnessCrewmateDeath: Observe the dramatic farewell of a fellow crewmate during a celestial event.
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ObtainHoneycomb: Collect a beehive in space because everyone needs a bit of honey and laughter.
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SurviveCrewmates: Ensure that a specified number of crewmates survive the space odyssey.
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KillMonster: Embark on a daring mission to eliminate a menacing creature.
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OutOfTimeLeaveBeforeCertainHour: Escape before a specific hour to avoid the dangers of the moon.
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ObtainGenerator: Acquire a special generator to power critical systems.
Changelog
Version 1.0.0
- Initial release.
- Added English and Spanish missions.
- Introduced dynamic mission generation.
- Implemented terminal commands for easy mission access.
Credits
- Mod created by Nozz.
Support
To report any problems or contribute ideas for missions, you can use GitHub: LethalMissions GitHub or send a private message by Discord: valentin_marquez Discord.
CHANGELOG
Changelog
Version 1.0.0
- Initial release.
- Added English and Spanish missions.
- Introduced dynamic mission generation.
- Implemented terminal commands for easy mission access.
Version 1.0.1
In this version, the following improvements have been made:
- Fixed some minor bugs.
- Added an in-game notification to indicate when new missions are available, as recommended in [#4]
- Missions are no longer generated on the company's moon. [#2]
- Depending on your language preference, you will now need to type either
missionsormisionesas both options are no longer available.
Version 1.0.4
In this version, the following improvements have been made:
- Fixed Only the host sees the mission. [#3]
- Fixed Always getting message about range of the factories. [#6]
Version 1.0.5
In this version, the following improvements have been made:
- Update LethalAPI.Terminal pre-release version. This fixed the following issues:
- Terminal Issue: Credits Clipping. [[#1]]
Version 1.0.8
The following improvements have been made in this version:
- Update of
LethalAPI.Terminaltoatomic.terminalapi, with the arrival of1.5.0of TerminalApi the library was improved a lot, so to also be able to reach more users was added as a dependency TerminalApi.
Version 1.1.0
The following improvements have been made in this version:
- Improve the mission generation system, now the missions are generated in a more dynamic way, and the missions are generated in a more balanced way, now the planet conditions and generated objects are taken into account to avoid impossible missions.
- Added
2new missions,Find the scrapandRepairValve. - Remove logs from log to avoid spamming the console.
- Added Menu in-game to view the missions available (Open with
Jkey by default Configurable in the game keybindings). - Added Configure the reward for each mission in mod config file.
- Added to be able to configure the message of new missions, it can be configured to show the notification and sound only the sound.
Version 1.1.1
The following improvements have been made in this version:
- Improved the configuration of the notification of available missions, now you only have to configure it between these 3 options
None,SoundOnlyorSoundAndBanner. - Added
RandomModethat ignores the number of configured missions and generates random missions. - You can no longer open the missions menu while the level is being generated to avoid displaying the empty menu.
- Improved the
RepairValvesmission generation. - Fixed [Bug] No notification #10
Version 1.1.7
The following improvements have been made in this version:
- Remove some logs messages.
- Improved the way the
OutOfTimemission is completed, now it is shown complete as long as you are within the range of hours. - Change the name of the
MaxMissionsconfiguration toNumberOfMissions, now the new configuration will generate the number of missions indicated. - Added new option for the
MissionsNotificationconfiguration calledBannerOnly. - Fix Bugs and improve the code.