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LethalPursuer
Host-only troll toolkit: ghost abilities & monster control for messing with friends in private lobbies.
| Date uploaded | 16 hours ago |
| Version | 1.0.0 |
| Download link | OceanGate-LethalPursuer-1.0.0.zip |
| Downloads | 3 |
| Dependency string | OceanGate-LethalPursuer-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100xilophor-LethalNetworkAPI
A library/API to allow developers to easily add networking to their mods.
Preferred version: 3.4.2README
LethalPursuer
Host-only troll toolkit for Lethal Company. Become an invisible ghost, haunt your friends with sound and lights, possess the monsters, and direct the chaos â all from the host's seat, in private lobbies.
Everyone in the lobby installs it, but it stays completely silent on non-hosts â no UI, no keybinds, nothing on their screen. Only the host gets the powers. Standalone (no ControlCompany).
What it does
Press F1 to leave your body and become a free-flying, invisible Ghost. From there you have a full toolkit; possess a monster to enter Pursuer mode and drive it yourself.
đģ Ghost abilities
| Ability | Key | What it does |
|---|---|---|
| Toggle Ghost | F1 |
Leave/return to your body. Ghost = invisible no-clip fly-cam with nightvision; your body freezes, invulnerable. |
| Phantom State | F5 |
Escalates: scrubs you from the ship radar so nobody can tell you're even there. |
| Sound Emitter | Z (hold = radial) |
Place invisible looping 3D sounds â footsteps / breathing / item ping / door creak. Max 3. |
| Light Flicker | X tap |
Flickers every facility light off, then organically back over 3s. |
| Full Blackout | X hold 2s |
Cuts all facility power until someone resets the breaker. |
| Door Lock | C |
Locks the door you're looking at (â¤5m) for 15s. |
| Fake Radar Blip | V |
Injects a fake player dot into the ship radar. Max 2. |
| Ghost Voice | T (push-to-talk) |
Speak as a distant, distorted voice near the ghost's position. |
| Vent Cover | N tap |
Seals the nearest vent (â¤4m) so monsters can't emerge. |
đšī¸ Pursuer â monster control
| Ability | Key | What it does |
|---|---|---|
| Possess | LMB (in Ghost) |
Take over the monster under your crosshair (â¤40m); its AI stops and you drive it. Movement syncs to everyone for free (enemies are host-authoritative). |
| Drive | WASD + mouse |
Third-person control of the possessed monster. |
| Monster Swap | F2 |
Release the monster (reverts to normal AI) and return to Ghost. |
| AI Puppet | hold RMB + click |
Set a navmesh waypoint; the monster pathfinds there. Esc cancels. |
| Leash | L |
Click two monsters â the second tails the first at 3m. |
| Masked Disguise | G |
Cycle a Masked enemy's held-item cosmetic (flashlight / walkie / empty). |
| Vent Hide | N hold (in Pursuer) |
Duck the monster into a vent; LMB bursts out, hold RMB peeks. |
đ Troll tools & director
| Ability | Key | What it does |
|---|---|---|
| Breaker Remote | B |
Cut main facility power from anywhere. 10s cooldown. |
| Item Curse | I |
Curse a world item â whoever grabs it gets a loud cue and aggros nearby monsters. |
| Director Mode | F3 |
Aim + LMB to spawn monsters at a spawn budget; [ ] cycle the type. |
| Countdown | F4 |
Show an ominous countdown timer on everyone's screen. |
A small host-only HUD shows your current mode, Phantom status, and spawn budget.
Install
- Install BepInExPack and LethalNetworkAPI (dependencies, auto-installed by the mod manager).
- Install LethalPursuer. Every player in the lobby needs it (it's invisible to non-hosts).
- Host a lobby, drop in, press F1.
All keybinds and durations live in BepInEx/config/LethalPursuer.cfg.
Dependencies
- BepInEx 5
- LethalNetworkAPI 3.4.2
â ī¸ Status & honest limitations
This is a 1.0 built and compiled clean against game v81, with the core systems (mode/state, networking, possession, environmental effects) on confirmed vanilla APIs and 25 automated tests passing. It has not yet been fully verified in a live 2-player session â expect some tuning:
- Needs in-game tuning: Ghost Voice (Dissonance re-routing), Vent Hide (no vanilla re-emerge animation exists), Masked Disguise held-item cosmetic (built from scratch â no vanilla equivalent), Sound Emitter "breathing" clip.
- Do a 2-player test first: client-side effect rendering (blips, sounds, cues) was fixed to run on non-hosts but should be confirmed live.
- Known deferred gaps: Phantom doesn't yet scrub the alive/dead player list (radar only); a mid-session late-joiner may not see current ghost/phantom state until re-toggled; ghosting-body invulnerability covers direct damage but not every server-side path.
Bug reports and testing very welcome â GitHub.
đ¤ Built with Claude Code.