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| Date uploaded | 3 days ago |
| Version | 2.0.0 |
| Download link | Ooga-KarmaOne-2.0.0.zip |
| Downloads | 95 |
| Dependency string | Ooga-KarmaOne-2.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5README
KarmaOne — Karma-1 Railgun for Lethal Company v73/v80
Standalone rebuild of the Karma-1 railgun from LeoLR's MoreItems mod, updated for LC v80 and LethalLib 1.2.0.
Configuration
Config file is generated at first run inside your BepInEx config folder:
BepInEx/config/karmaone.karma1.cfg
| Section | Key | Default | Description |
|---|---|---|---|
| Shop | Purchasable |
true |
Adds the gun to the terminal shop |
| Shop | Price |
700 |
Shop price in credits |
| Combat | Damage |
100 |
Damage per shot (players have 100 HP, so 100 = one-shot) |
| Combat | UsesPerCharge |
2 |
Full shots per battery charge |
| Combat | ShotCooldown |
5.0 |
Seconds the gun must cool down after firing before it can be charged again |
| Charging | ChargeTime |
2.0 |
Seconds to hold [Use] before the scope goes green and the gun can fire |
| Charging | FireWindow |
0.9 |
Seconds the gun stays in the green fire window before overcharging (only relevant when OverchargeEnabled is true) |
| Overcharge | OverchargeEnabled |
true |
If true, holding past the fire window explodes: damages holder, drains battery, enters cooldown. If false, the fire window lasts indefinitely with no penalty |
| Battery | RegenInterval |
30.0 |
Seconds between each passive battery regen tick. Set to 0 to disable passive regen entirely |
| Battery | RegenAmount |
10 |
Percentage of battery restored per regen tick (1–100) |
| Physical | WeightLbs |
31.5 |
Weight of the gun in lbs. Vanilla reference: Shotgun = 19 lbs, Jetpack = 52 lbs |
Gameplay
- Hold [Use] to charge. Scope indicator colours:
- Dark → ready
- Bright green → in fire window, release now
- Orange/red → danger zone, about to explode
- Release in the green window to fire a hitscan shot
- Overcharging past the red threshold triggers an explosion — damages you and drains the battery entirely
- Battery regens over time, or recharge instantly at the ship charger
Changelog
2.0.0
- Complete backend rework — fixed for reliable multiplayer support
1.0.0
- Initial release