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Pikmoons Scrap
[v73] A scrap mod with 122 new scrap items based on the Pikmin series.
| Date uploaded | 7 months ago |
| Version | 1.0.3 |
| Download link | PF1MIL-Pikmoons_Scrap-1.0.3.zip |
| Downloads | 5963 |
| Dependency string | PF1MIL-Pikmoons_Scrap-1.0.3 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305TeamXiaolan-DawnLib
A modern API for Lethal Company content and all sizes of mods [V81]
Preferred version: 0.9.24README
Pikmoons Scrap
A Pikmin-themed custom scrap mod, with 122 scrap based on ship parts, fruit, characters, and other collectibles/interactables from the series and adjacent properties.
If you'd like to check out the moons these go with, head on over here!
If you have a themed moon you'd like these scrap items to show up on, simply add the "pikmin" tag to make them show up with a weight of 150 (half of the maximum weight, 300). The default weights for the "vanilla" and "custom" moon tag are both 10.
Scrap:
Pikmin 1:
Ship Parts
Each one of the S.S. Dolphin's ship parts are in this mod. Some of them make noise, others are animated, and some of the larger parts are heavier and two-handed.
CLICK TO EXPAND
IMAGES
S.S. Dolphin Replica
A something-something-scale replica of the S.S. Dolphin! It even moves and sounds the same.
IMAGE
Pikmin 2:
Non-Treasure Objects
There's already a mod that has every Pikmin 2 scrap (which can be found here), so if you want those, go over there. These will mostly be scrap that are funny references, or custom pikmin-two-related scrap.
IMAGES
Hocotate Ship Replicas
Rusty's got two forms, so there are two sets of replicas; the pods, and the full ships. Both are animated and have sound, and they may talk to you when you carry them; they yap quite a lot.
CLICK TO EXPAND
IMAGE
Handheld Enemy Scrap
Pikmin enemies have it out for the Pikmin, but not so with the Employees. At least, not these ones. Male sheargrubs, female sheargrubs, shearwigs, and bulborb larvae can now be found as scrap items. Three of them are aggressive and can be used to bite enemies, and the fourth can be cradled like the baby it is.
CLICK TO EXPAND
IMAGE
Pikmin 3:
Fruits, Key Items, and Other
Every fruit from Pikmin 3 is here, including some golden fruit worth more. The Slapstick Crescent is good for slapping, and you can even whack enemies with a signpost. Most of the scrap from Pikmin 3 are fruit, but there are some exceptions. (macarons, dodge whistle, mushrooms, weapons) The dodge whistle and deployable bounceshroom have unique controls/interactions, try them out for new movement options!
CLICK TO EXPAND
IMAGES
Pikmin 4:
Misc. Items
No treasures for now, but other collectibles are here. Raw material, its clay-ball form, and glow pellets are normal scrap. Scrummy bones attract dogs, so watch out!
CLICK TO EXPAND
IMAGES
Hey! Pikmin:
Amiibo
Yes, of course Hey! Pikmin had to have at least some representation. For now, Amiibos are all that's here. And only two of 'em, for now.
CLICK TO EXPAND
IMAGES
Super Smash Bros. Melee/Brawl:
Trophies
Every trophy from Super Smash Bros. Melee and Brawl that references the pikmin series is available as scrap, totaling 22.
CLICK TO EXPAND
IMAGE
Installation
The moon and all its dependencies should automatically install when using your mod manager of choice (Thunderstore, r2modman, Gale).
For manual installation, install BepInEx normally and drag and drop all .lethalbundles and .dll files directly into a folder under BepInEx/plugins. This must also be done for dependencies.
(Bozoros is not a dependency, you MUST still download it, however, or else my dad will ban you from Nintendo products forever.)
All players are required to have this mod and dependencies installed in order to be able to join the lobby at all.
Credits
Extra thanks to pacoito for all the help making my mods. (He helped out quite a bit with many aspects of all of my projects, from general unity knowledge to writing custom scripts!)
pacoito for Itolib, which I use for custom scrap, props, and various other script-based mechanics.
The Warner Bros. Sound Effects Library, which Nintendo themselves also sample from.
IAmBatby for LethalLevelLoader, for the ExtendedItem script that makes this mod possible.
CHANGELOG
Changelog
Version 1.1.4
- A "plugins" folder has been added to the root of the mod's directory, hopefully forcing thunderstore to preserve the hierarchy of the mod so that it actually loads properly.
- Scrap with old, null
PikminItemSettingsscripts have been properly updated to LethalMin Nightly's version of PikminItemSettings. (unfortunately,pikmin typescripts for the base types are not included with LethalMin Nightly, so for now, preferred type sprout amounts will not work properly.)
Version 1.1.3
- Fixed a typo on Hey! Pikmin Ornamental Cycle treasure's scan node.
- Scan range of all Hey! Pikmin treasures have been set to 13 like the other scrap.
- Creative Inspiration's texture has been clamped, and it now uses DropMetalObject1 as its drop sound, consistent with other bottle cap treasures.
- The wrapper texture of wrapped chocolate treasures (like enamel buster or diet doomer) is no longer transparent.
- All Bottle Cap treasures (i.e. Creative Inspiration, Drought Ender) now have their main texture clamped. (the texture repeat was most noticeable on Creative Inspiration)
- Hey! Pikmin Eight Pellets are no longer inspectable. (the camera would just clip through them anyways)
- Grab position and rotation of Optical Illustration and Future Orb have been adjusted to make the camera not clip through them when inspecting them.
- Comedy Bomb's particles have been set back to the proper materials. (they were null, woops)
- Bundles have been restructured into a cleaner hierarchy.
- SPERO Replica's grab and drop sounds have been changed.
- Pikmin 2 Titan Dweevil weapon treasures have been adjusted to use Lethalmin Nightly's scripts rather than Lethalmin Library's. (the flare cannon will still set fire resistant pikmin on fire, unfortunately)
Version 1.1.2
- The project has been rebuilt with the Unity VR Package, so there should no longer be any visual errors with scrap from this mod in VR.
Version 1.1.1
- PIKMIN 3 NEW SCRAP: Anti-Electrifier, Scorch Guard, Metal Suit Z, Cosmic-Drive Key, Data Glutton, Folded Data Glutton, and Koppad.
- The tag "lethal_company:custom" at a weight of 10 has been added to every scrap in the default config. You must regenerate the default config for this to take effect, or add the tag manually. (this means they will spawn on other custom moons at the same rate as vanilla ones. customizeable in configs)
- Gyro Block treasure scrap now have their proper colors.
- NetworkObjects that were incorrectly configured have been fixed. (this should fix any console spam, besides the golden pikpik carrot, for some reason)
- Tooltips have been added to a few usable scrap items.
- The Dodge Whistle's root scale has been normalized, its rotation has been tweaked, and its glass material has been changed to match the other new capsule upgrade scrap.
- Sagittarius' weight is now more than Libra's, to match its Pikmin carry weight being higher, and it is worth very slightly more on-average due to this.
- Mesh Filter and Mesh Renderer components have been removed from Ship Part scrap.
- The root scale of every Ship Part scrap, Pikmin 2 Other scrap, Pikmin 3 Other scrap, and SS Dolphin Replica has been normalized, and their grab colliders and scan nodes have been adjusted to be more accurate to the model.
- The Scan Nodes of several scrap have been enlarged and centered properly on their model.
- Scrap that have material variants now have normal mesh renderers, and should actually spawn with the material variants. (juicebox, glow pellet, the new folded data glutton)
- The maximum scan range of every scrap has been reduced to the vanilla scrap max range of 13.
- Twenty Pellets now give the appropriate amount of sprouts when carried to the onion.
- Pearls have been renamed to Clamclamp Pearl, to avoid confusion/conflict with other pearl items.
- All scrap now have the tag "pikmoonsscrap:pikmin", so that people can use that tag to spawn them, if they desire. (iirc, only the specific key is needed? the idea is you can just add the "pikmin" tag to spawn the stuff)
- A script has been added to disable "grabbableToEnemies" on the Bomb Rock scrap once thrown. This should prevent enemies from being immune to their explosion due to picking up the bomb.
Version 1.1.0
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It's a doozy, with the most scrap ever added to the mod at once by far! The amount of scrap in this mod now totals almost 500!
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I have contacted Pikmanfan2002, creator of PikminScrap, which is now outdated, and they gave their permission for me to add the treasure scrap that mod had to my mod! (I didn't technically need permission, but I didn't want to overlap and step on their toes if they planned to update their mod in the future.)
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PIKMIN 2 NEW SCRAP: Due to above, 196 treasures from Pikmin 2 have been added! (Treasures such as Citrus Lump and Cupid's Grenade are already covered by Pikmin 3 fruits.)
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PIKMIN 3 NEW SCRAP: SS Drake Replica and SPERO Replica.
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HEY PIKMIN! NEW SCRAP: Every treasure has been added.
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ALL scrap previously contained within the main Pikmoons mod has been migrated to this mod, to stop strange behavior in orbit and on other moons. (pretty sure I did this a few updates ago, but never put it in a changelog, woopsies)
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Due to above, you can now find things such as Nectar, Berries, and Spectralid Corpses in interiors.
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ALL SCRAP has been migrated from LLL to Dawnlib, to allow for direct configuration of spawn weights by users.
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LLL has been removed as a dependency, and DawnLib has taken its place. (not that it matters much, you still need LLL for the main Pikmoons mod)
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The swap to Dawnlib means Pikmoons Scrap should be much less common on Vanilla maps by default, rather than being almost every scrap spawned like before.
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All scrap that has a Pikmin carry weight in the games now has a matching carry weight in this mod.
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The changelog has been reversed to the proper direction, so that more recent changes are at the top.
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The Bulborb Trophy scrap no longer shows its model while pocketed. (woops, forgot a checkbox)
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Rusty Hocotate Pod Replica and Golden Rusty Hocotate Pod Replica scrap prefabs have been restructured, to alleviate some buggy appearances of animations.
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The spinning animation of all smash trophy scrap items now stops when the scrap is dropped.
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The Firestarter (Pikmin 4) scrap now properly damages enemies again. (Note that the Firestarter and Flare Cannon currently damage all pikmin, regardless of type, so be careful where you aim them.)
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Glow Pellets' materials are now slightly transparent.
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Very old scrap like Nectar and Berries have been made more in-line with newer scrap. (replacing root mesh collider with a box collider, replacing vanilla item script with itolib script, root scale normalization etc.)
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Spicy and Bitter berries no longer have a metallic effect on their materials (not quite sure why I did that in the first place?), and now have more smoothness.
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Scan nodes on spectralid corpses have been enlarged and centered.
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The glowing material in the cracks of bomb rocks now uses the texture as an emission map, as opposed to the previous solid color. (looks way better imo)
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The glowing material in the cracks of bomb rocks now swaps to a brighter version when it lands, to even more clearly signal that it is primed.
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Duplicate images in the main mod page have been replaced with their proper respective images, wording has changed a bit, and some images have been retaken. (a lil spruce-up and consistency check)
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The Deployable Bounceshroom's jump boost effect SHOULD no longer be active while not deployed.
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All Pikmin 3 fruit scrap has had their scale and colliders adjusted to be more accurate to the shape of the object, in addition to normalizing the root's scale.
Version 1.0.3
- Golden fruit, golden pikpik carrots, and gold nuggets now conduct electricity.
- Five new scrap items have been added, as detailed below.
- HEY! PIKMIN SCRAP: Two pikmin amiibo treasures from Hey! Pikmin have been added.
- HANDHELD CREATURE SCRAP: Based mainly on their appearance in Pikmin 2, Female Sheargrubs, Male Sheargrubs, Shearwigs, and Bulborb Larva are now scrap items. (they're not actually enemies and won't attack you)
- Handheld Male Sheargrub and Shearwig can both be used as weapons.
- Amiibo scrap can be rotated by pressing LMB, like the other trophy-type scrap.
- The Dusty Mushroom and Spotcap's weights have both been lowered from their erroneously high ~70lb weight.
- The Empress Bulblax Trophy scrap item now properly spins when clicked like the other trophy scrap.
Version 1.0.2
- Bug where deployable bounceshroom would apply jump field while not deployed has been fixed.
- 34 new scrap items have been added, as detailed below.
- PIKMIN 1 NEW SCRAP: S.S. Dolphin Replica has been added.
- PIKMIN 2 NEW SCRAP: Rusty and Golden-version Hocotate Ship and Research Pod replica scrap have been added.
- PIKMIN 3 NEW SCRAP: Small mushrooms(Dusty Mushroom and Spotcap), gold nugget, dead-end sign weapon have been added.
- PIKMIN 4 NEW SCRAP: Raw Material, Raw Material Clay, and Glow Pellet have been added.
- SMASH MELEE/BRAWL NEW SCRAP: Every trophy from the games has been added, totaling 22 scrap.
- The throw sound from the games has been added to throwable scrap.
- Readme has once again been tweaked, to remove erroneous underline tags, which don't work on thunderstore, apparently.
Version 1.0.1
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Level matching properties script is now properly referenced, meaning scrap should now actually spawn, with a low chance on moons tagged vanilla or custom, which, I'm told, is all of them. (If you still have any issues, please reach out.) (keep in mind you can also tag your moons with a tag named pikmin to make my scrap spawn there with a weight of 150)
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NEW SCRAP: Pikpik Carrot, Golden Pikpik Carrot, and Golden Pikpik carrot Case have been added, based on Pikmin 2.
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The readme for the modpage has been re-labeled and looks slightly better.
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Values of several scrap have been lowered.
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Weight of most heavy scrap has been slightly increased.
Version 1.0.0
- No changes, as this is the first release!