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Peffo
D'altronde. Modpack per amici.
| Date uploaded | 2 years ago |
| Version | 1.0.1 |
| Download link | Pefforza-Peffo-1.0.1.zip |
| Downloads | 259 |
| Dependency string | Pefforza-Peffo-1.0.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Clementinise-CustomSounds
Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.
Preferred version: 1.2.3no00ob-LCSoundTool
Let's you easily load audio files, replace any in game audio clip and log any audio playback into console.
Preferred version: 1.2.2README
Sound Company (Unofficial fork of Custom Sounds by Clementinise)
What It Does:
This mod lets you replace the game's default sounds with your own .wav files. It's a simple way to edit any of the game's audio.
I strongly recommend you to keep a backup of all of your .wav files somewhere outside of the mod directory. This way if an update replaces your files, you can always copy over your wav files again.
How to Install:
Use thunderstore mod manager for easiest install- (Prerequisites are BepInEx and LCSoundTool isntalled)
OR
- Make sure you have BepInEx & LCSoundTool installed.
- Download this mod and put it in your BepInEx plugins folder. (
\GAME_LOCATION\Lethal Company\BepInEx\plugins) - Change the following
[Chainloader] HideManagerGameObjectin BepInEx.cfg to "true". - Put your matching .wav files in the "lenslol-SoundCompany/sounds" directory.
How to Use:
The mod automatically replaces game sounds with the .wav files from the "Lens-SoundCompany" folder. Make sure your file names match the in-game sounds you want to replace.
Tips
You can utilize LCSoundTool and its F5 logging feature to identify the name of the audio you want to replace.
CHANGELOG
-
1.2.3
- Minor edits to mod page
-
1.2.2
- Minor edits to mod page
-
1.2.1
- Modified how the script manages Sound Packs to improve fluidity when using a mod manager
-
1.2.0
- Added new terminal commands: "customsounds list" & "customsounds help"
- Sound Packs can now be created by adding custom sounds to named subfolders within the "CustomSounds" directory
- "CustomSounds" folder will be automatically created if it does not exist
[Chainloader] HideManagerGameObjectin BepInEx.cfg will automatically be set to "true" if it is still on defaut "false"
-
1.1.1
- Fixed some paths and updated the dependencies of LCSoundTool from version 1.2.0 to 1.2.2 to resolve additional issues with mod managers
-
1.1.0
- Added new terminal commands: "customsounds reload" & "customsounds revert"
- Fix path errors when installing with a mod manager
-
1.0.0
- Mod release