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Deep Lethal Galactic
Awesome modification that combines Lethal Company with Deep Rock Galactic game. Endless waves of deadly enemies, shotgun, teamwork, bugs and lots of fun included!
| Date uploaded | 2 years ago |
| Version | 0.5.2 |
| Download link | Pinecones_Crew-Deep_Lethal_Galactic-0.5.2.zip |
| Downloads | 220 |
| Dependency string | Pinecones_Crew-Deep_Lethal_Galactic-0.5.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
DeepLethalGalactic
All this stuff is in deep development and who knows, maybe this idea won't be ever released
Compatibility Table
| Mod Version | Compatible Game Version |
|---|---|
| v0.5.0-alpha | v62 |
| v0.5.1-alpha | v64 |
| v0.5.2-alpha | v64 |
Introduction
Hello there Miner,
I am pleased to announce that our management is looking forward to sign a partnership contract with our new friends from a "Thistle Nebula" in order to (guess what) make more profit. It seems that our new partners are collecting different goodies from abandoned savage planets usually inhabited by very deadly creatures. Yet, it should be easy for you to handle this because you have a lot of experience in killing Hoxxes IV fauna (at least I hope so).
Rock and Stone!
Mission Control. Signing off.
Mod Features
Missions
The DLG mod will bring many different missions to the game, which will completely change the gameplay and the main goal of each round. You no longer need to look for scrap and be afraid that you will not meet the quota, the only thing you really need to worry about is the goal of the mission.
Swarms
What could be better than facing a crowd of deadly enemies at the most inopportune moment? It's not easy to kill mobs from a Lethal Company, but what if 10 of them are already heading straight for you?
Weapons
In fact, I don't plan to add any custom weapons yet, because I'm quite new to game modding, so the best friend of every single employee is the double-barreled shotgun and a shovel. However, different overclocks that can be purchased from terminal can take place in this mod.
Mobs
No any glyphids for now. The reason is stated above.
Time threat
The longer you stay on the planet, the higher challenge you will face. Moreover, when time will reach its critical point the ship will leave planet, your mission will be failed and you will be left on the planet. Although, the management won't let you leave the planet unless your mission is finished.
Dwarves
I know that absolutely all fans of Deep Rock Galactic want to play as a driller in Lethal Company and destroy everyone and everything, but this is might be really hard (let me repeat - I'm quite new to game modding)
All mod features described above are already added or will be added soon!
You can read about current mod version features on the wiki page (if it does not exist - this mod hasn't been completely released)
Community zone
If you're interested in the fate of this mod feel free to join this discussion on Reddit and share your feedback or gameplay ideas.
Any feedback is appreciated!
:)
Credits
Music - Spinmaster. VERY HUGE THANKS for composing DRG OST remixes dude ^ω^
CHANGELOG
Changelog
v0.5.5-alpha
- Fixed critical issue which spawned incorrect enemies on Clients
- Added NewLines at the ends of files
- Added a new algorithm for the correct distribution of swarms of enemies depending on the state and location of the players
- The logic of swarms enemies has been slightly changed
- Fixed a bug with ammunition pack and supplies drop
- Changed some formulas swarm probability calculation
- Added swarm chance multiplier
- Golden Lootbugs are temporarily disabled
V0.5.4-alpha
- Fixed issue with infinte waves
- Improved mod compatibility
- Changed swarm music a bit
v0.5.3-alpha
- Decreased volume of a Crawler (AKA Thumper) screech
- Decreased level of fear when player sees a Crawler
v0.5.2-alpha
- Changed the way swarm sync between clients
- Fixed wrong Out of Ammo Tip display
- Fixed NullReferenceException in SwarmPatches
- Changed DLGEnemyAI a bit
- Fixed #3 issue (see it here)
v0.5.1-alpha
- Fixed ammunition pack and supply drop items issue
- Fixed Incorrect RPC Handler issue in OnGameStarted method
v0.5.0-alpha
The development is a really long and challenging journey. There are so many ROCKS and STONES. But the main obstacle of all this adventur... SWARM ON A DIRECT INTERCEPT COURSE!
Meet the SWARMy update:
- There could be no more than some amount of swarm enemies
- Swarm enemies now see players position every 10 seconds
- There could be no more than some amount of swarm enemies targeting a single player
- Added more strong version of Crawler which glows red color (pretty cool I guess)
- Added SwarmAllocation class for enemies to choose target player properly
- Increased danger level for each moon
- Added GOLDEN LOOTBUG:
- Just added yellow light to Hoarding bug prefab
- Hoarding bug now drops Gold Bar on death
- Added Outside Swarm Enemies
- Changed scripts logic a bit
- Changed formulas that calculates amount of swarm enemies
- Also added some extra Enemy Patches
- Fixed some swarm-related bugs
- Moved SwarmPatch into another file
- Changed Crawler Enemy damage
- Added extra references
v0.4.4-alpha
- Fixed issue with eternal loop of game start and game crash
v0.4.3-alpha
- Added some values sync between all clients
- Changed the way ammunition pack and supply drop creates
- Added extra logs
v0.4.2-alpha
- Fixed issue when amount of shotguns from ammunition pack was bigger than amount of players
- Increased amount of shotgun ammo in ammunition pack and supply drop
- Added logging to make finding bugs a bit easier
v0.4.1-alpha
- You can't change mission hazard level while you're not in orbit anymore
- Removed some unused references
- Small code improvements
- Fixed DLGMissionHub value update
v0.4.0-alpha
Another big step on the way to the transcendence
- Fixed some issues with supply drop and ammunition pack purchasement
- Improved compability with another mods a bit
- Fixed v61-related issues
- Changed swarm logic a litle bit
- Added DLG Mission Controller Hub to the Terminal
- Changed ammunition pack and supply drop after purchase text
- Lowered danger levels
- Added hazards which also influence on swarm chance and amount of enemies
- Made an TZP-Treatment limits (and now your health cannot become more that 100)
Version note: Since hazard level also influences on swarm chance and amount of enemies, Artifice on 5th hazard with 4 people can set your PC on fire!)
v0.3.1-alpha
Fixed issue with wrong sound bundle path... again
v0.3.0-alpha
Really great progress in development
- Added ammunition pack and supply drop in the terminal store
- Added "Out of ammo?" tip
- Removed '/resupply' command from chat
- Added TZP-Treatment (AKA Aid kit)
- Changed swarm logic (Chances of swarm now depend on hazard level and current time of day, moreover amount of enemies spawned during swarm now also depends on hazard level)
- Bunker Spiders no more longer spawn during swarm
- Changed swarm soundtrack (VERY HUUUUUUUUUUUUUUGE thanks to Spinmaster for composing it for me :3)
- Removed Mission Control quotes due to all that commerical stuff (GSG don't explode my house please)
Version note: Rendering a LOT of enemies at the same time can be really hard for CPU, RAM e.t.c., so you can experience low FPS during some of your disembarkations on hard moons like 68-Artifice or 8-Titan
v0.1.3-alpha
Fixed issue with wrong sound bundle path. All custom music should be playable now
v.0.1.2-alpha
Alright, this the first version of this mod published on Thunderstore Mod Manager. Let's jump right into it!
This is not such a buggy version of this mod as the previous version was. Some critical issues with Swarm music synchronization among clients was fixed. The chance of Bunker Spider enemy spawn during swarm was decreased to ~33%
v0.1.0-alpha
This is the first version of Deep Lethal Galactic mod ever! It was born only a few days ago so watch out of bugs!!!
Select any moon you want, grab shotgun and ammo from item dropship and go kill some bugs (NOT YOUR TEAMMATES!) in the facility. This mod version contains almost infinite waves of spawning enemies and free resupply pod requests.
Mod files should be extracted into Thunderstore Mod Manager profile directory!
Check this post on Reddit for mod installation instructions
This version is only available here!