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PlatypusCrew-MallWizard-1.1.2 icon

MallWizard

Adds the Mall Wizard as an enemy. Also adds a new droppable weapon

Date uploaded 2 years ago
Version 1.1.2
Download link PlatypusCrew-MallWizard-1.1.2.zip
Downloads 16742
Dependency string PlatypusCrew-MallWizard-1.1.2

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
Evaisa-LethalLib-0.16.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.16.1

README

Mall Wizard

Adds the Mall Wizard as a brand new enemy with its own model and sounds.

They spawns as a group of 4, pushing employees around.

Also adds a new misc weapon dropped by the Mall Wizard enemy you can use or sell.

You can use his weapon to push your collegues but it is no use against monsters.

Beware of his powerful magic!

CHANGELOG

1.0.0

  • Initial release

1.1.0

  • Now drops the Wizard Stick weapon on death
  • Now spawns in groups of 4
  • The stick only works for the host on this version

1.1.1

  • The stick weapon now works for all players
  • reduced sound effect volume of stick item
  • Updated Terminal entry

1.1.2

  • The stick now makes sound when players other than the host use it

1.2.0

  • Added a new rare variant of the Mall Wizard which can spawn within Mall Wizard herds
  • Added a new weapon in conjunction with the new variant
  • Standard Mall Wizard now are more precise when hitting players
  • Reduced the push strength of standard Mall Wizards
  • Wizard Stick drops are now random
  • Wizard Stick selling value has been highly increased
  • the standard Mall Wizard Terminal Entry has been updated

1.2.1

  • Fixed an issue where the new Variant would not attack if too close

1.2.1

  • Fixed an issue where the new Variant would not stay at distance if too close