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CarefullyBalancedQueryPack
This modpack is curated for a longer cross session cross run progression
By Query
| Date uploaded | 2 years ago |
| Version | 1.4.1 |
| Download link | Query-CarefullyBalancedQueryPack-1.4.1.zip |
| Downloads | 86 |
| Dependency string | Query-CarefullyBalancedQueryPack-1.4.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100CatsArmy-DefaultConfigs
A mod to allow modpack makers to set default configs setting for their pack. -All credit goes to Root-Tess from the ROUNDS community as she made this mode this is just a reupload.
Preferred version: 1.0.0notnotnotswipez-MoreCompany
A stable lobby player count expansion mod. With cosmetics!
Preferred version: 1.8.1HolographicWings-LethalExpansion
Large game expansion with SDK support and a plenty of features.
Preferred version: 1.3.45anormaltwig-LateCompany
A mod to allow players to join after the game starts.
Preferred version: 1.0.11malco-Lategame_Upgrades
V3.3.0! - Chargeable Radar Boosters, Locksmith Interaction change & more
Preferred version: 3.3.0zealsprince-Locker
A new and unique enemy that acts as a situational threat, praying on player's perception
Preferred version: 0.13.1Blorb-WeatherMultipliers
Moons with active weather will contain scrap with higher value
Preferred version: 1.1.0RugbugRedfern-Skinwalkers
The monsters have learned how to mimic the voices of your friends.
Preferred version: 4.0.3x753-Mimics
Adds a dangerous new monster to the game. Can you figure out what's real or will you be devoured?
Preferred version: 2.4.1jaspercreations-Scopophobia
Adds the Shy Guy (SCP-096) to Lethal Company. Fully custom animations and behavior. Model from SCP: Containment Breach.
Preferred version: 1.1.1Justice69-ImmersiveScraps
Adds a lot of new lore-friendly scraps for your game. Assets have been cleaned and optimized for zero performance issue.
Preferred version: 1.2.0boxofbiscuits97-QuotaRollover
Anti-hoarding technology that only removes required credits for the quota instead of setting progress to 0
Preferred version: 2.3.0FlipMods-HotbarPlus
Many quality of life and configurable hotbar settings and tweaks, including setting custom hotbar sizes that will sync with the host.
Preferred version: 1.5.7GMODS-StorePrices
This Mod let you alter store prices. This is a Client-Side mod that works on all the servers.
Preferred version: 1.1.1IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of custom levels and dungeons in Lethal Company.
Preferred version: 1.1.6Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.6.3Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5Ozone-Runtime_Netcode_Patcher
Patches Netcode RPC methods during runtime utilizing Harmony
Preferred version: 0.2.5jockie-LethalExpansionCore
De-bloated LethalExpansion fork with only the LethalSDK module support
Preferred version: 1.3.15AlexCodesGames-AdditionalContentFramework
Acts as a module loader for other mods, allowing you to easily add your own custom items to Lethal Company!
Preferred version: 1.0.3TheFluff-FairAI
Mod To Make Entities Less Racist. Everyone that can die will die by stepping on land mines, boombas, turrets, and config support. Now with more config options including checking for players nearby before anything can happen in the mod!
Preferred version: 1.3.3ThePotato-scanForItemsFix
Fixes an error that occurs when scanning for scrap
Preferred version: 1.0.4MegaPiggy-BuyableShotgunShells
Adds shotgun shells to the store for 20 credits (Configurable)
Preferred version: 1.1.0SillySquad-TakeThatMaskOff
Masked drop their mask on death, masked who are mimicking a player will drop the mask AND the player's corpse <3
Preferred version: 2.1.6e3s1-BetterLadders
Configurable climbing speed, extension ladder time, and climbing with two-handed items
Preferred version: 1.4.2Bobbie-MetalRecharging
Allows you to recharge any metal object in a realistic way.
Preferred version: 1.0.0Kittenji-LaserPointerDetonator
Detonate landmines remotely using a Laser Pointer.
Preferred version: 1.0.0stormytuna-RouteRandom
Route Random adds a couple commands for routing to a random moon, including modded moons. 'route random' will get a random moon. 'route randomfilterweather' will get a random moon, filtering out disallowed weathers
Preferred version: 1.3.2Suskitech-AlwaysHearActiveWalkies
Allows you to hear active walkies even when you're not holding them.
Preferred version: 1.4.4Dev1A3-ScannableCodes
Makes the terminal code for turrets, landmines & big doors visible when scanning them.
Preferred version: 1.0.2x753-More_Suits
Adds more suits to choose from, and can be used as a library to load your own suits!
Preferred version: 1.4.1BatTeam-LethalFashion
Unlocks all of the base game suits immediately for free.
Preferred version: 1.0.6TeamClark-SCP_Foundation_Suit
Adds an SCP Facility Guard suit to the game. Requires the More Suits mod to appear.
Preferred version: 1.1.0bandaidroo-BandaidsMegaCosmetics
A large cosmetic pack by Bandaid Roo for the MoreCompany Lethal Company Mod by notnotnotswipez
Preferred version: 1.1.0sunnobunno-YippeeMod
Changes the chitter SFX of the Hoarding Bug to the yippee-tbh sound
Preferred version: 1.2.4PopleZoo-BetterItemScan
Better Item Scan makes it easier to scan a group of items to see the price of each of them listed as well as their combined total. Now with a built in smart quota calculator and UI adjustment
Preferred version: 3.0.2EliteMasterEric-Coroner
Rework the Performance Report with new info, including cause of death.
Preferred version: 1.6.2Hamunii-JetpackWarning
Adds visual and audio indicators for when your jetpack may explode. Now maintained by Hamunii.
Preferred version: 2.2.0FlipMods-LetMeLookDown
This mod simply lets you look down all the way. Well, almost all the way.
Preferred version: 1.0.1README
This modpack is curated for a longer, cross-session, cross-run progression. LGU is permanent, but generally more expensive, and mildly nerfed. All mods are carefully selected, tweaked, and playtested to insure performance and functionality.
Specifically this pack does the following:
major things:
- Adds all the features of Lategame_Upgrades(LGU)
- All LGU upgrades are permanent
- LGU upgrade prices have been curated, primarily raised
- Other LGU balancing has been curated by tweaking the config numbers
- Adds 2 additional planets to go to
- Orion, abandoned church on desert planet
- Aquatis, underground island facility on an ocean planet
- Adds additional scrap variety through ImmersiveScraps (including to Orion and Aquatis)
- Adds additional enemies
- Fire Exit Mimics, that always have visual confirmation (easy mode, colorblind mode)
- Shy Guy, that could wipe your entire squad if one person looks at them
- Makes quota roll over, this is for the purpose of preventing ship lag through hoarding scrap, and has been balanced around
- Adds additional interactions
- Hoarding Bugs can now use items (including shotguns)
- All enemies can now trigger landmines, but not turrets (except figments of your imagination)
- (Skinwalkers) Enemies will occassionally play audio from your teammates
- Not Bracken, or other stealth enemies, but any enemy you would have probably known it was there anyway will do this
- Laser pointers can now trigger landmines
- You can now recharge metal objects
- Masked Enemies now drop their masks at a reduced price
- Adds many extra suits, a couple emotes, and MoreCompany Cosmetics (including a few custom ones!, feel free to steal those if you know where to look for them)
minor things:
- (MoreCompany) allows more than 4 players in a lobby
- (WeatherMultipliers) gives small bonuses to scrap when there is hostile weather
- (SpectateEnemies) allows dead players to have more spectating options
- (ScannableCodes) shows codes for doors, turrets, and mines that can be disabled by the terminal
- (YippeeMod) hoarding bugs make the noise they are supposed to
- (RouteRandom) may now route to a random moon, as a roulette, no backing out once you pull the trigger
- (BuyableShotgunShells) if you do manage to slay a nutcracker, this will allow you to restock ammo
- (LateCompany) allows players to join whenever you are in orbit
- (Coroner) makes it more fun to look at the post-moon status screen
dev things:
- (LC_API) makes it much easier to play modpacks in a group that may not have done everything correctly
- (LGU Config) Wheelbarrows can carry more
- (ScanForItemsFix) Backend fix for a bug that can ruin terminal scans
Bugs Encountered in OTHER mods:
I am not responsible for fixing these, and will not add the dependent features/mods until they are confirmed to be fixed
- I have attempted to customize modded scrap in LethalLevelLoader, and have been unsuccessful - it would only spawn vanilla scrap no matter what I put in the custom scrap string
- SCP Interior doesn't play nicely with other modded planets/interiors
- BetterTeleporters can sometimes not teleport an item configured to teleport
Bugs I am currently monitoring:
- Potential random lighting strikes on non-stormy moons - maybe caused by MetalRecharging?
- [Not a Bug] I am still playtesting LGU contracts. Have no idea how OP or bad they might be. Leaving them enabled for the time being.
- Encountered a random file corruption glitch, unsure what caused it, removed some less necessary mods to hopefully mitigate, possibly caused by a BetterTeleporters server-client inventory desync?
CHANGELOG
v1.5.0 Changelog
- Updated Existing Mods
- Removed nonfunctional moon price display mod
- Added Locker as an enemy, it's rare and a bit underwhelming, but still fun. I wish these would spawn more along the lines of turrets and mines, but there's not really an option for that.
- Reduced config bloat (minor)
- Route Random was not behaving like a roulette, so it is now just regular route random.
- Jump Height is overall a very underwhelming stat to upgrade, but fall damage resistance is still something that sounds fun. Values tweaked for Strong Legs - Price (100, 150, 250, 500) -> (50, 50, 50, 1500)
- I was very unsure if the medkit was healing at all, so the values for it have been temporarily buffed while I figure out if it does heal, or if it's broken.
- NV Goggles were originally supposed to stay when you die, but go when you're spaced. There is not currently a setting for that (they stay even when you lose a run), so NV Goggles now cost more per pair (100) -> (250). May increase this further in future updates.
- Getting LGUs currently feels pretty luck-based, as it is very determined by what items are on sale and for how much. As such I have comletely removed the chance of sales on LGUs and all associated upgrades (Lethal Deals, Market Influence, and Bargain Connections). If I had more control over how much things go on sale by, I would decrease that and increase sale chance, but that is not currently an option. The hope is that this change makes it so each LGU is more of a choice rather than a happenstance.
- Inventory size feels very limiting on what sorts of things you decide to bring with you when going into the facility. As such I have added a 5th inventory slot with HotbarPlus, that should not have an effect on any other game elements. This should hopefully be a buff to things like walkie talkies, portable teleporters, and other tools which were seeing minimal use for this reason.
- Locksmith is far too useful for its price, and it completely invalidates the lockpicker tool from the store. Consequentially, the price has been raised for the LGU (1500) -> (2000), and the price of the lockpicker tool has been lowered (20) -> (5).
- Boomboxes are fun, and I want them to be more than just a cosmetic hygrodere attractor, so I have lowered the price of boomboxes (30) -> (25), and increased the range of Sick Beats (20) -> (50).
- It was far too easy to get Hunter rewards from having an enemy step on a landmine. Now Bunker Spiders will watch their footing around mines, and Hoarding Bugs will fly over them.
- Baboon Hawk goop is also nerfed (75 - 125) -> (25 - 50) due to their spawn chance on Aquatis.
- Bracken goop is also nerfed (150 - 225) -> (80 - 125) because they can still step on mines (may change this in the future).
- Turret AI has been updated to damage more types of mobs. Even if it won't target them, mobs can now get caught in the crossfire.
- With an additional inventory slot, I want to keep Back Muscles in a reasonable spot, so I increased the price (250, 500, 500, 750) -> (500, 500, 750, 1000)
- Discombobulator was stunning enemies for a little too long. Nerfed stun duration scaling (5s/level) -> (2.5s/level)
- Turns out dealing additional damage is kinda OP. Protein Powder costs more (500, 1000, 1000, 1500) -> (1000, 1250, 1500, 2000)
- Terminal now has some new QoL commands (door, teleport, lights, launch)
v1.4.1 Changelog
- Fix for configs not shipping with pack
v1.4.0 Changelog
- Updated LGU to add new features - finer balancing coming later
- Added a couple modded moons now that ImmersiveScrap has native support for them
- Reduced some vanilla tool prices to put focus more on permanent/LGU upgrades
- Added a RouteRandom roulette (any moon regardless of price with appropriate weather is possible, but once you use the command you will immediately begin to land)
- Helped the terminal UI out by showing moon prices on the moon list
- Turrets will no longer target most enemies (mimics exempt)
- Re-enabled Peepers now that they are fixed
- Reduced base sale chance with the addition of sale upgrades in LGU (Dev Thoughts: Prices for LGU might be too low this patch, especially with the vanilla tool price decreases. Probably going to think about increasing them slightly next patch, although not by more than 250 per patch from now on.)
v1.3.0 Changelog
- Removed several mods that were bloating file size, and potentially causing other issues.
- Removed Skill Points (They bugged out way too often)
- Removed SCP interior (Reportedly causes backend issues)
- Removed less optimized scrap mods (still have some scrap mods in pack)
- Removed a couple of unused suit mods (May add back, who knows)
- Added some custom Cosmetics (More Company and More Suits!)
- Masked enemies now drop their mask on defeat
- Enemies can now step on mines
- Weather Multipliers were toned down slightly
- Enabled LGU contracts
- Prices for Lategame Upgrades were reduced so they emphasize final upgrade powerspikes, and are more likely to go on sale (Dev Thoughts: The goal here was to make LGU more obtainable, and make resetting runs less punishing with more capital to go around for vanilla QoL with the nerfs to value by removing skill points and reducing weather multipliers. Between this and contracts, it should feel easier to obtain most upgrades overall, and if it doesn't then the prices will be adjusted again next patch.)
v1.1.0 Changelog
- Skill points rebalanced to be more meaningful
- Added Weather Multipliers
- Changed Emote mod
- Added some QoL
- Walkies and presents can now be teleported back to the ship manually
- Hoarding bugs can now use items
- All Lategame upgrades are now shared
- Prices adjusted to reflect this
- Added some more cosmetics