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Observer
This mod adds a unique enemy that becomes more aggressive as more scrap is collected, acting as a guard of the moon's facilities. This enemy incorporates different monster appearances, making every encounter unique!
| Date uploaded | a day ago |
| Version | 2.0.0 |
| Download link | Reiko88-Observer-2.0.0.zip |
| Downloads | 858 |
| Dependency string | Reiko88-Observer-2.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100TeamXiaolan-DawnLib
A modern API for Lethal Company content and all sizes of mods [V80]
Preferred version: 0.9.3README
THE OBSERVER V2
TRAILER (Click the image below to watch on YouTube)
REVAMP TRAILER (Click the image below to watch on YouTube)
ENEMY BACKGROUND
OBSERVER REVAMP - UPDATE V2
The Observer has been given a huge update with new features, improvements and bug fixes. To use the old version, download a version below V2 in versions tab. To see in-depth overview of update, see changelog tab.
Overview:
- Updated Observer appearance
- New chaser models
- New animations
- New SFX
- New chaser behaviours
- New Observer behaviours
- Multiple chasers support
- Now VR compatible And much more!
ENEMY BEHAVIOUR
Observing phase
Once the Observer spawns, they appear as a ghostly figure watching over the entrance of the facility. They keep track of how much scrap has been picked up by each player, even before the enemy spawned. When the number of items an individual has picked up during the round meets a customisable threshold (depending on amount of players in lobby) then the player becomes chosen as the target. If the target walks within distance of the spectre to spot the target by the entrance, then the player is marked for death.
When a player is marked
When a player is marked for death by the Observer spectre, a decaying corpse from previous company crews is resurrected to enact vengeance on the marked player with a global audio cue. The 'chaser' will then pursue, wielding a weapon, the chosen player for a certain amount of time (customisable) wherever the player is. If the target is outside the facility, the chase timer is slowed. Upon target death or timer expiration, the Observer relinquishes control over the chaser(s) and they cease their pursuit. At this stage, the Observer spectre spawns again after a short cooldown and will mark the player with the most collected scrap when they walk within range of the spectre by the entrance. If killed by the player, the chaser drops the weapon it was using and the Observer spectre ceases to exist.
(V2 version) Multiple chasers can spawn throughout the day, controlled by the puppet master Observer spectre. You can customise how many chasers are allowed to spawn.
Upon spawning, the chaser's look and design is randomised between different appearances with different weapons. See the image below.
CREDITS
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Lighting VFX, air raid VFX and spectre smoke created by Jon4rez.
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All V2 sound effects obtained from ZapSplat: https://www.zapsplat.com
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BBC Air raid siren audio clip: https://sound-effects.bbcrewind.co.uk/search?q=07033179
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DawnLib API by TeamXiaolan used to make mod: https://thunderstore.io/c/lethal-company/p/TeamXiaolan/DawnLib/
TESTERS (for v2.0.0)
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Medical
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Hoid
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JJ08UK
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SuperBritish
Contact / Feedback
Would love to receive any feedback, suggestions, or bug reports! Feel free to reach out to me on Discord (reikomegalul) or create an issue on the GitHub repository.
Send clips!
Feel free to also send clips to me on discord of your group's experiences with the mod!
CHANGELOG
1.0.0
- Initial release
1.0.1
- README formatting
1.0.2
FEATURES
- Made scrap anger threshold customisable in config
- Made the global siren volume customisable in config
BUG FIXES
- Fixed an issue where enemy could be killed in dormant state before first chase
- Fixed a bug that disabled the chasers ability to call up the elevator on mineshaft interior
- Updated the descriptions in the config
- Scrap listener now updates out of chase so target player can be switched
- Fixed a bug where the chaser couldn't be killed with high damage weapons such as the shotgun
- Fixed an issue where changing spawn weights on moons wouldn't work
ADJUSTMENTS
- Decreased intensity of Spectre light
- Lowered volume of siren slightly
- Increased detection trigger for chase sequence
- Increased chaser turn rate to make chase animation smoother
- Reduced some logging clutter
Bug report and feature suggestion credits! from modding discord: @giganticevan @medical @Quanez @Auto cone @Mr.SaltedBeef @Dedicate.
2.0.0
FEATURES/IMROVEMENTS:
- Multiple chasers can now spawn during a day with one Observer acting as their 'puppet master'
- Moved from LethalLib to DawnLib to support future updates
- Now VR compatible
Observer spectre:
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Revamped appearance - detailed base texture, normal maps and emissions
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Observer Speakers - The spectre now has speakers attached to it's front
- The air raid SFX are played from these speakers instead of an invisible one
- The spectre will randomly play haunting sound effects. These are supposed to represent the recordings the observer has witnessed/heard throughout it's existence
- The random SFX sometimes contain the Observer's voice that has been corrupted and instead is used to lure/taunt players
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New VFX (thanks to jon4reZ)
- New smoke cloud VFX that doesn't clip through the cloak of the observer spectre.
- New air raid sound VFX that cause nearby players screens to shake a little.
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New air raid animations
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New powering up and down animations
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Lowered pitch of air raid to avoid people being falsely copyright flagged
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Now doesn't disappear during air raid, instead 'powers down'
Chasers:
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Added new chaser models/appearances
- Bracken Chaser - Employee who had neck snapped by bracken, with bullet wounds
- Cadaver Chaser - Employee who died to a cadaver infestation
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Chasers have unique 'dead' poses depending on appearance
- Fallen onto knees
- Twisted limbs
- Led on back
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Reduced height of chasers
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Improved current animations
- improved running animation
- improved stab/hit animation to support two handed weapons
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Chasers can now use different weapons with new animations to match
- Shovel
- Yield sign
- Stop sign
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Chasers can now drop different items depending on what they are using (e.g. drops shovel when attacking with one)
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New SFX for the chasers voice and death
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New reanimation VFX (thanks to jon4rez)
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Chasers can now break into the ship when the door is closed similar to the giant sapsucker
BUG FIXES:
- fixed a bug where the chaser would run through the ship door
- fixed an issue where the chaser was avoidable by walking in circles
- fixed a bug where there was a lag stutter as the air raid started
- fixed a bug where players could kill the chaser when not in chasing state
- fixed a bug where chaser movement could be de-synced for non-host
- fixed a visual bug where chaser weapon would clip into floor when dormant
- fixed a bug where the stun length for the chaser was very long

