Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Rimurus Soundpack
Many sound changes to make the game a little more fun & sometimes scary. WIP
By Rimuru
| Date uploaded | 2 years ago |
| Version | 0.2.0 |
| Download link | Rimuru-Rimurus_Soundpack-0.2.0.zip |
| Downloads | 501 |
| Dependency string | Rimuru-Rimurus_Soundpack-0.2.0 |
This mod requires the following mods to function
loaforc-loaforcsSoundAPI
A soundtool made to give Soundpack creators ultimate control.
Preferred version: 1.1.6Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.2.0README
Rimuru's Soundpack
Mod is nothing more than just a fun little soundpack, created mainly for me and my friends. I've changed quite a lot of sounds in the game and regularly updating it to make sure sounds "fit" and are working correctly.
CHANGELOG
2.3.3
- Reduced file size for eclipse round start (accidentally left it too big)
2.3.2
- Added new landmine trigger sound
- Added COD Zombies round start to eclipse ambience
2.3.1
- Fixed vital signs critical audio (maybe)
2.3.0
- Recoded FacilityMeltdown sounds. PizzaTowerEscape is no longer required as a dependancy
- Added Cruiser horn and eject sounds
- Added Cruiser Radio songs
- Added Ship Lever sounds
2.2.1
-
Added new Mech sounds
-
Added custom meltdown (temporarily using pizzatowerescape until i can find the correct string to replace for SoundAPI)
-
Changed company bell sound
-
Changed jester theme
2.1.1
- Fixed bonk sound not playing when hitting another player
2.1.0
-
Added Bug sounds
-
Added Centipede sounds
-
Fixed Icecream Truck sounds not playing
2.0.1
- Reduced the file size. I didn't check before uploading (oops)
2.0.0!
-
MAJOR UPDATE (this mod should've started on 1.0.0, too bad)
-
The mod has been re-done to now use loaforcsSoundAPI. This now gives me more control and allows me to add multiple replacements for 1 sound in the game.
-
The mod also now features a config file which can be used to toggle sounds added by the soundpack
-
Here's to hoping everything works (I think i tested everything)
0.3.3
turned down jester sounds and got rid of the ANNOYING baby crying from the old birds
0.3.2
forgor to remove night sound
0.3.1
Accidentally put a sound onto the wrong file, oops. fixed now
0.3.0
Added: New Company Intro Speech. New Deadline Alarm and Speech. New Company Voicelines when selling scrap.
Updated: New Turret voiceline when seeing the player. Stepping on a Landmine plays a new sound.
Removed: Half-Life Stalker from Landmine Explosion.
0.2.7
Updated: Quieter Landmine. RewardMid = YIP!.
0.2.6
Updated: The README & Description
Removed: Left4Dead StressMusic (Moved to a separate mod with the same name) Boombox tracks (Also been moved to a separate pack, these were kinda random and I dont feel they belong in this pack. They can be found on my profile if you still want them for whatever reason :D )
0.2.1
Added: ShovelHit = MetalPipe.
0.2.0
Added: RewardGood/Mid = YIPPEE!. HitPlayer = Bonk. BreakerBox = Microwave. CriticalInjury = HL1 Vital Signs Critical. DropBell = Bong. Spider = TheGiantEnemySpider. Lizard Fart = Fart. Rattle Teeth = Shiver.
Changed: Turrets = Are now voiced by turrets from Portal 2.
Updated: Fixed "stress" music (I think). All Boombox volumes reduced. Greatly reduced jester wind up theme volume.
0.1.5
Added: Purchase + New Quota = Bad to the bone.
Changed: Boombox5 = Portal Reconstructing Science
Updated: Lowered volume of Mine Beep again. AirHorn Improved.
0.1.4
Changed: Air Horn = Train Horn, "Stress" Music = Left 4 Dead Witch + Left for Death Tracks, Intro Speech = Madness., FiredVoiceline = laughs at you
Updated: Lowered volume of Mine Beep
0.1.3
DOES THE MOD WORK NOW? IDK, I gotta update to test everytime...
0.1.2
Minor update, no biggy
0.1.0
Mod Uploaded. More to come (maybe)