You are viewing a potentially older version of this package. View all versions.
Robi_H-Company_Docks-1.1.1 icon

Company Docks

A moon that is set on the backside of the alleged company building.

Date uploaded a week ago
Version 1.1.1
Download link Robi_H-Company_Docks-1.1.1.zip
Downloads 1170
Dependency string Robi_H-Company_Docks-1.1.1

This mod requires the following mods to function

IAmBatby-LethalLevelLoader-1.7.7 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v81 Compatible)

Preferred version: 1.7.7
AudioKnight-StarlancerAIFix-3.13.2 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!

Preferred version: 3.13.2
JacobG5-JLL-1.10.1 icon
JacobG5-JLL

Jacob's Lethal Libraries - For Jacob's Mods

Preferred version: 1.10.1
pacoito-itolib-0.9.3 icon
pacoito-itolib

[v80] Wondrous gizmos and gadgets for the restless mind.

Preferred version: 0.9.3
Yorimor-CustomStoryLogs-1.6.0 icon
Yorimor-CustomStoryLogs

Allows the addition of custom story logs.

Preferred version: 1.6.0

README

Company Docks (WORK IN PROGRESS, FEEDBACK NEEDED)

A moon that is set on the backside of the alleged company building.

[OFF LIMITS]
These coordinates are outside the contracted moons,
designated to the autopilot.

Look for a secluded story-log, hidden somewhere on the company building...

Danger Level: Unknown
Cost: 950
Interiors: Facility, Mansion, Storehouse (Generic Interiors required)
Interior Size: 2.75x
Cruiser Driveability: Viable & Encouraged
Fire Exit(s): 3

[NO DATA]
Unauthorized access override detected, the company wont be liable for any damages that may occur.
Are you certain whatever you're doing is worth it?

/// TRANSMISSIONS ///

Credits

Monty: Gave me alot of feedback during earlier stages of the moons map design and gave the project the motivational boost that it needed.

JacuJ: Indirectly helped with giving ideas for the moon layout, with added constructive critisism to nudge the map design into the right direction

Bertogim: Drove alot of conversation in the mod's thread in the lethal company modding discord server, giving feedback on its development, also helping shape the moon as it is now.

Kenji: Helped me patch my project to v80, otherwise this project would have been impossible to continue, thanks to him, the mod didn't die and won't end up rotting on my hard drive for the rest of eternity.


Special Thanks:
The entire lethal company modding discord server
Server Invite: https://discord.gg/XeyYqRdRGC


This work is licensed under CC BY 4.0

CHANGELOG

v.1.1.1 Minipatch

  • (Hopefully) fixed containers spawning in stuff multiple times when another client reopens the openable containers.
  • fixed some typos within the Readme.

v.1.1.0 The Optimisation and Gameplay Patch

  • Gave the moon the price of "950" that should sit between titan and artifice in terms of balanced pricing
  • Optimized all lights on the exterior (should midigate all of the lag that comes when looking at the scene itself)
  • Added in 8 openable containers around the map, that can randomly contain scrap/store items or enemies (or both)
  • Added containers infront of the tunnel entrance, that you can still drive through with the cruiser
  • Also added in containers on the left underhang, so the way to the third fire exit is more interesting gameplay-wise
  • Placed fencing on either side of the bottom platform, so it doesn't look out of place and should prevent some unwanted underwater trips with the cruiser
  • Updated the Readme to reflect the actual current state of the moon
  • Put a story-log somewhere on the main company building, it hints towards the route keyword used by the moon

v.1.0.2 Decorations Patch

  • Added in a third fire exit, will get changed a little in a future update to change the pathing to said exit
  • Fixed the outside ambience, it was accidentally muted until now
  • Fixed the Ramps that connect the 2 platforms together, enemies can finally walk on them
  • Added some more decorations like puddles and some lights near the ramps

v.1.0.1 Gameplay adjustments

  • Changed the time multiplier to 0.5x to compensate for the maps size
  • Added Coilheads and Bunker spiders to daytime spawns for chaos
  • Fixed the Outside Enemy Spawns, barely anything spawned at night beforehand

v1.0.0 Initial release